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authorJoshua Leung <aligorith@gmail.com>2009-05-29 16:26:47 +0400
committerJoshua Leung <aligorith@gmail.com>2009-05-29 16:26:47 +0400
commitcee915ab56ebc02f246b12ff263f9a30edb1c5c4 (patch)
treeebc85f8cad6164436e0186988cd5014d85d642af /source/blender/editors/animation/keyframes_draw.c
parent95af39cc333c343511eec03c5c43e4c2368b1a1d (diff)
NLA SoC: Start of UI Drawing Code for NLA Editor
In this commit, I've only setup the drawing code for the channels list. Only the drawing of the 'active action' dummy-line has been tested so far.
Diffstat (limited to 'source/blender/editors/animation/keyframes_draw.c')
-rw-r--r--source/blender/editors/animation/keyframes_draw.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/editors/animation/keyframes_draw.c b/source/blender/editors/animation/keyframes_draw.c
index cfbd6d2bced..144cd68f6df 100644
--- a/source/blender/editors/animation/keyframes_draw.c
+++ b/source/blender/editors/animation/keyframes_draw.c
@@ -412,8 +412,6 @@ void scene_to_keylist(Scene *sce, ListBase *keys, ListBase *blocks, ActKeysInc *
/* get filterflag */
if (ads)
filterflag= ads->filterflag;
- else if ((aki) && (aki->actmode == -1)) /* only set like this by NLA */
- filterflag= ADS_FILTER_NLADUMMY;
else
filterflag= 0;