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authorJacques Lucke <mail@jlucke.com>2019-05-14 12:39:15 +0300
committerJacques Lucke <mail@jlucke.com>2019-05-14 12:49:15 +0300
commit21bfc469abb88c171bb04379644a8595c31b8e12 (patch)
tree54684ad901e61eedf92452803941b664d7befbaa /source/blender/editors/animation/time_scrub_ui.c
parent1c106e189aafe235ca5e83c97ce477c80ccc437a (diff)
Cleanup: rename ED_scrubbing.h to ED_time_scrub_ui.h
Also renames the corresponding .c file.
Diffstat (limited to 'source/blender/editors/animation/time_scrub_ui.c')
-rw-r--r--source/blender/editors/animation/time_scrub_ui.c214
1 files changed, 214 insertions, 0 deletions
diff --git a/source/blender/editors/animation/time_scrub_ui.c b/source/blender/editors/animation/time_scrub_ui.c
new file mode 100644
index 00000000000..37e7eab74d4
--- /dev/null
+++ b/source/blender/editors/animation/time_scrub_ui.c
@@ -0,0 +1,214 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2019 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup edanimation
+ */
+
+#include "BKE_context.h"
+
+#include "GPU_immediate.h"
+#include "GPU_matrix.h"
+#include "GPU_state.h"
+
+#include "ED_time_scrub_ui.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "UI_interface.h"
+#include "UI_interface_icons.h"
+#include "UI_view2d.h"
+#include "UI_resources.h"
+
+#include "DNA_scene_types.h"
+
+#include "BLI_rect.h"
+#include "BLI_math.h"
+#include "BLI_string.h"
+#include "BLI_timecode.h"
+
+#include "RNA_access.h"
+
+static void get_scrubbing_region_rect(const ARegion *ar, rcti *rect)
+{
+ rect->xmin = 0;
+ rect->xmax = ar->winx;
+ rect->ymax = ar->winy;
+ rect->ymin = rect->ymax - UI_SCRUBBING_MARGIN_Y;
+}
+
+static int get_centered_text_y(const rcti *rect)
+{
+ return BLI_rcti_cent_y(rect) - UI_DPI_FAC * 4;
+}
+
+static void draw_background(const rcti *rect)
+{
+ uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
+ immUniformThemeColor(TH_SCRUBBING_BACKGROUND);
+
+ GPU_blend(true);
+ GPU_blend_set_func_separate(
+ GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
+
+ immRectf(pos, rect->xmin, rect->ymin, rect->xmax, rect->ymax);
+
+ GPU_blend(false);
+
+ immUnbindProgram();
+}
+
+static void get_current_time_str(
+ const Scene *scene, bool display_seconds, int frame, uint max_len, char *r_str)
+{
+ if (display_seconds) {
+ BLI_timecode_string_from_time(r_str, max_len, 0, FRA2TIME(frame), FPS, U.timecode_style);
+ }
+ else {
+ BLI_snprintf(r_str, max_len, "%d", frame);
+ }
+}
+
+static void draw_current_frame(const Scene *scene,
+ bool display_seconds,
+ const View2D *v2d,
+ const rcti *scrubbing_region_rect,
+ int current_frame)
+{
+ const uiFontStyle *fstyle = UI_FSTYLE_WIDGET;
+ const unsigned char color[] = {255, 255, 255, 255};
+ int frame_x = UI_view2d_view_to_region_x(v2d, current_frame);
+
+ char frame_str[64];
+ get_current_time_str(scene, display_seconds, current_frame, sizeof(frame_str), frame_str);
+ float text_width = UI_fontstyle_string_width(fstyle, frame_str);
+ float box_width = MAX2(text_width + 8 * UI_DPI_FAC, 24 * UI_DPI_FAC);
+ float box_padding = 3 * UI_DPI_FAC;
+
+ float bg_color[4];
+ UI_GetThemeColorShade4fv(TH_CFRAME, -5, bg_color);
+
+ UI_draw_roundbox_corner_set(UI_CNR_ALL);
+
+ UI_draw_roundbox_3fvAlpha(true,
+ frame_x - box_width / 2 + U.pixelsize / 2,
+ scrubbing_region_rect->ymin + box_padding,
+ frame_x + box_width / 2 + U.pixelsize / 2,
+ scrubbing_region_rect->ymax - box_padding,
+ 4 * UI_DPI_FAC,
+ bg_color,
+ 1.0f);
+
+ UI_GetThemeColorShade4fv(TH_CFRAME, 5, bg_color);
+ UI_draw_roundbox_aa(false,
+ frame_x - box_width / 2 + U.pixelsize / 2,
+ scrubbing_region_rect->ymin + box_padding,
+ frame_x + box_width / 2 + U.pixelsize / 2,
+ scrubbing_region_rect->ymax - box_padding,
+ 4 * UI_DPI_FAC,
+ bg_color);
+
+ UI_fontstyle_draw_simple(fstyle,
+ frame_x - text_width / 2 + U.pixelsize / 2,
+ get_centered_text_y(scrubbing_region_rect),
+ frame_str,
+ color);
+}
+
+void ED_scrubbing_draw(const ARegion *ar,
+ const Scene *scene,
+ bool display_seconds,
+ bool discrete_frames)
+{
+ const View2D *v2d = &ar->v2d;
+
+ GPU_matrix_push_projection();
+ wmOrtho2_region_pixelspace(ar);
+
+ rcti scrubbing_region_rect;
+ get_scrubbing_region_rect(ar, &scrubbing_region_rect);
+
+ draw_background(&scrubbing_region_rect);
+
+ rcti numbers_rect = scrubbing_region_rect;
+ numbers_rect.ymin = get_centered_text_y(&scrubbing_region_rect) - 4 * UI_DPI_FAC;
+ if (discrete_frames) {
+ UI_view2d_draw_scale_x__discrete_frames_or_seconds(
+ ar, v2d, &numbers_rect, scene, display_seconds, TH_TEXT);
+ }
+ else {
+ UI_view2d_draw_scale_x__frames_or_seconds(
+ ar, v2d, &numbers_rect, scene, display_seconds, TH_TEXT);
+ }
+
+ draw_current_frame(scene, display_seconds, v2d, &scrubbing_region_rect, scene->r.cfra);
+
+ GPU_matrix_pop_projection();
+}
+
+bool ED_event_in_scrubbing_region(const ARegion *ar, const wmEvent *event)
+{
+ rcti rect = ar->winrct;
+ rect.ymin = rect.ymax - UI_SCRUBBING_MARGIN_Y;
+ return BLI_rcti_isect_pt(&rect, event->x, event->y);
+}
+
+void ED_channel_search_draw(const bContext *C, ARegion *ar, bDopeSheet *dopesheet)
+{
+ GPU_matrix_push_projection();
+ wmOrtho2_region_pixelspace(ar);
+
+ rcti rect;
+ rect.xmin = 0;
+ rect.xmax = ceilf(ar->sizex * UI_DPI_FAC);
+ rect.ymin = ar->sizey * UI_DPI_FAC - UI_SCRUBBING_MARGIN_Y;
+ rect.ymax = ceilf(ar->sizey * UI_DPI_FAC);
+
+ uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformThemeColor(TH_BACK);
+ immRectf(pos, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
+ immUnbindProgram();
+
+ uiBlock *block = UI_block_begin(C, ar, __func__, UI_EMBOSS);
+
+ PointerRNA ptr;
+ RNA_pointer_create(&CTX_wm_screen(C)->id, &RNA_DopeSheet, dopesheet, &ptr);
+ PropertyRNA *prop = RNA_struct_find_property(&ptr, "filter_text");
+
+ int padding = 2 * UI_DPI_FAC;
+ uiDefAutoButR(block,
+ &ptr,
+ prop,
+ -1,
+ "",
+ ICON_NONE,
+ rect.xmin + padding,
+ rect.ymin + padding,
+ BLI_rcti_size_x(&rect) - 2 * padding,
+ BLI_rcti_size_y(&rect) - 2 * padding);
+
+ UI_block_end(C, block);
+ UI_block_draw(C, block);
+
+ GPU_matrix_pop_projection();
+}