diff options
author | Campbell Barton <ideasman42@gmail.com> | 2017-06-19 13:18:04 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-06-19 13:18:04 +0300 |
commit | b4d053efc75424fca4b413ac1bc7a7e826fac629 (patch) | |
tree | 80647d9ca9109e997fce9911f202f98d7f8577d4 /source/blender/editors/animation | |
parent | 349946bd010b1112b13c8594aabfb318c330bc0d (diff) |
Gawain API naming refactor
Use consistent prefix for gawain API names as well as
some abbreviations to avoid over-long names, see: D2678
Diffstat (limited to 'source/blender/editors/animation')
-rw-r--r-- | source/blender/editors/animation/anim_channels_defines.c | 12 | ||||
-rw-r--r-- | source/blender/editors/animation/anim_draw.c | 14 | ||||
-rw-r--r-- | source/blender/editors/animation/anim_markers.c | 8 | ||||
-rw-r--r-- | source/blender/editors/animation/keyframes_draw.c | 14 |
4 files changed, 24 insertions, 24 deletions
diff --git a/source/blender/editors/animation/anim_channels_defines.c b/source/blender/editors/animation/anim_channels_defines.c index 0ebd556a0f5..69e8f708e3d 100644 --- a/source/blender/editors/animation/anim_channels_defines.c +++ b/source/blender/editors/animation/anim_channels_defines.c @@ -142,7 +142,7 @@ static void acf_generic_dataexpand_backdrop(bAnimContext *ac, bAnimListElem *ale short offset = (acf->get_offset) ? acf->get_offset(ac, ale) : 0; float color[3]; - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); /* set backdrop drawing color */ acf->get_backdrop_color(ac, ale, color); @@ -231,7 +231,7 @@ static void acf_generic_channel_backdrop(bAnimContext *ac, bAnimListElem *ale, f short offset = (acf->get_offset) ? acf->get_offset(ac, ale) : 0; float color[3]; - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); /* set backdrop drawing color */ acf->get_backdrop_color(ac, ale, color); @@ -3862,7 +3862,7 @@ void ANIM_channel_draw(bAnimContext *ac, bAnimListElem *ale, float yminc, float /* for F-Curves, draw color-preview of curve behind checkbox */ if (ELEM(ale->type, ANIMTYPE_FCURVE, ANIMTYPE_NLACURVE)) { FCurve *fcu = (FCurve *)ale->data; - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); @@ -3918,7 +3918,7 @@ void ANIM_channel_draw(bAnimContext *ac, bAnimListElem *ale, float yminc, float /* draw red underline if channel is disabled */ if (ELEM(ale->type, ANIMTYPE_FCURVE, ANIMTYPE_NLACURVE) && (ale->flag & FCURVE_DISABLED)) { - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); @@ -3927,7 +3927,7 @@ void ANIM_channel_draw(bAnimContext *ac, bAnimListElem *ale, float yminc, float glLineWidth(2.0f); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex2f(pos, (float)offset, yminc); immVertex2f(pos, (float)v2d->cur.xmax, yminc); immEnd(); @@ -3946,7 +3946,7 @@ void ANIM_channel_draw(bAnimContext *ac, bAnimListElem *ale, float yminc, float short draw_sliders = 0; float ymin_ofs = 0.0f; float color[3]; - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); diff --git a/source/blender/editors/animation/anim_draw.c b/source/blender/editors/animation/anim_draw.c index 6127f77d7d6..08851cebf51 100644 --- a/source/blender/editors/animation/anim_draw.c +++ b/source/blender/editors/animation/anim_draw.c @@ -72,8 +72,8 @@ static void draw_cfra_number(Scene *scene, View2D *v2d, const float cfra, const bool time) { const uiFontStyle *fstyle = UI_FSTYLE_WIDGET; - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); unsigned char col[4]; float xscale, x, y; char numstr[32] = " t"; /* t is the character to start replacing from */ @@ -128,15 +128,15 @@ void ANIM_draw_cfra(const bContext *C, View2D *v2d, short flag) glLineWidth((flag & DRAWCFRA_WIDE) ? 3.0 : 2.0); - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); /* Draw a light green line to indicate current frame */ immUniformThemeColor(TH_CFRAME); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex2f(pos, x, v2d->cur.ymin - 500.0f); /* XXX arbitrary... want it go to bottom */ immVertex2f(pos, x, v2d->cur.ymax); immEnd(); @@ -163,8 +163,8 @@ void ANIM_draw_previewrange(const bContext *C, View2D *v2d, int end_frame_width) glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); - VertexFormat *format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor4f(0.0f, 0.0f, 0.0f, 0.4f); diff --git a/source/blender/editors/animation/anim_markers.c b/source/blender/editors/animation/anim_markers.c index ef67411a48d..064879bdd70 100644 --- a/source/blender/editors/animation/anim_markers.c +++ b/source/blender/editors/animation/anim_markers.c @@ -351,8 +351,8 @@ static void draw_marker( if (flag & DRAW_MARKERS_LINES) #endif { - VertexFormat *format = immVertexFormat(); - uint pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_COLOR); @@ -369,7 +369,7 @@ static void draw_marker( immUniform1f("dash_width", 6.0f); immUniform1f("dash_factor", 0.5f); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex2f(pos, xpos + 0.5f, 12.0f); immVertex2f(pos, xpos + 0.5f, (v2d->cur.ymax + 12.0f) * yscale); immEnd(); @@ -452,7 +452,7 @@ void ED_markers_draw(const bContext *C, int flag) v2d = UI_view2d_fromcontext(C); if (flag & DRAW_MARKERS_MARGIN) { - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); const unsigned char shade[4] = {0, 0, 0, 16}; diff --git a/source/blender/editors/animation/keyframes_draw.c b/source/blender/editors/animation/keyframes_draw.c index 5dca4be4de1..97e5597326e 100644 --- a/source/blender/editors/animation/keyframes_draw.c +++ b/source/blender/editors/animation/keyframes_draw.c @@ -585,7 +585,7 @@ static void draw_keylist(View2D *v2d, DLRBT_Tree *keys, DLRBT_Tree *blocks, floa copy_v4_v4(unsel_mhcol, unsel_color); unsel_mhcol[3] *= 0.8f; - unsigned int pos_id = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos_id = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); /* NOTE: the tradeoff for changing colors between each draw is dwarfed by the cost of checking validity */ for (ActKeyBlock *ab = blocks->first; ab; ab = ab->next) { @@ -618,14 +618,14 @@ static void draw_keylist(View2D *v2d, DLRBT_Tree *keys, DLRBT_Tree *blocks, floa if (key_ct > 0) { /* draw keys */ - VertexFormat *format = immVertexFormat(); - unsigned int pos_id = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); - unsigned int size_id = VertexFormat_add_attrib(format, "size", COMP_F32, 1, KEEP_FLOAT); - unsigned int color_id = VertexFormat_add_attrib(format, "color", COMP_U8, 4, NORMALIZE_INT_TO_FLOAT); - unsigned int outline_color_id = VertexFormat_add_attrib(format, "outlineColor", COMP_U8, 4, NORMALIZE_INT_TO_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos_id = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + unsigned int size_id = GWN_vertformat_attr_add(format, "size", GWN_COMP_F32, 1, GWN_FETCH_FLOAT); + unsigned int color_id = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT); + unsigned int outline_color_id = GWN_vertformat_attr_add(format, "outlineColor", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT); immBindBuiltinProgram(GPU_SHADER_KEYFRAME_DIAMOND); GPU_enable_program_point_size(); - immBegin(PRIM_POINTS, key_ct); + immBegin(GWN_PRIM_POINTS, key_ct); for (ActKeyColumn *ak = keys->first; ak; ak = ak->next) { if (IN_RANGE_INCL(ak->cfra, v2d->cur.xmin, v2d->cur.xmax)) { |