diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-07-07 08:38:41 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-07-07 08:38:41 +0300 |
commit | cd6b49f995fdca5240a9b97fa99b4dd669a047ea (patch) | |
tree | 5bdef2750238555e149891e6278a27e9ca5b26ef /source/blender/editors/animation | |
parent | a3e2076bc4f7330188fbb1b3338c9235a7b0bc96 (diff) |
Cleanup: spelling
Diffstat (limited to 'source/blender/editors/animation')
4 files changed, 5 insertions, 6 deletions
diff --git a/source/blender/editors/animation/anim_channels_edit.c b/source/blender/editors/animation/anim_channels_edit.c index 21b9c7252d2..b93d52a1b2d 100644 --- a/source/blender/editors/animation/anim_channels_edit.c +++ b/source/blender/editors/animation/anim_channels_edit.c @@ -1711,8 +1711,7 @@ static void update_dependencies_on_delete(bAnimListElem *ale) AnimData *adt = BKE_animdata_from_id(id); /* TODO(sergey): Technically, if the animation element is being deleted * from a driver we don't have to tag action. This is something we can check - * for in the future. For now just do most reliable tag whic hwas always - * happening. */ + * for in the future. For now just do most reliable tag which was always happening. */ if (adt != NULL) { DEG_id_tag_update(id, ID_RECALC_ANIMATION); if (adt->action != NULL) { diff --git a/source/blender/editors/animation/anim_filter.c b/source/blender/editors/animation/anim_filter.c index 8d30076103b..d71a7808f42 100644 --- a/source/blender/editors/animation/anim_filter.c +++ b/source/blender/editors/animation/anim_filter.c @@ -2231,7 +2231,7 @@ static size_t animdata_filter_ds_textures( } } - /* Firstly check that we actuallly have some textures, + /* Firstly check that we actually have some textures, * by gathering all textures in a temp list. */ for (a = 0; a < MAX_MTEX; a++) { Tex *tex = (mtex[a]) ? mtex[a]->tex : NULL; diff --git a/source/blender/editors/animation/anim_motion_paths.c b/source/blender/editors/animation/anim_motion_paths.c index d3c6109afcd..7a5b57b1ce6 100644 --- a/source/blender/editors/animation/anim_motion_paths.c +++ b/source/blender/editors/animation/anim_motion_paths.c @@ -322,8 +322,8 @@ void animviz_calc_motionpaths(Depsgraph *depsgraph, /* reset original environment */ /* NOTE: We don't always need to reevaluate the main scene, as the depsgraph - * may be a temporary one that works on a subset of the data. We always have - * to resoture the current frame though. */ + * may be a temporary one that works on a subset of the data. + * We always have to restore the current frame though. */ CFRA = cfra; if (!current_frame_only && restore) { motionpaths_calc_update_scene(bmain, depsgraph); diff --git a/source/blender/editors/animation/keyframing.c b/source/blender/editors/animation/keyframing.c index 31f7a337d57..cab821e52ef 100644 --- a/source/blender/editors/animation/keyframing.c +++ b/source/blender/editors/animation/keyframing.c @@ -532,7 +532,7 @@ int insert_vert_fcurve( * introduced discontinuities in how the param worked. */ beztr.back = 1.70158f; - /* "elastic" easing - values here were hand-optimised for a default duration of + /* "elastic" easing - values here were hand-optimized for a default duration of * ~10 frames (typical mograph motion length) */ beztr.amplitude = 0.8f; beztr.period = 4.1f; |