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authorJoshua Leung <aligorith@gmail.com>2011-01-14 05:06:35 +0300
committerJoshua Leung <aligorith@gmail.com>2011-01-14 05:06:35 +0300
commit423fbcfa5c3674fcbd828f0b51de863cb74d6b9d (patch)
tree24cd206df391d85c4692882764d55f4833f5a0ac /source/blender/editors/animation/keyframing.c
parent3bf46c57c972598a17a0eddc8bc70ad3b20a95da (diff)
Driver creation hack:
Drivers created from the Properties Editor for Materials and Textures will now be created on Object-level instead of on their owner Material/Texture as for their keyframes. The intention of this hack is to allow users to be able to easily set up drivers for materials and textures. Without this hack, users would have had to do this manually via the Datablocks editor (I've described this method a few times in detail, though this still attracts complaints), as the way the depsgraph works does not allow ID blocks other than Objects and directly-linked Object data to be driven. As a result, although this hack can be done for these two cases, there are no workarounds possible for Scene and Scene-linked settings. There are 2 issues that will be noticed with this approach: 1) There may be confusion over why the drivers are found under Object level and not Material/Texture level. 2) Driver status will not be shown in the buttons, leading to attempts to try to keyframe the properties directly later and subsequent confusion when finding that that won't work. However, these are the sacrifices we'll need to make to get easy-setup working in the meantime until the proper fixes can be done.
Diffstat (limited to 'source/blender/editors/animation/keyframing.c')
-rw-r--r--source/blender/editors/animation/keyframing.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/animation/keyframing.c b/source/blender/editors/animation/keyframing.c
index 726c898e843..888ab9769d8 100644
--- a/source/blender/editors/animation/keyframing.c
+++ b/source/blender/editors/animation/keyframing.c
@@ -231,7 +231,7 @@ int insert_bezt_fcurve (FCurve *fcu, BezTriple *bezt, short flag)
dst->vec[0][1] += dy;
dst->vec[1][1] += dy;
dst->vec[2][1] += dy;
-
+
dst->f1= bezt->f1;
dst->f2= bezt->f2;
dst->f3= bezt->f3;