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authorCampbell Barton <ideasman42@gmail.com>2015-01-12 10:49:27 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-01-12 10:56:36 +0300
commitd8fc404415ded274f75b754437597543705cf0ec (patch)
tree37d293adfe2a47a2a78ec502d9f8ceb94cf0b469 /source/blender/editors/animation/keyframes_general.c
parentbae5826b65412ebfa354d34024af971e94cd1839 (diff)
Cleanup: style
Diffstat (limited to 'source/blender/editors/animation/keyframes_general.c')
-rw-r--r--source/blender/editors/animation/keyframes_general.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/animation/keyframes_general.c b/source/blender/editors/animation/keyframes_general.c
index 6acff134a97..7ac11c1cd06 100644
--- a/source/blender/editors/animation/keyframes_general.c
+++ b/source/blender/editors/animation/keyframes_general.c
@@ -545,7 +545,7 @@ short copy_animedit_keys(bAnimContext *ac, ListBase *anim_data)
aci->array_index = fcu->array_index;
/* detect if this is a bone. We do that here rather than during pasting because ID pointers will get invalidated if we undo.
- * storing the relavant information here helps avoiding crashes if we undo-repaste */
+ * storing the relevant information here helps avoiding crashes if we undo-repaste */
if ((aci->id_type == ID_OB) && (((Object *)aci->id)->type == OB_ARMATURE) && aci->rna_path) {
Object *ob = (Object *)aci->id;
char *str_start;