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authorTon Roosendaal <ton@blender.org>2009-07-02 22:12:46 +0400
committerTon Roosendaal <ton@blender.org>2009-07-02 22:12:46 +0400
commit5a0896e1a3c7f17abd37e3d818585fde8e80ff6d (patch)
tree6a53f54cceb0909e255f286e95a356653b2afcad /source/blender/editors/animation
parentaefa7b626a5e623b5f98979a5cc849b7c21563cc (diff)
2.5
Cleanup of scroller drawing in 2D windows. Before: http://download.blender.org/institute/rt11.jpg After: http://download.blender.org/institute/rt12.jpg Will add 'zoom' widget circles later, as mockupped here: http://www.reynish.com/files/blender25/fcurve_scrollbar.png Also note the scale values are inside scroller; drawing it on top conflicts with current frame item and markers. Currently scroller disappear entirely when view is total. For Joshua: To make sliders behave nicely, the boundbox (v2d->tot) has to be refreshed on each change. I've added it in graph drawing now, but it could be notifier based I guess... not sure what the correct anim api call would be. Can discuss tomorrow! On todo: Layout config hints so people can make scroller positions swap.
Diffstat (limited to 'source/blender/editors/animation')
-rw-r--r--source/blender/editors/animation/anim_draw.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/animation/anim_draw.c b/source/blender/editors/animation/anim_draw.c
index c176f20c26b..128c6b078e7 100644
--- a/source/blender/editors/animation/anim_draw.c
+++ b/source/blender/editors/animation/anim_draw.c
@@ -165,7 +165,7 @@ void ANIM_draw_cfra (const bContext *C, View2D *v2d, short flag)
glLineWidth(2.0);
glBegin(GL_LINE_STRIP);
- vec[1]= v2d->cur.ymin;
+ vec[1]= v2d->cur.ymin-500.0f; /* XXX arbitrary... want it go to bottom */
glVertex2fv(vec);
vec[1]= v2d->cur.ymax;