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authorDalai Felinto <dfelinto@gmail.com>2017-11-22 15:52:39 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-11-23 12:48:23 +0300
commit3abe8b3292cf7a50a9200b95401993384df24d9a (patch)
tree6c7a853710f1a4264dd1bb4d7b9bf14f44b75f33 /source/blender/editors/animation
parentfb7d23bdb2a5c0ed00067045e4acdf6593258b52 (diff)
Rename any instance of scene layer or render layer in code with view layer
The RenderResult struct still has a listbase of RenderLayer, but that's ok since this is strictly for rendering. * Subversion bump (to 2.80.2) * DNA low level doversion (renames) - only for .blend created since 2.80 started Note: We can't use DNA_struct_elem_find or get file version in init_structDNA, so we are manually iterating over the array of the SDNA elements instead. Note 2: This doversion change with renames can be reverted in a few months. But so far it's required for 2.8 files created between October 2016 and now. Reviewers: campbellbarton, sergey Differential Revision: https://developer.blender.org/D2927
Diffstat (limited to 'source/blender/editors/animation')
-rw-r--r--source/blender/editors/animation/anim_channels_edit.c4
-rw-r--r--source/blender/editors/animation/anim_filter.c24
-rw-r--r--source/blender/editors/animation/anim_markers.c6
3 files changed, 17 insertions, 17 deletions
diff --git a/source/blender/editors/animation/anim_channels_edit.c b/source/blender/editors/animation/anim_channels_edit.c
index 80a388408a5..0db465e583b 100644
--- a/source/blender/editors/animation/anim_channels_edit.c
+++ b/source/blender/editors/animation/anim_channels_edit.c
@@ -2684,7 +2684,7 @@ static int mouse_anim_channels(bContext *C, bAnimContext *ac, int channel_index,
{
bDopeSheet *ads = (bDopeSheet *)ac->data;
Scene *sce = (Scene *)ads->source;
- SceneLayer *scene_layer = ac->scene_layer;
+ ViewLayer *view_layer = ac->view_layer;
Base *base = (Base *)ale->data;
Object *ob = base->object;
AnimData *adt = ob->adt;
@@ -2703,7 +2703,7 @@ static int mouse_anim_channels(bContext *C, bAnimContext *ac, int channel_index,
/* deselect all */
/* TODO: should this deselect all other types of channels too? */
- for (b = scene_layer->object_bases.first; b; b = b->next) {
+ for (b = view_layer->object_bases.first; b; b = b->next) {
ED_object_base_select(b, BA_DESELECT);
BKE_scene_object_base_flag_sync_from_base(b);
if (b->object->adt) b->object->adt->flag &= ~(ADT_UI_SELECTED | ADT_UI_ACTIVE);
diff --git a/source/blender/editors/animation/anim_filter.c b/source/blender/editors/animation/anim_filter.c
index f5eadeab92a..e13371b942b 100644
--- a/source/blender/editors/animation/anim_filter.c
+++ b/source/blender/editors/animation/anim_filter.c
@@ -132,7 +132,7 @@ static void animedit_get_yscale_factor(bAnimContext *ac)
/* Note: there's a similar function in key.c (BKE_key_from_object) */
static Key *actedit_get_shapekeys(bAnimContext *ac)
{
- SceneLayer *sl = ac->scene_layer;
+ ViewLayer *sl = ac->view_layer;
Object *ob;
Key *key;
@@ -381,8 +381,8 @@ bool ANIM_animdata_get_context(const bContext *C, bAnimContext *ac)
if (scene) {
ac->markers = ED_context_get_markers(C);
}
- ac->scene_layer = CTX_data_scene_layer(C);
- ac->obact = (ac->scene_layer->basact) ? ac->scene_layer->basact->object : NULL;
+ ac->view_layer = CTX_data_view_layer(C);
+ ac->obact = (ac->view_layer->basact) ? ac->view_layer->basact->object : NULL;
ac->sa = sa;
ac->ar = ar;
ac->sl = sl;
@@ -1686,7 +1686,7 @@ static size_t animdata_filter_gpencil(bAnimContext *ac, ListBase *anim_data, voi
if (ads->filterflag & ADS_FILTER_GP_3DONLY) {
Scene *scene = (Scene *)ads->source;
- SceneLayer *sl = (SceneLayer *)ac->scene_layer;
+ ViewLayer *sl = (ViewLayer *)ac->view_layer;
Base *base;
/* Active scene's GPencil block first - No parent item needed... */
@@ -1958,26 +1958,26 @@ static size_t animdata_filter_ds_nodetree(bAnimContext *ac, ListBase *anim_data,
static size_t animdata_filter_ds_linestyle(bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, Scene *sce, int filter_mode)
{
- SceneLayer *scene_layer;
+ ViewLayer *view_layer;
FreestyleLineSet *lineset;
size_t items = 0;
- for (scene_layer = sce->render_layers.first; scene_layer; scene_layer = scene_layer->next) {
- for (lineset = scene_layer->freestyle_config.linesets.first; lineset; lineset = lineset->next) {
+ for (view_layer = sce->view_layers.first; view_layer; view_layer = view_layer->next) {
+ for (lineset = view_layer->freestyle_config.linesets.first; lineset; lineset = lineset->next) {
if (lineset->linestyle) {
lineset->linestyle->id.tag |= LIB_TAG_DOIT;
}
}
}
- for (scene_layer = sce->render_layers.first; scene_layer; scene_layer = scene_layer->next) {
+ for (view_layer = sce->view_layers.first; view_layer; view_layer = view_layer->next) {
/* skip render layers without Freestyle enabled */
- if ((scene_layer->flag & SCENE_LAYER_FREESTYLE) == 0) {
+ if ((view_layer->flag & VIEW_LAYER_FREESTYLE) == 0) {
continue;
}
/* loop over linesets defined in the render layer */
- for (lineset = scene_layer->freestyle_config.linesets.first; lineset; lineset = lineset->next) {
+ for (lineset = view_layer->freestyle_config.linesets.first; lineset; lineset = lineset->next) {
FreestyleLineStyle *linestyle = lineset->linestyle;
ListBase tmp_data = {NULL, NULL};
size_t tmp_items = 0;
@@ -2941,7 +2941,7 @@ static int ds_base_sorting_cmp(const void *base1_ptr, const void *base2_ptr)
}
/* Get a sorted list of all the bases - for inclusion in dopesheet (when drawing channels) */
-static Base **animdata_filter_ds_sorted_bases(bDopeSheet *ads, SceneLayer *sl, int filter_mode, size_t *r_usable_bases)
+static Base **animdata_filter_ds_sorted_bases(bDopeSheet *ads, ViewLayer *sl, int filter_mode, size_t *r_usable_bases)
{
/* Create an array with space for all the bases, but only containing the usable ones */
size_t tot_bases = BLI_listbase_count(&sl->object_bases);
@@ -2967,7 +2967,7 @@ static Base **animdata_filter_ds_sorted_bases(bDopeSheet *ads, SceneLayer *sl, i
static size_t animdata_filter_dopesheet(bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, int filter_mode)
{
Scene *scene = (Scene *)ads->source;
- SceneLayer *sl = (SceneLayer *)ac->scene_layer;
+ ViewLayer *sl = (ViewLayer *)ac->view_layer;
size_t items = 0;
/* check that we do indeed have a scene */
diff --git a/source/blender/editors/animation/anim_markers.c b/source/blender/editors/animation/anim_markers.c
index a5965336e12..107a46999f0 100644
--- a/source/blender/editors/animation/anim_markers.c
+++ b/source/blender/editors/animation/anim_markers.c
@@ -1146,13 +1146,13 @@ static int ed_marker_select(bContext *C, const wmEvent *event, bool extend, bool
if (camera) {
Scene *scene = CTX_data_scene(C);
- SceneLayer *scene_layer = CTX_data_scene_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
Base *base;
TimeMarker *marker;
int sel = 0;
if (!extend)
- BKE_scene_layer_base_deselect_all(scene_layer);
+ BKE_view_layer_base_deselect_all(view_layer);
for (marker = markers->first; marker; marker = marker->next) {
if (marker->frame == cfra) {
@@ -1164,7 +1164,7 @@ static int ed_marker_select(bContext *C, const wmEvent *event, bool extend, bool
for (marker = markers->first; marker; marker = marker->next) {
if (marker->camera) {
if (marker->frame == cfra) {
- base = BKE_scene_layer_base_find(scene_layer, marker->camera);
+ base = BKE_view_layer_base_find(view_layer, marker->camera);
if (base) {
ED_object_base_select(base, sel);
if (sel)