diff options
author | Ton Roosendaal <ton@blender.org> | 2009-07-02 22:12:46 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2009-07-02 22:12:46 +0400 |
commit | 5a0896e1a3c7f17abd37e3d818585fde8e80ff6d (patch) | |
tree | 6a53f54cceb0909e255f286e95a356653b2afcad /source/blender/editors/animation | |
parent | aefa7b626a5e623b5f98979a5cc849b7c21563cc (diff) |
2.5
Cleanup of scroller drawing in 2D windows.
Before:
http://download.blender.org/institute/rt11.jpg
After:
http://download.blender.org/institute/rt12.jpg
Will add 'zoom' widget circles later, as mockupped here:
http://www.reynish.com/files/blender25/fcurve_scrollbar.png
Also note the scale values are inside scroller; drawing it
on top conflicts with current frame item and markers.
Currently scroller disappear entirely when view is total.
For Joshua:
To make sliders behave nicely, the boundbox (v2d->tot) has to
be refreshed on each change. I've added it in graph drawing
now, but it could be notifier based I guess... not sure what
the correct anim api call would be. Can discuss tomorrow!
On todo:
Layout config hints so people can make scroller positions swap.
Diffstat (limited to 'source/blender/editors/animation')
-rw-r--r-- | source/blender/editors/animation/anim_draw.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/animation/anim_draw.c b/source/blender/editors/animation/anim_draw.c index c176f20c26b..128c6b078e7 100644 --- a/source/blender/editors/animation/anim_draw.c +++ b/source/blender/editors/animation/anim_draw.c @@ -165,7 +165,7 @@ void ANIM_draw_cfra (const bContext *C, View2D *v2d, short flag) glLineWidth(2.0); glBegin(GL_LINE_STRIP); - vec[1]= v2d->cur.ymin; + vec[1]= v2d->cur.ymin-500.0f; /* XXX arbitrary... want it go to bottom */ glVertex2fv(vec); vec[1]= v2d->cur.ymax; |