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author | Joshua Leung <aligorith@gmail.com> | 2009-05-29 16:26:47 +0400 |
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committer | Joshua Leung <aligorith@gmail.com> | 2009-05-29 16:26:47 +0400 |
commit | cee915ab56ebc02f246b12ff263f9a30edb1c5c4 (patch) | |
tree | ebc85f8cad6164436e0186988cd5014d85d642af /source/blender/editors/animation/keyframes_draw.c | |
parent | 95af39cc333c343511eec03c5c43e4c2368b1a1d (diff) |
NLA SoC: Start of UI Drawing Code for NLA Editor
In this commit, I've only setup the drawing code for the channels list. Only the drawing of the 'active action' dummy-line has been tested so far.
Diffstat (limited to 'source/blender/editors/animation/keyframes_draw.c')
-rw-r--r-- | source/blender/editors/animation/keyframes_draw.c | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/editors/animation/keyframes_draw.c b/source/blender/editors/animation/keyframes_draw.c index cfbd6d2bced..144cd68f6df 100644 --- a/source/blender/editors/animation/keyframes_draw.c +++ b/source/blender/editors/animation/keyframes_draw.c @@ -412,8 +412,6 @@ void scene_to_keylist(Scene *sce, ListBase *keys, ListBase *blocks, ActKeysInc * /* get filterflag */ if (ads) filterflag= ads->filterflag; - else if ((aki) && (aki->actmode == -1)) /* only set like this by NLA */ - filterflag= ADS_FILTER_NLADUMMY; else filterflag= 0; |