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authorRay Molenkamp <github@lazydodo.com>2018-06-28 04:07:23 +0300
committerRay Molenkamp <github@lazydodo.com>2018-06-28 04:07:23 +0300
commit8e02106d0ddc7b31844d26037a824d56d3c65663 (patch)
treebfa1898220d74ac9610b8a1363a4087a44f7b41d /source/blender/editors/animation/keyframes_draw.c
parentfe258fd4451a7fb1ccdd85d1607b6dbd30442f28 (diff)
GLRefactor: partially remove gl calls from source/blender/editors.
This translates the gl calls to the new GPU_ wrappers from D3501. Given it's tedious and repetitive work, this patch does as much as it can with search + replace, the remainder of the gl calls will need to be manually dealt with on a case by case basis. This fixes 13 of the 28 failing editors when building without opengl. For the list of substitutions see D3502 Reviewers: brecht Differential Revision: https://developer.blender.org/D3502
Diffstat (limited to 'source/blender/editors/animation/keyframes_draw.c')
-rw-r--r--source/blender/editors/animation/keyframes_draw.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/editors/animation/keyframes_draw.c b/source/blender/editors/animation/keyframes_draw.c
index d1377703949..859eb05e7b9 100644
--- a/source/blender/editors/animation/keyframes_draw.c
+++ b/source/blender/editors/animation/keyframes_draw.c
@@ -54,6 +54,7 @@
#include "GPU_draw.h"
#include "GPU_immediate.h"
+#include "GPU_state.h"
#include "UI_resources.h"
#include "UI_view2d.h"
@@ -561,7 +562,7 @@ static void draw_keylist(View2D *v2d, DLRBT_Tree *keys, DLRBT_Tree *blocks, floa
const float icon_sz = U.widget_unit * 0.5f * yscale_fac;
const float half_icon_sz = 0.5f * icon_sz;
- glEnable(GL_BLEND);
+ GPU_blend(true);
/* locked channels are less strongly shown, as feedback for locked channels in DopeSheet */
/* TODO: allow this opacity factor to be themed? */
@@ -654,7 +655,7 @@ static void draw_keylist(View2D *v2d, DLRBT_Tree *keys, DLRBT_Tree *blocks, floa
}
}
- glDisable(GL_BLEND);
+ GPU_blend(false);
}
/* *************************** Channel Drawing Funcs *************************** */