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authorCampbell Barton <ideasman42@gmail.com>2011-03-27 21:22:04 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-03-27 21:22:04 +0400
commita73c3fe5c992777718431d5e5bb5f8a2c3b7a1bc (patch)
tree51ca1d7a06715f0dde24196157c915b12da334c0 /source/blender/editors/animation/keyframes_edit.c
parent9c8f1e2ef487483bc374feaed9ff709e07638623 (diff)
subsurf, derived mesh and other misc files: floats were being implicitly promoted to doubles, adjust to use floats.
Diffstat (limited to 'source/blender/editors/animation/keyframes_edit.c')
-rw-r--r--source/blender/editors/animation/keyframes_edit.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/animation/keyframes_edit.c b/source/blender/editors/animation/keyframes_edit.c
index a2b5e2b1c8d..1ce05573e85 100644
--- a/source/blender/editors/animation/keyframes_edit.c
+++ b/source/blender/editors/animation/keyframes_edit.c
@@ -537,7 +537,7 @@ static short ok_bezier_frame(KeyframeEditData *ked, BezTriple *bezt)
short ok = 0;
/* frame is stored in f1 property (this float accuracy check may need to be dropped?) */
- #define KEY_CHECK_OK(_index) IS_EQ(bezt->vec[_index][0], ked->f1)
+ #define KEY_CHECK_OK(_index) IS_EQF(bezt->vec[_index][0], ked->f1)
KEYFRAME_OK_CHECKS(KEY_CHECK_OK);
#undef KEY_CHECK_OK
@@ -577,7 +577,7 @@ static short ok_bezier_value(KeyframeEditData *ked, BezTriple *bezt)
* - this float accuracy check may need to be dropped?
* - should value be stored in f2 instead so that we won't have conflicts when using f1 for frames too?
*/
- #define KEY_CHECK_OK(_index) IS_EQ(bezt->vec[_index][1], ked->f1)
+ #define KEY_CHECK_OK(_index) IS_EQF(bezt->vec[_index][1], ked->f1)
KEYFRAME_OK_CHECKS(KEY_CHECK_OK);
#undef KEY_CHECK_OK
@@ -697,7 +697,7 @@ void bezt_remap_times(KeyframeEditData *ked, BezTriple *bezt)
static short snap_bezier_nearest(KeyframeEditData *UNUSED(ked), BezTriple *bezt)
{
if (bezt->f2 & SELECT)
- bezt->vec[1][0]= (float)(floor(bezt->vec[1][0]+0.5));
+ bezt->vec[1][0]= (float)(floorf(bezt->vec[1][0]+0.5f));
return 0;
}