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authorJoshua Leung <aligorith@gmail.com>2013-03-08 03:28:23 +0400
committerJoshua Leung <aligorith@gmail.com>2013-03-08 03:28:23 +0400
commit7f7f32d768d0486621a3832487dd569b8245c05a (patch)
treef504b31413bfbb289bed08bb667344572b00772d /source/blender/editors/animation/keyframing.c
parent373de9e9361cdf624cdecf33e7effd4a241f3cc8 (diff)
Bugfixes: [#34394] and [#31843] Visual Keying not working for bones
Big thanks to Josef Meier (jomeier) for finding the fix! It turns out that this was a case of variable shadowing that had been overlooked and compilers were not warning about.
Diffstat (limited to 'source/blender/editors/animation/keyframing.c')
-rw-r--r--source/blender/editors/animation/keyframing.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/editors/animation/keyframing.c b/source/blender/editors/animation/keyframing.c
index 6d1e6eab26b..532c711d3ab 100644
--- a/source/blender/editors/animation/keyframing.c
+++ b/source/blender/editors/animation/keyframing.c
@@ -714,7 +714,6 @@ static float visualkey_get_value(PointerRNA *ptr, PropertyRNA *prop, int array_i
else if (ptr->type == &RNA_PoseBone) {
Object *ob = (Object *)ptr->id.data; /* we assume that this is always set, and is an object */
bPoseChannel *pchan = (bPoseChannel *)ptr->data;
- float tmat[4][4];
/* Although it is not strictly required for this particular space conversion,
* arg1 must not be null, as there is a null check for the other conversions to