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authorCampbell Barton <ideasman42@gmail.com>2012-01-11 13:33:44 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-01-11 13:33:44 +0400
commit535d27eb4923d5582ff16b4016344e8f712608d7 (patch)
tree1df9bf21d704c61978865bb81d17115f28768f88 /source/blender/editors/animation
parent51bada696f77de9d7f673884cec9560218654fae (diff)
minor cleanup for string use - no functional changes
- use more logical names for strings, noticed too many strings called `str` when reviewing name patch. - pass __func__ macro to uiBeginBlock(), quite a few names were wrong (copy/paste error).
Diffstat (limited to 'source/blender/editors/animation')
-rw-r--r--source/blender/editors/animation/anim_draw.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/animation/anim_draw.c b/source/blender/editors/animation/anim_draw.c
index 569125e1055..32e5fe82ed4 100644
--- a/source/blender/editors/animation/anim_draw.c
+++ b/source/blender/editors/animation/anim_draw.c
@@ -180,7 +180,7 @@ void ANIM_timecode_string_from_frame (char *str, Scene *scene, int power, short
static void draw_cfra_number (Scene *scene, View2D *v2d, float cfra, short time)
{
float xscale, yscale, x, y;
- char str[32] = " t"; /* t is the character to start replacing from */
+ char numstr[32] = " t"; /* t is the character to start replacing from */
short slen;
/* because the frame number text is subject to the same scaling as the contents of the view */
@@ -193,10 +193,10 @@ static void draw_cfra_number (Scene *scene, View2D *v2d, float cfra, short time)
* but power = 1 is required for frames (to get integer frames)
*/
if (time)
- ANIM_timecode_string_from_frame(&str[4], scene, 0, time, FRA2TIME(cfra));
+ ANIM_timecode_string_from_frame(&numstr[4], scene, 0, time, FRA2TIME(cfra));
else
- ANIM_timecode_string_from_frame(&str[4], scene, 1, time, cfra);
- slen= (short)UI_GetStringWidth(str) - 1;
+ ANIM_timecode_string_from_frame(&numstr[4], scene, 1, time, cfra);
+ slen= (short)UI_GetStringWidth(numstr) - 1;
/* get starting coordinates for drawing */
x= cfra * xscale;
@@ -208,7 +208,7 @@ static void draw_cfra_number (Scene *scene, View2D *v2d, float cfra, short time)
/* draw current frame number - black text */
UI_ThemeColor(TH_TEXT);
- UI_DrawString(x-5, y+3, str);
+ UI_DrawString(x-5, y+3, numstr);
/* restore view transform */
glScalef(xscale, 1.0, 1.0);