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authorJoshua Leung <aligorith@gmail.com>2009-08-18 15:25:50 +0400
committerJoshua Leung <aligorith@gmail.com>2009-08-18 15:25:50 +0400
commit88f114af560d25dcc733695ff3c412144f3023cb (patch)
tree0ee4bf0ed1ddcf28312533a967fe43959450cb8c /source/blender/editors/animation
parent61ffa9f1319133e5017b668af60644bd6c4eddc6 (diff)
Bugfix: Crash in demo file from ZanQdo (reported by jaguarandi).
Was caused by old animation-system code that was no longer working. I've commented out this code for now until we need something like this again.
Diffstat (limited to 'source/blender/editors/animation')
-rw-r--r--source/blender/editors/animation/anim_deps.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/animation/anim_deps.c b/source/blender/editors/animation/anim_deps.c
index 13667159fe0..af2355b91a5 100644
--- a/source/blender/editors/animation/anim_deps.c
+++ b/source/blender/editors/animation/anim_deps.c
@@ -138,6 +138,7 @@ void ANIM_action_to_pose_sync (Object *ob)
*/
void ANIM_pose_to_action_sync (Object *ob, ScrArea *sa)
{
+#if 0 // XXX old animation system
SpaceAction *saction= (SpaceAction *)sa->spacedata.first;
bArmature *arm= (bArmature *)ob->data;
bAction *act= (bAction *)ob->action;
@@ -174,4 +175,5 @@ void ANIM_pose_to_action_sync (Object *ob, ScrArea *sa)
// XXX step 2 needs to be coded still... currently missing action/bone group API to do any more work here...
// XXX step 3 needs to be coded still... it's a messy case to deal with (we'll use the temp indices for this?)
+#endif // XXX old animation system
}