diff options
author | Joshua Leung <aligorith@gmail.com> | 2009-12-28 03:52:31 +0300 |
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committer | Joshua Leung <aligorith@gmail.com> | 2009-12-28 03:52:31 +0300 |
commit | be55097353069b56a2726ebfe87bb2dd0a4b46a6 (patch) | |
tree | 1b0caa1ad22c6a3a79b71a419379ec6cd451b95d /source/blender/editors/animation/keyframes_edit.c | |
parent | ff31d2d65cd6ab8bff2dc45939a8e7a2dab57c86 (diff) |
Mesh Animation + Depsgraph Tweaks:
* Mesh data/settings can now be animated. It is not recommended that geometry be animated directly, but other settings such as autosmooth, etc. can be...
* Code cleanups for depsgraph, making sure that drivers get included for all object data types.
Diffstat (limited to 'source/blender/editors/animation/keyframes_edit.c')
-rw-r--r-- | source/blender/editors/animation/keyframes_edit.c | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/source/blender/editors/animation/keyframes_edit.c b/source/blender/editors/animation/keyframes_edit.c index 039041d1efd..b3b0d6308a7 100644 --- a/source/blender/editors/animation/keyframes_edit.c +++ b/source/blender/editors/animation/keyframes_edit.c @@ -41,6 +41,7 @@ #include "DNA_curve_types.h" #include "DNA_key_types.h" #include "DNA_lamp_types.h" +#include "DNA_mesh_types.h" #include "DNA_material_types.h" #include "DNA_object_types.h" #include "DNA_meta_types.h" @@ -285,6 +286,16 @@ static short ob_keys_bezier_loop(BeztEditData *bed, Object *ob, BeztEditFunc bez } } break; + case OB_MESH: /* ------- Mesh ---------- */ + { + Mesh *me= (Mesh *)ob->data; + + if ((me->adt) && !(filterflag & ADS_FILTER_NOMESH)) { + if (adt_keys_bezier_loop(bed, me->adt, bezt_ok, bezt_cb, fcu_cb, filterflag)) + return 1; + } + } + break; } /* Add Particle System Keyframes */ |