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authorJoshua Leung <aligorith@gmail.com>2011-06-26 18:50:19 +0400
committerJoshua Leung <aligorith@gmail.com>2011-06-26 18:50:19 +0400
commit10d775df3d31ce7622ebb74ed7276cff5f1ffe90 (patch)
tree6c3601d01071009d5593eaf67b279fbcc658cd84 /source/blender/editors/animation
parent5663d85e563f3d6cba8c08982b7899bb2569411f (diff)
AnimChannels Filtering Refactor - Part 4
This commit is aimed at cleaning up the filtering code by changing the filtering idiom/pattern used. While the old code used a "check then do" approach, the new code does a "grab then assimilate". The main benefits are that: * the code duplication that used to exist has now been removed, making it easier to add new channel types for data * a recursive "peeking" ability now means that the old problems with data existing deep in the tree (i.e. figuring out whether a channel should be shown based on whether it will have any descendents) should now work much better than before. In the process, I've found and fixed a few previously unnoticed bugs with how some channels were constructed, so hopefully things work a bit better now. TODO's: * Action-Group filtering stuff hasn't been refactored yet. This was causing some grief in the past, so I still need to check this carefully. * Material Nodes support (missing in trunk) should be easy to slot in now :)
Diffstat (limited to 'source/blender/editors/animation')
-rw-r--r--source/blender/editors/animation/anim_filter.c1438
1 files changed, 549 insertions, 889 deletions
diff --git a/source/blender/editors/animation/anim_filter.c b/source/blender/editors/animation/anim_filter.c
index cf47c6ac096..ca300892636 100644
--- a/source/blender/editors/animation/anim_filter.c
+++ b/source/blender/editors/animation/anim_filter.c
@@ -329,6 +329,35 @@ short ANIM_animdata_get_context (const bContext *C, bAnimContext *ac)
/* ************************************************************ */
/* Blender Data <-- Filter --> Channels to be operated on */
+/* macros to use before/after getting the sub-channels of some channel,
+ * to abstract away some of the tricky logic involved
+ *
+ * cases:
+ * 1) Graph Edit main area (just data) OR channels visible in Channel List
+ * 2) If not showing channels, we're only interested in the data (Action Editor's editing)
+ * 3) We don't care what data, we just care there is some (so that a collapsed
+ * channel can be kept around). No need to clear channels-flag in order to
+ * keep expander channels with no sub-data out, as those cases should get
+ * dealt with by the recursive detection idiom in place.
+ */
+#define BEGIN_ANIMFILTER_SUBCHANNELS(expanded_check) \
+ { \
+ int _filter = filter_mode; \
+ short _doSubChannels = 0; \
+ if (!(filter_mode & ANIMFILTER_LIST_VISIBLE) || (expanded_check)) \
+ _doSubChannels=1; \
+ else if (!(filter_mode & ANIMFILTER_LIST_CHANNELS)) \
+ _doSubChannels=2; \
+ else {\
+ filter_mode |= ANIMFILTER_TMP_PEEK; \
+ }
+ /* ... standard sub-channel filtering can go on here now ... */
+#define END_ANIMFILTER_SUBCHANNELS \
+ filter_mode = _filter; \
+ }
+
+/* ............................... */
+
/* quick macro to test if AnimData is usable */
#define ANIMDATA_HAS_KEYS(id) ((id)->adt && (id)->adt->action)
@@ -338,8 +367,7 @@ short ANIM_animdata_get_context (const bContext *C, bAnimContext *ac)
/* quick macro to test if AnimData is usable for NLA */
#define ANIMDATA_HAS_NLA(id) ((id)->adt && (id)->adt->nla_tracks.first)
-
-/* Quick macro to test for all three avove usability tests, performing the appropriate provided
+/* Quick macro to test for all three above usability tests, performing the appropriate provided
* action for each when the AnimData context is appropriate.
*
* Priority order for this goes (most important, to least): AnimData blocks, NLA, Drivers, Keyframes.
@@ -395,17 +423,31 @@ short ANIM_animdata_get_context (const bContext *C, bAnimContext *ac)
}\
}
+/* ............................... */
-/* quick macro to add a pointer to an AnimData block as a channel */
-#define ANIMDATA_ADD_ANIMDATA(id) \
- {\
- ale= make_new_animlistelem((id)->adt, ANIMTYPE_ANIMDATA, (ID *)id);\
+/* Add a new animation channel, taking into account the "peek" flag, which is used to just check
+ * whether any channels will be added (but without needing them to actually get created).
+ *
+ * ! This causes the calling function to return early if we're only "peeking" for channels
+ */
+// XXX: ale_statement stuff is really a hack for one special case. It shouldn't really be needed...
+#define ANIMCHANNEL_NEW_CHANNEL_FULL(channel_data, channel_type, owner_id, ale_statement) \
+ if (filter_mode & ANIMFILTER_TMP_PEEK) \
+ return 1; \
+ else { \
+ bAnimListElem *ale= make_new_animlistelem(channel_data, channel_type, (ID *)owner_id); \
if (ale) {\
- BLI_addtail(anim_data, ale);\
- items++;\
- }\
+ BLI_addtail(anim_data, ale); \
+ items++; \
+ ale_statement \
+ } \
}
+#define ANIMCHANNEL_NEW_CHANNEL(channel_data, channel_type, owner_id) \
+ ANIMCHANNEL_NEW_CHANNEL_FULL(channel_data, channel_type, owner_id, {})
+
+/* ............................... */
+
/* quick macro to test if an anim-channel representing an AnimData block is suitably active */
#define ANIMCHANNEL_ACTIVEOK(ale) \
( !(filter_mode & ANIMFILTER_ACTIVE) || !(ale->adt) || (ale->adt->flag & ADT_UI_ACTIVE) )
@@ -860,7 +902,7 @@ static short skip_fcurve_with_name (bDopeSheet *ads, FCurve *fcu, ID *owner_id)
}
/* find the next F-Curve that is usable for inclusion */
-static FCurve *animdata_filter_fcurve_next (bDopeSheet *ads, FCurve *first, bActionGroup *grp, int filter_mode, ID *owner_id)
+static FCurve *animfilter_fcurve_next (bDopeSheet *ads, FCurve *first, bActionGroup *grp, int filter_mode, ID *owner_id)
{
FCurve *fcu = NULL;
@@ -907,7 +949,7 @@ static FCurve *animdata_filter_fcurve_next (bDopeSheet *ads, FCurve *first, bAct
return NULL;
}
-static size_t animdata_filter_fcurves (ListBase *anim_data, bDopeSheet *ads, FCurve *first, bActionGroup *grp, int filter_mode, ID *owner_id)
+static size_t animfilter_fcurves (ListBase *anim_data, bDopeSheet *ads, FCurve *first, bActionGroup *grp, int filter_mode, ID *owner_id)
{
FCurve *fcu;
size_t items = 0;
@@ -921,23 +963,18 @@ static size_t animdata_filter_fcurves (ListBase *anim_data, bDopeSheet *ads, FCu
* 4) the fcu pointer is set to the F-Curve after the one we just added, so that we can keep going through
* the rest of the F-Curve list without an eternal loop. Back to step 2 :)
*/
- for (fcu=first; ( (fcu = animdata_filter_fcurve_next(ads, fcu, grp, filter_mode, owner_id)) ); fcu=fcu->next)
+ for (fcu=first; ( (fcu = animfilter_fcurve_next(ads, fcu, grp, filter_mode, owner_id)) ); fcu=fcu->next)
{
- bAnimListElem *ale = make_new_animlistelem(fcu, ANIMTYPE_FCURVE, owner_id);
-
- if (ale) {
- BLI_addtail(anim_data, ale);
- items++;
- }
+ ANIMCHANNEL_NEW_CHANNEL(fcu, ANIMTYPE_FCURVE, owner_id);
}
/* return the number of items added to the list */
return items;
}
+// TODO: group-filtering stuff still needs cleanup
static size_t animdata_filter_action (bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, bAction *act, int filter_mode, ID *owner_id)
{
- bAnimListElem *ale=NULL;
bActionGroup *agrp;
FCurve *lastchan=NULL;
size_t items = 0;
@@ -993,7 +1030,7 @@ static size_t animdata_filter_action (bAnimContext *ac, ListBase *anim_data, bDo
*
* NOTE: use filter_gmode here not filter_mode, since there may be some flags we shouldn't consider under certain circumstances
*/
- first_fcu = animdata_filter_fcurve_next(ads, agrp->channels.first, agrp, filter_gmode, owner_id);
+ first_fcu = animfilter_fcurve_next(ads, agrp->channels.first, agrp, filter_gmode, owner_id);
/* Bug note:
* Selecting open group to toggle visbility of the group, where the F-Curves of the group are not suitable
@@ -1010,11 +1047,7 @@ static size_t animdata_filter_action (bAnimContext *ac, ListBase *anim_data, bDo
if (filter_gmode & ANIMFILTER_LIST_CHANNELS) {
/* filter selection of channel specially here again, since may be open and not subject to previous test */
if ( ANIMCHANNEL_SELOK(SEL_AGRP(agrp)) ) {
- ale= make_new_animlistelem(agrp, ANIMTYPE_GROUP, owner_id);
- if (ale) {
- BLI_addtail(anim_data, ale);
- items++;
- }
+ ANIMCHANNEL_NEW_CHANNEL(agrp, ANIMTYPE_GROUP, owner_id);
}
}
@@ -1041,7 +1074,7 @@ static size_t animdata_filter_action (bAnimContext *ac, ListBase *anim_data, bDo
{
if (!(filter_gmode & ANIMFILTER_FOREDIT) || EDITABLE_AGRP(agrp)) {
/* NOTE: filter_gmode is used here, not standard filter_mode, since there may be some flags that shouldn't apply */
- items += animdata_filter_fcurves(anim_data, ads, first_fcu, agrp, filter_gmode, owner_id);
+ items += animfilter_fcurves(anim_data, ads, first_fcu, agrp, filter_gmode, owner_id);
}
}
}
@@ -1052,7 +1085,7 @@ static size_t animdata_filter_action (bAnimContext *ac, ListBase *anim_data, bDo
/* loop over un-grouped F-Curves (only if we're not only considering those channels in the animive group) */
if (!(filter_mode & ANIMFILTER_ACTGROUPED)) {
// XXX the 'owner' info here needs review...
- items += animdata_filter_fcurves(anim_data, ads, (lastchan)?(lastchan->next):(act->curves.first), NULL, filter_mode, owner_id);
+ items += animfilter_fcurves(anim_data, ads, (lastchan)?(lastchan->next):(act->curves.first), NULL, filter_mode, owner_id);
}
/* return the number of items added to the list */
@@ -1067,9 +1100,8 @@ static size_t animdata_filter_action (bAnimContext *ac, ListBase *anim_data, bDo
* - for normal filtering (i.e. for editing), we only need the NLA-tracks but they can be in 'normal' evaluation
* order, i.e. first to last. Otherwise, some tools may get screwed up.
*/
-static size_t animdata_filter_nla (bAnimContext *UNUSED(ac), ListBase *anim_data, bDopeSheet *UNUSED(ads), AnimData *adt, int filter_mode, ID *owner_id)
+static size_t animfilter_nla (bAnimContext *UNUSED(ac), ListBase *anim_data, bDopeSheet *UNUSED(ads), AnimData *adt, int filter_mode, ID *owner_id)
{
- bAnimListElem *ale;
NlaTrack *nlt;
NlaTrack *first=NULL, *next=NULL;
size_t items = 0;
@@ -1077,19 +1109,15 @@ static size_t animdata_filter_nla (bAnimContext *UNUSED(ac), ListBase *anim_data
/* if showing channels, include active action */
if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
/* there isn't really anything editable here, so skip if need editable */
- // TODO: currently, selection isn't checked since it doesn't matter
if ((filter_mode & ANIMFILTER_FOREDIT) == 0) {
/* just add the action track now (this MUST appear for drawing)
* - as AnimData may not have an action, we pass a dummy pointer just to get the list elem created, then
* overwrite this with the real value - REVIEW THIS...
*/
- ale= make_new_animlistelem((void *)(&adt->action), ANIMTYPE_NLAACTION, owner_id);
- ale->data= (adt->action) ? adt->action : NULL;
-
- if (ale) {
- BLI_addtail(anim_data, ale);
- items++;
- }
+ ANIMCHANNEL_NEW_CHANNEL_FULL((void *)(&adt->action), ANIMTYPE_NLAACTION, owner_id,
+ {
+ ale->data= adt->action ? adt->action : NULL;
+ });
}
/* first track to include will be the last one if we're filtering by channels */
@@ -1121,12 +1149,7 @@ static size_t animdata_filter_nla (bAnimContext *UNUSED(ac), ListBase *anim_data
if ( ANIMCHANNEL_SELOK(SEL_NLT(nlt)) ) {
/* only include if this track is active */
if (!(filter_mode & ANIMFILTER_ACTIVE) || (nlt->flag & NLATRACK_ACTIVE)) {
- ale= make_new_animlistelem(nlt, ANIMTYPE_NLATRACK, owner_id);
-
- if (ale) {
- BLI_addtail(anim_data, ale);
- items++;
- }
+ ANIMCHANNEL_NEW_CHANNEL(nlt, ANIMTYPE_NLATRACK, owner_id);
}
}
}
@@ -1136,10 +1159,40 @@ static size_t animdata_filter_nla (bAnimContext *UNUSED(ac), ListBase *anim_data
return items;
}
+/* determine what animation data from AnimData block should get displayed */
+static size_t animfilter_block_data (bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, ID *id, int filter_mode)
+{
+ IdAdtTemplate *iat = (IdAdtTemplate*)id;
+ AnimData *adt = BKE_animdata_from_id(id);
+ size_t items = 0;
+
+ /* NOTE: this macro is used instead of inlining the logic here, since this sort of filtering is still needed
+ * in a few places in he rest of the code still - notably for the few cases where special mode-based
+ * different types of data expanders are required.
+ */
+ ANIMDATA_FILTER_CASES(iat,
+ { /* AnimData */
+ /* specifically filter animdata block */
+ ANIMCHANNEL_NEW_CHANNEL(adt, ANIMTYPE_ANIMDATA, id);
+ },
+ { /* NLA */
+ items += animfilter_nla(ac, anim_data, ads, adt, filter_mode, id);
+ },
+ { /* Drivers */
+ items += animfilter_fcurves(anim_data, ads, adt->drivers.first, NULL, filter_mode, id);
+ },
+ { /* Keyframes */
+ items += animdata_filter_action(ac, anim_data, ads, adt->action, filter_mode, id);
+ });
+
+ return items;
+}
+
+
+
/* Include ShapeKey Data for ShapeKey Editor */
static size_t animdata_filter_shapekey (bAnimContext *ac, ListBase *anim_data, Key *key, int filter_mode)
{
- bAnimListElem *ale;
size_t items = 0;
/* check if channels or only F-Curves */
@@ -1159,12 +1212,7 @@ static size_t animdata_filter_shapekey (bAnimContext *ac, ListBase *anim_data, K
// TODO: consider 'active' too?
/* owner-id here must be key so that the F-Curve can be resolved... */
- ale= make_new_animlistelem(kb, ANIMTYPE_SHAPEKEY, (ID *)key);
-
- if (ale) {
- BLI_addtail(anim_data, ale);
- items++;
- }
+ ANIMCHANNEL_NEW_CHANNEL(kb, ANIMTYPE_SHAPEKEY, key);
}
}
}
@@ -1173,10 +1221,12 @@ static size_t animdata_filter_shapekey (bAnimContext *ac, ListBase *anim_data, K
/* just use the action associated with the shapekey */
// TODO: somehow manage to pass dopesheet info down here too?
if (key->adt) {
- if (filter_mode & ANIMFILTER_ANIMDATA)
- ANIMDATA_ADD_ANIMDATA(key)
- else if (key->adt->action)
+ if (filter_mode & ANIMFILTER_ANIMDATA) {
+ ANIMCHANNEL_NEW_CHANNEL(key->adt, ANIMTYPE_ANIMDATA, key);
+ }
+ else if (key->adt->action) {
items= animdata_filter_action(ac, anim_data, NULL, key->adt->action, filter_mode, (ID *)key);
+ }
}
}
@@ -1188,7 +1238,6 @@ static size_t animdata_filter_shapekey (bAnimContext *ac, ListBase *anim_data, K
// TODO: should this be amalgamated with the dopesheet filtering code?
static size_t animdata_filter_gpencil (ListBase *anim_data, void *UNUSED(data), int filter_mode)
{
- bAnimListElem *ale;
bGPdata *gpd;
bGPDlayer *gpl;
size_t items = 0;
@@ -1204,11 +1253,7 @@ static size_t animdata_filter_gpencil (ListBase *anim_data, void *UNUSED(data),
/* add gpd as channel too (if for drawing, and it has layers) */
if ((filter_mode & ANIMFILTER_LIST_CHANNELS) && (gpd->layers.first)) {
/* add to list */
- ale= make_new_animlistelem(gpd, ANIMTYPE_GPDATABLOCK, NULL);
- if (ale) {
- BLI_addtail(anim_data, ale);
- items++;
- }
+ ANIMCHANNEL_NEW_CHANNEL(gpd, ANIMTYPE_GPDATABLOCK, NULL);
}
/* only add layers if they will be visible (if drawing channels) */
@@ -1220,11 +1265,7 @@ static size_t animdata_filter_gpencil (ListBase *anim_data, void *UNUSED(data),
/* only if editable */
if (!(filter_mode & ANIMFILTER_FOREDIT) || EDITABLE_GPL(gpl)) {
/* add to list */
- ale= make_new_animlistelem(gpl, ANIMTYPE_GPLAYER, (ID*)gpd);
- if (ale) {
- BLI_addtail(anim_data, ale);
- items++;
- }
+ ANIMCHANNEL_NEW_CHANNEL(gpl, ANIMTYPE_GPLAYER, gpd);
}
}
}
@@ -1236,10 +1277,59 @@ static size_t animdata_filter_gpencil (ListBase *anim_data, void *UNUSED(data),
return items;
}
+/* NOTE: owner_id is scene, material, or texture block, which is the direct owner of the node tree in question */
+// TODO: how to handle group nodes is still unclear...
+static size_t animdata_filter_ds_nodetree (bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, ID *owner_id, bNodeTree *ntree, int filter_mode)
+{
+ ListBase tmp_data = {NULL, NULL};
+ short expanded = 0;
+ size_t tmp_items = 0;
+ size_t items = 0;
+
+ /* get datatype specific data first */
+ if (owner_id == NULL)
+ return 0;
+
+ switch (GS(owner_id->name)) {
+ case ID_SCE: /* compositing nodes */
+ {
+ //Scene *scene = (Scene *)owner_id;
+ expanded = FILTER_NTREE_SCED(ntree); // XXX: this macro needs renaming... doesn't only do this for scene ones!
+ }
+ break;
+ }
+
+ /* add nodetree animation channels */
+ BEGIN_ANIMFILTER_SUBCHANNELS(expanded)
+ {
+ /* animation data filtering */
+ tmp_items += animfilter_block_data(ac, &tmp_data, ads, (ID *)ntree, filter_mode);
+ }
+ END_ANIMFILTER_SUBCHANNELS;
+
+ /* did we find anything? */
+ if (tmp_items) {
+ /* include data-expand widget first */
+ if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
+ /* check if filtering by active status */
+ if ANIMCHANNEL_ACTIVEOK(ntree) {
+ ANIMCHANNEL_NEW_CHANNEL(ntree, ANIMTYPE_DSNTREE, owner_id);
+ }
+ }
+
+ /* now add the list of collected channels */
+ BLI_movelisttolist(anim_data, &tmp_data);
+ BLI_assert((tmp_data.first == tmp_data.last) && (tmp_data.first == NULL));
+ items += tmp_items;
+ }
+
+ /* return the number of items added to the list */
+ return items;
+}
+
/* NOTE: owner_id is either material, lamp, or world block, which is the direct owner of the texture stack in question */
-static size_t animdata_filter_dopesheet_texs (bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, ID *owner_id, int filter_mode)
+static size_t animdata_filter_ds_textures (bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, ID *owner_id, int filter_mode)
{
- bAnimListElem *ale=NULL;
MTex **mtex = NULL;
size_t items=0;
int a=0;
@@ -1252,21 +1342,18 @@ static size_t animdata_filter_dopesheet_texs (bAnimContext *ac, ListBase *anim_d
case ID_MA:
{
Material *ma= (Material *)owner_id;
-
mtex= (MTex**)(&ma->mtex);
}
break;
case ID_LA:
{
Lamp *la= (Lamp *)owner_id;
-
mtex= (MTex**)(&la->mtex);
}
break;
case ID_WO:
{
World *wo= (World *)owner_id;
-
mtex= (MTex**)(&wo->mtex);
}
break;
@@ -1282,39 +1369,34 @@ static size_t animdata_filter_dopesheet_texs (bAnimContext *ac, ListBase *anim_d
/* firstly check that we actuallly have some textures, by gathering all textures in a temp list */
for (a=0; a < MAX_MTEX; a++) {
Tex *tex= (mtex[a]) ? mtex[a]->tex : NULL;
- short ok = 0;
+ ListBase tmp_data = {NULL, NULL};
+ size_t tmp_items = 0;
/* for now, if no texture returned, skip (this shouldn't confuse the user I hope) */
if (ELEM(NULL, tex, tex->adt))
continue;
- /* check if ok */
- ANIMDATA_FILTER_CASES(tex,
- { /* AnimData blocks - do nothing... */ },
- ok=1;,
- ok=1;,
- ok=1;)
- if (ok == 0) continue;
+ /* add texture's animation data to temp collection */
+ BEGIN_ANIMFILTER_SUBCHANNELS(FILTER_TEX_DATA(tex))
+ {
+ tmp_items += animfilter_block_data(ac, &tmp_data, ads, (ID *)tex, filter_mode);
+ }
+ END_ANIMFILTER_SUBCHANNELS;
- /* include texture-expand widget? */
- if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
- /* check if filtering by active status */
- if ANIMCHANNEL_ACTIVEOK(tex) {
- ale= make_new_animlistelem(tex, ANIMTYPE_DSTEX, owner_id);
- if (ale) {
- BLI_addtail(anim_data, ale);
- items++;
+ /* did we find anything? */
+ if (tmp_items) {
+ /* include texture-expand widget? */
+ if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
+ /* check if filtering by active status */
+ if ANIMCHANNEL_ACTIVEOK(tex) {
+ ANIMCHANNEL_NEW_CHANNEL(tex, ANIMTYPE_DSTEX, owner_id);
}
}
- }
-
- /* add texture's animation data */
- if (!(filter_mode & ANIMFILTER_LIST_VISIBLE) || FILTER_TEX_DATA(tex)) {
- ANIMDATA_FILTER_CASES(tex,
- { /* AnimData blocks - do nothing... */ },
- items += animdata_filter_nla(ac, anim_data, ads, tex->adt, filter_mode, (ID *)tex);,
- items += animdata_filter_fcurves(anim_data, ads, tex->adt->drivers.first, NULL, filter_mode, (ID *)tex);,
- items += animdata_filter_action(ac, anim_data, ads, tex->adt->action, filter_mode, (ID *)tex);)
+
+ /* now add the list of collected channels */
+ BLI_movelisttolist(anim_data, &tmp_data);
+ BLI_assert((tmp_data.first == tmp_data.last) && (tmp_data.first == NULL));
+ items += tmp_items;
}
}
@@ -1322,74 +1404,47 @@ static size_t animdata_filter_dopesheet_texs (bAnimContext *ac, ListBase *anim_d
return items;
}
-static size_t animdata_filter_dopesheet_mats (bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, Object *ob, int filter_mode)
+static size_t animdata_filter_ds_materials (bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, Object *ob, int filter_mode)
{
- bAnimListElem *ale=NULL;
size_t items=0;
int a=0;
/* firstly check that we actuallly have some materials, by gathering all materials in a temp list */
for (a=1; a <= ob->totcol; a++) {
Material *ma= give_current_material(ob, a);
- short ok = 0;
+ ListBase tmp_data = {NULL, NULL};
+ size_t tmp_items = 0;
- /* for now, if no material returned, skip (this shouldn't confuse the user I hope) */
+ /* if no material returned, skip - so that we don't get weird blank entries... */
if (ma == NULL) continue;
- /* check if ok */
- ANIMDATA_FILTER_CASES(ma,
- { /* AnimData blocks - do nothing... */ },
- ok=1;,
- ok=1;,
- ok=1;)
-
- /* need to check textures */
- if (ok == 0 && !(ads->filterflag & ADS_FILTER_NOTEX)) {
- int mtInd;
-
- for (mtInd=0; mtInd < MAX_MTEX; mtInd++) {
- MTex *mtex = ma->mtex[mtInd];
-
- if (mtex && mtex->tex) {
- ANIMDATA_FILTER_CASES(mtex->tex,
- { /* AnimData blocks - do nothing... */ },
- ok=1;,
- ok=1;,
- ok=1;)
- }
+ /* add material's animation data to temp collection */
+ BEGIN_ANIMFILTER_SUBCHANNELS(FILTER_MAT_OBJD(ma))
+ {
+ /* material's animation data */
+ tmp_items += animfilter_block_data(ac, &tmp_data, ads, (ID *)ma, filter_mode);
- if (ok)
- break;
- }
+ /* textures */
+ if (!(ads->filterflag & ADS_FILTER_NOTEX))
+ tmp_items += animdata_filter_ds_textures(ac, &tmp_data, ads, (ID *)ma, filter_mode);
}
+ END_ANIMFILTER_SUBCHANNELS;
- if (ok == 0) continue;
-
- /* include material-expand widget? */
- // hmm... do we need to store the index of this material in the array anywhere?
- if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
- /* check if filtering by active status */
- if ANIMCHANNEL_ACTIVEOK(ma) {
- ale= make_new_animlistelem(ma, ANIMTYPE_DSMAT, (ID *)ma);
- if (ale) {
- BLI_addtail(anim_data, ale);
- items++;
+ /* did we find anything? */
+ if (tmp_items) {
+ /* include material-expand widget first */
+ // hmm... do we need to store the index of this material in the array anywhere?
+ if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
+ /* check if filtering by active status */
+ if ANIMCHANNEL_ACTIVEOK(ma) {
+ ANIMCHANNEL_NEW_CHANNEL(ma, ANIMTYPE_DSMAT, ma);
}
}
- }
-
- /* add material's animation data */
- if (!(filter_mode & ANIMFILTER_LIST_VISIBLE) || FILTER_MAT_OBJD(ma)) {
- /* material's animation data */
- ANIMDATA_FILTER_CASES(ma,
- { /* AnimData blocks - do nothing... */ },
- items += animdata_filter_nla(ac, anim_data, ads, ma->adt, filter_mode, (ID *)ma);,
- items += animdata_filter_fcurves(anim_data, ads, ma->adt->drivers.first, NULL, filter_mode, (ID *)ma);,
- items += animdata_filter_action(ac, anim_data, ads, ma->adt->action, filter_mode, (ID *)ma);)
-
- /* textures */
- if (!(ads->filterflag & ADS_FILTER_NOTEX))
- items += animdata_filter_dopesheet_texs(ac, anim_data, ads, (ID *)ma, filter_mode);
+
+ /* now add the list of collected channels */
+ BLI_movelisttolist(anim_data, &tmp_data);
+ BLI_assert((tmp_data.first == tmp_data.last) && (tmp_data.first == NULL));
+ items += tmp_items;
}
}
@@ -1397,43 +1452,41 @@ static size_t animdata_filter_dopesheet_mats (bAnimContext *ac, ListBase *anim_d
return items;
}
-static size_t animdata_filter_dopesheet_particles (bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, Object *ob, int filter_mode)
+static size_t animdata_filter_ds_particles (bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, Object *ob, int filter_mode)
{
- bAnimListElem *ale=NULL;
- ParticleSystem *psys = ob->particlesystem.first;
+ ParticleSystem *psys;
size_t items= 0;
- for(; psys; psys=psys->next) {
- short ok = 0;
+ for (psys = ob->particlesystem.first; psys; psys=psys->next) {
+ ListBase tmp_data = {NULL, NULL};
+ size_t tmp_items = 0;
- if(ELEM(NULL, psys->part, psys->part->adt))
+ /* if no material returned, skip - so that we don't get weird blank entries... */
+ if (ELEM(NULL, psys->part, psys->part->adt))
continue;
- ANIMDATA_FILTER_CASES(psys->part,
- { /* AnimData blocks - do nothing... */ },
- ok=1;,
- ok=1;,
- ok=1;)
- if (ok == 0) continue;
+ /* add particle-system's animation data to temp collection */
+ BEGIN_ANIMFILTER_SUBCHANNELS(FILTER_PART_OBJD(psys->part))
+ {
+ /* material's animation data */
+ tmp_items += animfilter_block_data(ac, &tmp_data, ads, (ID *)psys->part, filter_mode);
+ }
+ END_ANIMFILTER_SUBCHANNELS;
- /* add particle settings? */
- if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
- /* check if filtering by active status */
- if ANIMCHANNEL_ACTIVEOK(psys->part) {
- ale = make_new_animlistelem(psys->part, ANIMTYPE_DSPART, (ID *)psys->part);
- if (ale) {
- BLI_addtail(anim_data, ale);
- items++;
+ /* did we find anything? */
+ if (tmp_items) {
+ /* include particle-expand widget first */
+ if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
+ /* check if filtering by active status */
+ if ANIMCHANNEL_ACTIVEOK(psys->part) {
+ ANIMCHANNEL_NEW_CHANNEL(psys->part, ANIMTYPE_DSPART, psys->part);
}
}
- }
-
- if (!(filter_mode & ANIMFILTER_LIST_VISIBLE) || FILTER_PART_OBJD(psys->part)) {
- ANIMDATA_FILTER_CASES(psys->part,
- { /* AnimData blocks - do nothing... */ },
- items += animdata_filter_nla(ac, anim_data, ads, psys->part->adt, filter_mode, (ID *)psys->part);,
- items += animdata_filter_fcurves(anim_data, ads, psys->part->adt->drivers.first, NULL, filter_mode, (ID *)psys->part);,
- items += animdata_filter_action(ac, anim_data, ads, psys->part->adt->action, filter_mode, (ID *)psys->part);)
+
+ /* now add the list of collected channels */
+ BLI_movelisttolist(anim_data, &tmp_data);
+ BLI_assert((tmp_data.first == tmp_data.last) && (tmp_data.first == NULL));
+ items += tmp_items;
}
}
@@ -1441,13 +1494,14 @@ static size_t animdata_filter_dopesheet_particles (bAnimContext *ac, ListBase *a
return items;
}
-static size_t animdata_filter_dopesheet_obdata (bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, Object *ob, int filter_mode)
+static size_t animdata_filter_ds_obdata (bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, Object *ob, int filter_mode)
{
- bAnimListElem *ale=NULL;
+ ListBase tmp_data = {NULL, NULL};
+ size_t tmp_items = 0;
+ size_t items= 0;
+
IdAdtTemplate *iat= ob->data;
- AnimData *adt= iat->adt;
short type=0, expanded=0;
- size_t items= 0;
/* get settings based on data type */
switch (ob->type) {
@@ -1455,6 +1509,9 @@ static size_t animdata_filter_dopesheet_obdata (bAnimContext *ac, ListBase *anim
{
Camera *ca= (Camera *)ob->data;
+ if (ads->filterflag & ADS_FILTER_NOCAM)
+ return 0;
+
type= ANIMTYPE_DSCAM;
expanded= FILTER_CAM_OBJD(ca);
}
@@ -1463,6 +1520,9 @@ static size_t animdata_filter_dopesheet_obdata (bAnimContext *ac, ListBase *anim
{
Lamp *la= (Lamp *)ob->data;
+ if (ads->filterflag & ADS_FILTER_NOLAM)
+ return 0;
+
type= ANIMTYPE_DSLAM;
expanded= FILTER_LAM_OBJD(la);
}
@@ -1473,6 +1533,9 @@ static size_t animdata_filter_dopesheet_obdata (bAnimContext *ac, ListBase *anim
{
Curve *cu= (Curve *)ob->data;
+ if (ads->filterflag & ADS_FILTER_NOCUR)
+ return 0;
+
type= ANIMTYPE_DSCUR;
expanded= FILTER_CUR_OBJD(cu);
}
@@ -1481,6 +1544,9 @@ static size_t animdata_filter_dopesheet_obdata (bAnimContext *ac, ListBase *anim
{
MetaBall *mb= (MetaBall *)ob->data;
+ if (ads->filterflag & ADS_FILTER_NOMBA)
+ return 0;
+
type= ANIMTYPE_DSMBALL;
expanded= FILTER_MBALL_OBJD(mb);
}
@@ -1489,6 +1555,9 @@ static size_t animdata_filter_dopesheet_obdata (bAnimContext *ac, ListBase *anim
{
bArmature *arm= (bArmature *)ob->data;
+ if (ads->filterflag & ADS_FILTER_NOARM)
+ return 0;
+
type= ANIMTYPE_DSARM;
expanded= FILTER_ARM_OBJD(arm);
}
@@ -1497,6 +1566,9 @@ static size_t animdata_filter_dopesheet_obdata (bAnimContext *ac, ListBase *anim
{
Mesh *me= (Mesh *)ob->data;
+ if (ads->filterflag & ADS_FILTER_NOMESH)
+ return 0;
+
type= ANIMTYPE_DSMESH;
expanded= FILTER_MESH_OBJD(me);
}
@@ -1505,447 +1577,348 @@ static size_t animdata_filter_dopesheet_obdata (bAnimContext *ac, ListBase *anim
{
Lattice *lt = (Lattice *)ob->data;
+ if (ads->filterflag & ADS_FILTER_NOLAT)
+ return 0;
+
type= ANIMTYPE_DSLAT;
expanded= FILTER_LATTICE_OBJD(lt);
}
break;
}
- /* include data-expand widget? */
- if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
- /* check if filtering by active status */
- if ANIMCHANNEL_ACTIVEOK(iat) {
- ale= make_new_animlistelem(iat, type, (ID *)iat);
- if (ale) BLI_addtail(anim_data, ale);
- }
- }
-
- /* add object-data animation channels? */
- if (!(filter_mode & ANIMFILTER_LIST_VISIBLE) || (expanded)) {
- /* filtering for channels - nla, drivers, keyframes */
- ANIMDATA_FILTER_CASES(iat,
- { /* AnimData blocks - do nothing... */ },
- items+= animdata_filter_nla(ac, anim_data, ads, iat->adt, filter_mode, (ID *)iat);,
- items+= animdata_filter_fcurves(anim_data, ads, adt->drivers.first, NULL, filter_mode, (ID *)iat);,
- items+= animdata_filter_action(ac, anim_data, ads, iat->adt->action, filter_mode, (ID *)iat);)
-
+ /* add object data animation channels */
+ BEGIN_ANIMFILTER_SUBCHANNELS(expanded)
+ {
+ /* animation data filtering */
+ tmp_items += animfilter_block_data(ac, &tmp_data, ads, (ID *)iat, filter_mode);
+
/* sub-data filtering... */
switch (ob->type) {
case OB_LAMP: /* lamp - textures */
{
/* textures */
if (!(ads->filterflag & ADS_FILTER_NOTEX))
- items += animdata_filter_dopesheet_texs(ac, anim_data, ads, ob->data, filter_mode);
+ tmp_items += animdata_filter_ds_textures(ac, &tmp_data, ads, ob->data, filter_mode);
}
break;
}
}
+ END_ANIMFILTER_SUBCHANNELS;
+
+ /* did we find anything? */
+ if (tmp_items) {
+ /* include data-expand widget first */
+ if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
+ /* check if filtering by active status */
+ if ANIMCHANNEL_ACTIVEOK(iat) {
+ ANIMCHANNEL_NEW_CHANNEL(iat, type, iat);
+ }
+ }
+
+ /* now add the list of collected channels */
+ BLI_movelisttolist(anim_data, &tmp_data);
+ BLI_assert((tmp_data.first == tmp_data.last) && (tmp_data.first == NULL));
+ items += tmp_items;
+ }
/* return the number of items added to the list */
return items;
}
-static size_t animdata_filter_dopesheet_ob (bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, Base *base, int filter_mode)
+/* shapekey-level animation */
+static size_t animdata_filter_ds_keyanim (bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, Object *ob, Key *key, int filter_mode)
{
- bAnimListElem *ale=NULL;
- AnimData *adt = NULL;
- Object *ob= base->object;
- Key *key= ob_get_key(ob);
- short obdata_ok = 0;
+ ListBase tmp_data = {NULL, NULL};
+ size_t tmp_items = 0;
size_t items = 0;
- /* add this object as a channel first */
- if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
- /* check if filtering by selection */
- if ANIMCHANNEL_SELOK((base->flag & SELECT)) {
- /* check if filtering by active status */
- if ANIMCHANNEL_ACTIVEOK(ob) {
- ale= make_new_animlistelem(base, ANIMTYPE_OBJECT, (ID *)ob);
- if (ale) {
- BLI_addtail(anim_data, ale);
- items++;
- }
- }
- }
+ /* add shapekey-level animation channels */
+ BEGIN_ANIMFILTER_SUBCHANNELS(FILTER_SKE_OBJD(key))
+ {
+ /* animation data filtering */
+ tmp_items += animfilter_block_data(ac, &tmp_data, ads, (ID *)key, filter_mode);
}
+ END_ANIMFILTER_SUBCHANNELS;
- /* if collapsed, don't go any further (unless adding keyframes only) */
- if ((filter_mode & ANIMFILTER_LIST_VISIBLE) && EXPANDED_OBJC(ob) == 0)
- return items;
-
- /* Action, Drivers, or NLA */
- if (ob->adt && !(ads->filterflag & ADS_FILTER_NOOBJ)) {
- adt= ob->adt;
- ANIMDATA_FILTER_CASES(ob,
- { /* AnimData blocks - do nothing... */ },
- { /* nla */
- /* add NLA tracks */
- items += animdata_filter_nla(ac, anim_data, ads, adt, filter_mode, (ID *)ob);
- },
- { /* drivers */
- /* include drivers-expand widget? */
- if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
- ale= make_new_animlistelem(adt, ANIMTYPE_FILLDRIVERS, (ID *)ob);
- if (ale) {
- BLI_addtail(anim_data, ale);
- items++;
- }
- }
-
- /* add F-Curve channels (drivers are F-Curves) */
- if (!(filter_mode & ANIMFILTER_LIST_VISIBLE) || EXPANDED_DRVD(adt)) {
- items += animdata_filter_fcurves(anim_data, ads, adt->drivers.first, NULL, filter_mode, (ID *)ob);
- }
- },
- { /* action (keyframes) */
- /* include action-expand widget? */
- if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
- ale= make_new_animlistelem(adt->action, ANIMTYPE_FILLACTD, (ID *)ob);
- if (ale) {
- BLI_addtail(anim_data, ale);
- items++;
- }
- }
-
- /* add F-Curve channels? */
- if (!(filter_mode & ANIMFILTER_LIST_VISIBLE) || EXPANDED_ACTC(adt->action)) {
- items += animdata_filter_action(ac, anim_data, ads, adt->action, filter_mode, (ID *)ob);
- }
+ /* did we find anything? */
+ if (tmp_items) {
+ /* include key-expand widget first */
+ if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
+ if ANIMCHANNEL_ACTIVEOK(key) {
+ ANIMCHANNEL_NEW_CHANNEL(key, ANIMTYPE_DSSKEY, ob);
}
- );
+ }
+
+ /* now add the list of collected channels */
+ BLI_movelisttolist(anim_data, &tmp_data);
+ BLI_assert((tmp_data.first == tmp_data.last) && (tmp_data.first == NULL));
+ items += tmp_items;
}
+ /* return the number of items added to the list */
+ return items;
+}
+
+/* object-level animation */
+static size_t animdata_filter_ds_obanim (bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, Object *ob, int filter_mode)
+{
+ ListBase tmp_data = {NULL, NULL};
+ size_t tmp_items = 0;
+ size_t items = 0;
- /* ShapeKeys? */
- if ((key) && !(ads->filterflag & ADS_FILTER_NOSHAPEKEYS)) {
- adt= key->adt;
- ANIMDATA_FILTER_CASES(key,
- { /* AnimData blocks - do nothing... */ },
- { /* nla */
- /* include shapekey-expand widget? */
- if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
- /* check if filtering by active status */
- if ANIMCHANNEL_ACTIVEOK(key) {
- ale= make_new_animlistelem(key, ANIMTYPE_DSSKEY, (ID *)ob);
- if (ale) {
- BLI_addtail(anim_data, ale);
- items++;
- }
- }
- }
-
- /* add NLA tracks - only if expanded or so */
- if (!(filter_mode & ANIMFILTER_LIST_VISIBLE) || FILTER_SKE_OBJD(key))
- items += animdata_filter_nla(ac, anim_data, ads, adt, filter_mode, (ID *)key);
- },
- { /* drivers */
- /* include shapekey-expand widget? */
- if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
- ale= make_new_animlistelem(key, ANIMTYPE_DSSKEY, (ID *)ob);
- if (ale) {
- BLI_addtail(anim_data, ale);
- items++;
- }
- }
-
- /* add channels */
- if (!(filter_mode & ANIMFILTER_LIST_VISIBLE) || FILTER_SKE_OBJD(key)) {
- items += animdata_filter_fcurves(anim_data, ads, adt->drivers.first, NULL, filter_mode, (ID *)key);
- }
- },
- { /* action (keyframes) */
- /* include shapekey-expand widget? */
- if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
- /* check if filtering by active status */
- if ANIMCHANNEL_ACTIVEOK(key) {
- ale= make_new_animlistelem(key, ANIMTYPE_DSSKEY, (ID *)ob);
- if (ale) {
- BLI_addtail(anim_data, ale);
- items++;
- }
- }
- }
-
- /* add channels */
- if (!(filter_mode & ANIMFILTER_LIST_VISIBLE) || FILTER_SKE_OBJD(key)) {
- items += animdata_filter_action(ac, anim_data, ads, adt->action, filter_mode, (ID *)key);
- }
- }
- );
+ AnimData *adt = ob->adt;
+ short type=0, expanded=1;
+ void *cdata = NULL;
+
+ /* determine the type of expander channels to use */
+ // this is the best way to do this for now...
+ ANIMDATA_FILTER_CASES(ob,
+ {/* AnimData - no channel, but consider data */},
+ {/* NLA - no channel, but consider data */},
+ {/* Drivers */
+ type = ANIMTYPE_FILLDRIVERS;
+ cdata = adt;
+ expanded = EXPANDED_DRVD(adt);
+ },
+ {/* Keyframes */
+ type = ANIMTYPE_FILLACTD;
+ cdata = adt->action;
+ expanded = EXPANDED_ACTC(adt->action);
+ });
+
+ /* add object-level animation channels */
+ BEGIN_ANIMFILTER_SUBCHANNELS(expanded)
+ {
+ /* animation data filtering */
+ tmp_items += animfilter_block_data(ac, &tmp_data, ads, (ID *)ob, filter_mode);
}
-
- /* Materials? */
- if ((ob->totcol) && !(ads->filterflag & ADS_FILTER_NOMAT))
- items += animdata_filter_dopesheet_mats(ac, anim_data, ads, ob, filter_mode);
+ END_ANIMFILTER_SUBCHANNELS;
- /* Object Data */
- switch (ob->type) {
- case OB_CAMERA: /* ------- Camera ------------ */
- {
- Camera *ca= (Camera *)ob->data;
-
- if ((ads->filterflag & ADS_FILTER_NOCAM) == 0) {
- ANIMDATA_FILTER_CASES(ca,
- { /* AnimData blocks - do nothing... */ },
- obdata_ok= 1;,
- obdata_ok= 1;,
- obdata_ok= 1;)
+ /* did we find anything? */
+ if (tmp_items) {
+ /* include anim-expand widget first */
+ if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
+ if (type != ANIMTYPE_NONE) {
+ /* NOTE: active-status (and the associated checks) don't apply here... */
+ ANIMCHANNEL_NEW_CHANNEL(cdata, type, ob);
}
}
- break;
- case OB_LAMP: /* ---------- Lamp ----------- */
- {
- Lamp *la= (Lamp *)ob->data;
-
- if ((ads->filterflag & ADS_FILTER_NOLAM) == 0) {
- ANIMDATA_FILTER_CASES(la,
- { /* AnimData blocks - do nothing... */ },
- obdata_ok= 1;,
- obdata_ok= 1;,
- obdata_ok= 1;)
- }
+
+ /* now add the list of collected channels */
+ BLI_movelisttolist(anim_data, &tmp_data);
+ BLI_assert((tmp_data.first == tmp_data.last) && (tmp_data.first == NULL));
+ items += tmp_items;
+ }
+
+ /* return the number of items added to the list */
+ return items;
+}
+
+/* get animation channels from object2 */
+static size_t animdata_filter_dopesheet_ob (bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, Base *base, int filter_mode)
+{
+ ListBase tmp_data = {NULL, NULL};
+ Object *ob= base->object;
+ size_t tmp_items = 0;
+ size_t items = 0;
+
+ /* filter data contained under object first */
+ BEGIN_ANIMFILTER_SUBCHANNELS(EXPANDED_OBJC(ob))
+ {
+ Key *key= ob_get_key(ob);
+
+ /* object-level animation */
+ if ((ob->adt) && !(ads->filterflag & ADS_FILTER_NOOBJ)) {
+ tmp_items += animdata_filter_ds_obanim(ac, &tmp_data, ads, ob, filter_mode);
}
- break;
- case OB_CURVE: /* ------- Curve ---------- */
- case OB_SURF: /* ------- Nurbs Surface ---------- */
- case OB_FONT: /* ------- Text Curve ---------- */
- {
- Curve *cu= (Curve *)ob->data;
-
- if ((ads->filterflag & ADS_FILTER_NOCUR) == 0) {
- ANIMDATA_FILTER_CASES(cu,
- { /* AnimData blocks - do nothing... */ },
- obdata_ok= 1;,
- obdata_ok= 1;,
- obdata_ok= 1;)
- }
+
+ /* shape-key */
+ if ((key && key->adt) && !(ads->filterflag & ADS_FILTER_NOSHAPEKEYS)) {
+ tmp_items += animdata_filter_ds_keyanim(ac, &tmp_data, ads, ob, key, filter_mode);
}
- break;
- case OB_MBALL: /* ------- MetaBall ---------- */
- {
- MetaBall *mb= (MetaBall *)ob->data;
-
- if ((ads->filterflag & ADS_FILTER_NOMBA) == 0) {
- ANIMDATA_FILTER_CASES(mb,
- { /* AnimData blocks - do nothing... */ },
- obdata_ok= 1;,
- obdata_ok= 1;,
- obdata_ok= 1;)
- }
+
+ /* materials */
+ if ((ob->totcol) && !(ads->filterflag & ADS_FILTER_NOMAT)) {
+ tmp_items += animdata_filter_ds_materials(ac, &tmp_data, ads, ob, filter_mode);
}
- break;
- case OB_ARMATURE: /* ------- Armature ---------- */
- {
- bArmature *arm= (bArmature *)ob->data;
-
- if ((ads->filterflag & ADS_FILTER_NOARM) == 0) {
- ANIMDATA_FILTER_CASES(arm,
- { /* AnimData blocks - do nothing... */ },
- obdata_ok= 1;,
- obdata_ok= 1;,
- obdata_ok= 1;)
- }
+
+ /* object data */
+ if (ob->data) {
+ tmp_items += animdata_filter_ds_obdata(ac, &tmp_data, ads, ob, filter_mode);
}
- break;
- case OB_MESH: /* ------- Mesh ---------- */
- {
- Mesh *me= (Mesh *)ob->data;
-
- if ((ads->filterflag & ADS_FILTER_NOMESH) == 0) {
- ANIMDATA_FILTER_CASES(me,
- { /* AnimData blocks - do nothing... */ },
- obdata_ok= 1;,
- obdata_ok= 1;,
- obdata_ok= 1;)
- }
+
+ /* particles */
+ if ((ob->particlesystem.first) && !(ads->filterflag & ADS_FILTER_NOPART)) {
+ tmp_items += animdata_filter_ds_particles(ac, &tmp_data, ads, ob, filter_mode);
}
- break;
- case OB_LATTICE: /* ------- Lattice ---------- */
- {
- Lattice *lt= (Lattice *)ob->data;
-
- if ((ads->filterflag & ADS_FILTER_NOLAT) == 0) {
- ANIMDATA_FILTER_CASES(lt,
- { /* AnimData blocks - do nothing... */ },
- obdata_ok= 1;,
- obdata_ok= 1;,
- obdata_ok= 1;)
+ }
+ END_ANIMFILTER_SUBCHANNELS;
+
+ /* if we collected some channels, add these to the new list... */
+ if (tmp_items) {
+ /* firstly add object expander if required */
+ if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
+ /* check if filtering by selection */
+ // XXX: double-check on this - most of the time, a lot of tools need to filter out these channels!
+ if ANIMCHANNEL_SELOK((base->flag & SELECT)) {
+ /* check if filtering by active status */
+ if (ANIMCHANNEL_ACTIVEOK(ob)) {
+ ANIMCHANNEL_NEW_CHANNEL(base, ANIMTYPE_OBJECT, ob);
+ }
}
}
- break;
+
+ /* now add the list of collected channels */
+ BLI_movelisttolist(anim_data, &tmp_data);
+ BLI_assert((tmp_data.first == tmp_data.last) && (tmp_data.first == NULL));
+ items += tmp_items;
}
- if (obdata_ok)
- items += animdata_filter_dopesheet_obdata(ac, anim_data, ads, ob, filter_mode);
-
- /* particles */
- if (ob->particlesystem.first && !(ads->filterflag & ADS_FILTER_NOPART))
- items += animdata_filter_dopesheet_particles(ac, anim_data, ads, ob, filter_mode);
- /* return the number of items added to the list */
+ /* return the number of items added */
return items;
-}
+}
-static size_t animdata_filter_dopesheet_scene (bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, Scene *sce, int filter_mode)
+static size_t animdata_filter_ds_world (bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, Scene *sce, World *wo, int filter_mode)
{
- World *wo= sce->world;
- bNodeTree *ntree= sce->nodetree;
- AnimData *adt= NULL;
- bAnimListElem *ale;
+ ListBase tmp_data = {NULL, NULL};
+ size_t tmp_items = 0;
size_t items = 0;
- /* add scene as a channel first (even if we aren't showing scenes we still need to show the scene's sub-data */
- if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
- /* check if filtering by selection */
- if (ANIMCHANNEL_SELOK( (sce->flag & SCE_DS_SELECTED) )) {
- ale= make_new_animlistelem(sce, ANIMTYPE_SCENE, NULL);
- if (ale) {
- BLI_addtail(anim_data, ale);
- items++;
+ /* add world animation channels */
+ BEGIN_ANIMFILTER_SUBCHANNELS(FILTER_WOR_SCED(wo))
+ {
+ /* animation data filtering */
+ tmp_items += animfilter_block_data(ac, &tmp_data, ads, (ID *)wo, filter_mode);
+
+ /* textures for world */
+ if (!(ads->filterflag & ADS_FILTER_NOTEX))
+ items += animdata_filter_ds_textures(ac, &tmp_data, ads, (ID *)wo, filter_mode);
+ }
+ END_ANIMFILTER_SUBCHANNELS;
+
+ /* did we find anything? */
+ if (tmp_items) {
+ /* include data-expand widget first */
+ if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
+ /* check if filtering by active status */
+ if ANIMCHANNEL_ACTIVEOK(wo) {
+ ANIMCHANNEL_NEW_CHANNEL(wo, ANIMTYPE_DSWOR, sce);
}
}
+
+ /* now add the list of collected channels */
+ BLI_movelisttolist(anim_data, &tmp_data);
+ BLI_assert((tmp_data.first == tmp_data.last) && (tmp_data.first == NULL));
+ items += tmp_items;
}
- /* if collapsed, don't go any further (unless adding keyframes only) */
- if ((filter_mode & ANIMFILTER_LIST_VISIBLE) && (EXPANDED_SCEC(sce) == 0))
- return items;
+ /* return the number of items added to the list */
+ return items;
+}
+
+static size_t animdata_filter_ds_scene (bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, Scene *sce, int filter_mode)
+{
+ ListBase tmp_data = {NULL, NULL};
+ size_t tmp_items = 0;
+ size_t items = 0;
+
+ AnimData *adt = sce->adt;
+ short type=0, expanded=1;
+ void *cdata = NULL;
+
+ /* determine the type of expander channels to use */
+ // this is the best way to do this for now...
+ ANIMDATA_FILTER_CASES(sce,
+ {/* AnimData - no channel, but consider data */},
+ {/* NLA - no channel, but consider data */},
+ {/* Drivers */
+ type = ANIMTYPE_FILLDRIVERS;
+ cdata = adt;
+ expanded = EXPANDED_DRVD(adt);
+ },
+ {/* Keyframes */
+ type = ANIMTYPE_FILLACTD;
+ cdata = adt->action;
+ expanded = EXPANDED_ACTC(adt->action);
+ });
- /* Action, Drivers, or NLA for Scene */
- if ((ads->filterflag & ADS_FILTER_NOSCE) == 0) {
- adt= sce->adt;
- ANIMDATA_FILTER_CASES(sce,
- { /* AnimData blocks - do nothing... */ },
- { /* nla */
- /* add NLA tracks */
- items += animdata_filter_nla(ac, anim_data, ads, adt, filter_mode, (ID *)sce);
- },
- { /* drivers */
- /* include drivers-expand widget? */
- if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
- ale= make_new_animlistelem(adt->action, ANIMTYPE_FILLDRIVERS, (ID *)sce);
- if (ale) {
- BLI_addtail(anim_data, ale);
- items++;
- }
- }
-
- /* add F-Curve channels (drivers are F-Curves) */
- if (!(filter_mode & ANIMFILTER_LIST_VISIBLE) || EXPANDED_DRVD(adt)) {
- items += animdata_filter_fcurves(anim_data, ads, adt->drivers.first, NULL, filter_mode, (ID *)sce);
- }
- },
- { /* action */
- /* include action-expand widget? */
- if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
- ale= make_new_animlistelem(adt->action, ANIMTYPE_FILLACTD, (ID *)sce);
- if (ale) {
- BLI_addtail(anim_data, ale);
- items++;
- }
- }
-
- /* add F-Curve channels? */
- if (!(filter_mode & ANIMFILTER_LIST_VISIBLE) || EXPANDED_ACTC(adt->action)) {
- items += animdata_filter_action(ac, anim_data, ads, adt->action, filter_mode, (ID *)sce);
- }
- }
- )
+ /* add scene-level animation channels */
+ BEGIN_ANIMFILTER_SUBCHANNELS(expanded)
+ {
+ /* animation data filtering */
+ tmp_items += animfilter_block_data(ac, &tmp_data, ads, (ID *)sce, filter_mode);
}
+ END_ANIMFILTER_SUBCHANNELS;
- /* world */
- if ((wo && wo->adt) && !(ads->filterflag & ADS_FILTER_NOWOR)) {
- /* Action, Drivers, or NLA for World */
- adt= wo->adt;
- ANIMDATA_FILTER_CASES(wo,
- { /* AnimData blocks - do nothing... */ },
- { /* nla */
- /* add NLA tracks */
- items += animdata_filter_nla(ac, anim_data, ads, adt, filter_mode, (ID *)wo);
- },
- { /* drivers */
- /* include world-expand widget? */
- if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
- ale= make_new_animlistelem(wo, ANIMTYPE_DSWOR, (ID *)wo);
- if (ale) {
- BLI_addtail(anim_data, ale);
- items++;
- }
- }
-
- /* add F-Curve channels (drivers are F-Curves) */
- if (!(filter_mode & ANIMFILTER_LIST_VISIBLE) || FILTER_WOR_SCED(wo)/*EXPANDED_DRVD(adt)*/) {
- // XXX owner info is messed up now...
- items += animdata_filter_fcurves(anim_data, ads, adt->drivers.first, NULL, filter_mode, (ID *)wo);
- }
- },
- { /* action */
- /* include world-expand widget? */
- if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
- ale= make_new_animlistelem(wo, ANIMTYPE_DSWOR, (ID *)sce);
- if (ale) {
- BLI_addtail(anim_data, ale);
- items++;
- }
- }
-
- /* add channels */
- if (!(filter_mode & ANIMFILTER_LIST_VISIBLE) || FILTER_WOR_SCED(wo)) {
- items += animdata_filter_action(ac, anim_data, ads, adt->action, filter_mode, (ID *)wo);
- }
+ /* did we find anything? */
+ if (tmp_items) {
+ /* include anim-expand widget first */
+ if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
+ if (type != ANIMTYPE_NONE) {
+ /* NOTE: active-status (and the associated checks) don't apply here... */
+ ANIMCHANNEL_NEW_CHANNEL(cdata, type, sce);
}
- )
+ }
- /* if expanded, check world textures too */
- if (!(filter_mode & ANIMFILTER_LIST_VISIBLE) || FILTER_WOR_SCED(wo)) {
- /* textures for world */
- if (!(ads->filterflag & ADS_FILTER_NOTEX))
- items += animdata_filter_dopesheet_texs(ac, anim_data, ads, (ID *)wo, filter_mode);
+ /* now add the list of collected channels */
+ BLI_movelisttolist(anim_data, &tmp_data);
+ BLI_assert((tmp_data.first == tmp_data.last) && (tmp_data.first == NULL));
+ items += tmp_items;
+ }
+
+ /* return the number of items added to the list */
+ return items;
+}
+
+static size_t animdata_filter_dopesheet_scene (bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, Scene *sce, int filter_mode)
+{
+ ListBase tmp_data = {NULL, NULL};
+ size_t tmp_items = 0;
+ size_t items = 0;
+
+ /* filter data contained under object first */
+ BEGIN_ANIMFILTER_SUBCHANNELS(EXPANDED_SCEC(sce))
+ {
+ bNodeTree *ntree= sce->nodetree;
+ World *wo= sce->world;
+
+ /* Action, Drivers, or NLA for Scene */
+ if ((ads->filterflag & ADS_FILTER_NOSCE) == 0) {
+ tmp_items += animdata_filter_ds_scene(ac, &tmp_data, ads, sce, filter_mode);
}
+
+ /* world */
+ if ((wo && wo->adt) && !(ads->filterflag & ADS_FILTER_NOWOR)) {
+ tmp_items += animdata_filter_ds_world(ac, &tmp_data, ads, sce, wo, filter_mode);
+ }
+
+ /* nodetree */
+ if ((ntree && ntree->adt) && !(ads->filterflag & ADS_FILTER_NONTREE)) {
+ tmp_items += animdata_filter_ds_nodetree(ac, &tmp_data, ads, (ID *)sce, ntree, filter_mode);
+ }
+
+ // TODO: one day, when sequencer becomes its own datatype, perhaps it should be included here
}
- /* nodetree */
- if ((ntree && ntree->adt) && !(ads->filterflag & ADS_FILTER_NONTREE)) {
- /* Action, Drivers, or NLA for Nodetree */
- adt= ntree->adt;
- ANIMDATA_FILTER_CASES(ntree,
- { /* AnimData blocks - do nothing... */ },
- { /* nla */
- /* add NLA tracks */
- items += animdata_filter_nla(ac, anim_data, ads, adt, filter_mode, (ID *)ntree);
- },
- { /* drivers */
- /* include nodetree-expand widget? */
- if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
- ale= make_new_animlistelem(ntree, ANIMTYPE_DSNTREE, (ID *)ntree);
- if (ale) {
- BLI_addtail(anim_data, ale);
- items++;
- }
- }
-
- /* add F-Curve channels (drivers are F-Curves) */
- if (!(filter_mode & ANIMFILTER_LIST_VISIBLE) || FILTER_NTREE_SCED(ntree)/*EXPANDED_DRVD(adt)*/) {
- // XXX owner info is messed up now...
- items += animdata_filter_fcurves(anim_data, ads, adt->drivers.first, NULL, filter_mode, (ID *)ntree);
- }
- },
- { /* action */
- /* include nodetree-expand widget? */
- if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
- ale= make_new_animlistelem(ntree, ANIMTYPE_DSNTREE, (ID *)sce);
- if (ale) {
- BLI_addtail(anim_data, ale);
- items++;
- }
- }
-
- /* add channels */
- if (!(filter_mode & ANIMFILTER_LIST_VISIBLE) || FILTER_NTREE_SCED(ntree)) {
- items += animdata_filter_action(ac, anim_data, ads, adt->action, filter_mode, (ID *)ntree);
- }
+ END_ANIMFILTER_SUBCHANNELS;
+
+ /* if we collected some channels, add these to the new list... */
+ if (tmp_items) {
+ /* firstly add object expander if required */
+ if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
+ /* check if filtering by selection */
+ if ANIMCHANNEL_SELOK((sce->flag & SCE_DS_SELECTED)) {
+ /* NOTE: active-status doesn't matter for this! */
+ ANIMCHANNEL_NEW_CHANNEL(sce, ANIMTYPE_SCENE, sce);
}
- )
+ }
+
+ /* now add the list of collected channels */
+ BLI_movelisttolist(anim_data, &tmp_data);
+ BLI_assert((tmp_data.first == tmp_data.last) && (tmp_data.first == NULL));
+ items += tmp_items;
}
- /* return the number of items added to the list */
+ /* return the number of items added */
return items;
}
@@ -1954,7 +1927,6 @@ static size_t animdata_filter_dopesheet (bAnimContext *ac, ListBase *anim_data,
{
Scene *sce= (Scene *)ads->source;
Base *base;
- bAnimListElem *ale;
size_t items = 0;
/* check that we do indeed have a scene */
@@ -1973,73 +1945,14 @@ static size_t animdata_filter_dopesheet (bAnimContext *ac, ListBase *anim_data,
filter_mode |= ANIMFILTER_SELEDIT;
}
- /* scene-linked animation */
- // TODO: sequencer, composite nodes - are we to include those here too?
- {
- short sceOk= 0, worOk= 0, nodeOk=0;
-
- /* check filtering-flags if ok */
- ANIMDATA_FILTER_CASES(sce,
- {
- /* for the special AnimData blocks only case, we only need to add
- * the block if it is valid... then other cases just get skipped (hence ok=0)
- */
- ANIMDATA_ADD_ANIMDATA(sce);
- sceOk=0;
- },
- sceOk= !(ads->filterflag & ADS_FILTER_NOSCE);,
- sceOk= !(ads->filterflag & ADS_FILTER_NOSCE);,
- sceOk= !(ads->filterflag & ADS_FILTER_NOSCE);)
- if (sce->world) {
- ANIMDATA_FILTER_CASES(sce->world,
- {
- /* for the special AnimData blocks only case, we only need to add
- * the block if it is valid... then other cases just get skipped (hence ok=0)
- */
- ANIMDATA_ADD_ANIMDATA(sce->world);
- worOk=0;
- },
- worOk= !(ads->filterflag & ADS_FILTER_NOWOR);,
- worOk= !(ads->filterflag & ADS_FILTER_NOWOR);,
- worOk= !(ads->filterflag & ADS_FILTER_NOWOR);)
- }
- if (sce->nodetree) {
- ANIMDATA_FILTER_CASES(sce->nodetree,
- {
- /* for the special AnimData blocks only case, we only need to add
- * the block if it is valid... then other cases just get skipped (hence ok=0)
- */
- ANIMDATA_ADD_ANIMDATA(sce->nodetree);
- nodeOk=0;
- },
- nodeOk= !(ads->filterflag & ADS_FILTER_NONTREE);,
- nodeOk= !(ads->filterflag & ADS_FILTER_NONTREE);,
- nodeOk= !(ads->filterflag & ADS_FILTER_NONTREE);)
- }
-
- /* if only F-Curves with visible flags set can be shown, check that
- * datablocks haven't been set to invisible
- */
- if (filter_mode & ANIMFILTER_CURVE_VISIBLE) {
- if ((sce->adt) && (sce->adt->flag & ADT_CURVES_NOT_VISIBLE))
- sceOk= worOk= nodeOk= 0;
- }
-
- /* check if not all bad (i.e. so there is something to show) */
- if ( !(!sceOk && !worOk && !nodeOk) ) {
- /* add scene data to the list of filtered channels */
- items += animdata_filter_dopesheet_scene(ac, anim_data, ads, sce, filter_mode);
- }
- }
-
+ /* scene-linked animation - e.g. world, compositing nodes, scene anim (including sequencer currently) */
+ items += animdata_filter_dopesheet_scene(ac, anim_data, ads, sce, filter_mode);
- /* loop over all bases in the scene */
+ /* loop over all bases (i.e.objects) in the scene */
for (base= sce->base.first; base; base= base->next) {
/* check if there's an object (all the relevant checks are done in the ob-function) */
if (base->object) {
Object *ob= base->object;
- Key *key= ob_get_key(ob);
- short actOk=1, keyOk=1, dataOk=1, matOk=1, partOk=1;
/* firstly, check if object can be included, by the following factors:
* - if only visible, must check for layer and also viewport visibility
@@ -2047,7 +1960,8 @@ static size_t animdata_filter_dopesheet (bAnimContext *ac, ListBase *anim_data,
* as user option controls whether sets of channels get included while
* tool-flag takes into account collapsed/open channels too
* - if only selected, must check if object is selected
- * - there must be animation data to edit
+ * - there must be animation data to edit (this is done recursively as we
+ * try to add the channels)
*/
if ((filter_mode & ANIMFILTER_DATA_VISIBLE) && !(ads->filterflag & ADS_FILTER_INCL_HIDDEN)) {
/* layer visibility - we check both object and base, since these may not be in sync yet */
@@ -2065,275 +1979,21 @@ static size_t animdata_filter_dopesheet (bAnimContext *ac, ListBase *anim_data,
continue;
}
- /* additionally, dopesheet filtering also affects what objects to consider */
- {
- /* check selection and object type filters */
- if ( (ads->filterflag & ADS_FILTER_ONLYSEL) && !((base->flag & SELECT) /*|| (base == sce->basact)*/) ) {
- /* only selected should be shown */
- continue;
- }
-
- /* check if object belongs to the filtering group if option to filter
- * objects by the grouped status is on
- * - used to ease the process of doing multiple-character choreographies
- */
- if (ads->filterflag & ADS_FILTER_ONLYOBGROUP) {
- if (object_in_group(ob, ads->filter_grp) == 0)
- continue;
- }
-
- /* check filters for datatypes */
- /* object */
- actOk= 0;
- if (!(ads->filterflag & ADS_FILTER_NOOBJ)) {
- ANIMDATA_FILTER_CASES(ob,
- {
- /* for the special AnimData blocks only case, we only need to add
- * the block if it is valid... then other cases just get skipped (hence ok=0)
- */
- ANIMDATA_ADD_ANIMDATA(ob);
- actOk=0;
- },
- actOk= 1;,
- actOk= 1;,
- actOk= 1;)
- }
-
- keyOk= 0;
- if ((key) && !(ads->filterflag & ADS_FILTER_NOSHAPEKEYS)) {
- /* shapekeys */
- ANIMDATA_FILTER_CASES(key,
- {
- /* for the special AnimData blocks only case, we only need to add
- * the block if it is valid... then other cases just get skipped (hence ok=0)
- */
- ANIMDATA_ADD_ANIMDATA(key);
- keyOk=0;
- },
- keyOk= 1;,
- keyOk= 1;,
- keyOk= 1;)
- }
-
- /* materials - only for geometric types */
- matOk= 0; /* by default, not ok... */
- if ( !(ads->filterflag & ADS_FILTER_NOMAT) && (ob->totcol) &&
- ELEM5(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL) )
- {
- int a;
-
- /* firstly check that we actuallly have some materials */
- for (a=1; a <= ob->totcol; a++) {
- Material *ma= give_current_material(ob, a);
-
- if (ma) {
- /* if material has relevant animation data, break */
- ANIMDATA_FILTER_CASES(ma,
- {
- /* for the special AnimData blocks only case, we only need to add
- * the block if it is valid... then other cases just get skipped (hence ok=0)
- */
- ANIMDATA_ADD_ANIMDATA(ma);
- matOk=0;
- },
- matOk= 1;,
- matOk= 1;,
- matOk= 1;)
-
- if (matOk)
- break;
-
- /* textures? */
- // TODO: make this a macro that is used in the other checks too
- // NOTE: this has little use on its own, since the actual filtering still ignores if no anim on the data
- if (!(ads->filterflag & ADS_FILTER_NOTEX)) {
- int mtInd;
-
- for (mtInd= 0; mtInd < MAX_MTEX; mtInd++) {
- MTex *mtex= ma->mtex[mtInd];
-
- if (mtex && mtex->tex) {
- /* if texture has relevant animation data, break */
- ANIMDATA_FILTER_CASES(mtex->tex,
- {
- /* for the special AnimData blocks only case, we only need to add
- * the block if it is valid... then other cases just get skipped (hence ok=0)
- */
- ANIMDATA_ADD_ANIMDATA(mtex->tex);
- matOk=0;
- },
- matOk= 1;,
- matOk= 1;,
- matOk= 1;)
-
- if (matOk)
- break;
- }
- }
- }
-
- }
- }
- }
-
- /* data */
- switch (ob->type) {
- case OB_CAMERA: /* ------- Camera ------------ */
- {
- Camera *ca= (Camera *)ob->data;
- dataOk= 0;
- ANIMDATA_FILTER_CASES(ca,
- if ((ads->filterflag & ADS_FILTER_NOCAM)==0) {
- /* for the special AnimData blocks only case, we only need to add
- * the block if it is valid... then other cases just get skipped (hence ok=0)
- */
- ANIMDATA_ADD_ANIMDATA(ca);
- dataOk=0;
- },
- dataOk= !(ads->filterflag & ADS_FILTER_NOCAM);,
- dataOk= !(ads->filterflag & ADS_FILTER_NOCAM);,
- dataOk= !(ads->filterflag & ADS_FILTER_NOCAM);)
- }
- break;
- case OB_LAMP: /* ---------- Lamp ----------- */
- {
- Lamp *la= (Lamp *)ob->data;
- dataOk= 0;
- ANIMDATA_FILTER_CASES(la,
- if ((ads->filterflag & ADS_FILTER_NOLAM)==0) {
- /* for the special AnimData blocks only case, we only need to add
- * the block if it is valid... then other cases just get skipped (hence ok=0)
- */
- ANIMDATA_ADD_ANIMDATA(la);
- dataOk=0;
- },
- dataOk= !(ads->filterflag & ADS_FILTER_NOLAM);,
- dataOk= !(ads->filterflag & ADS_FILTER_NOLAM);,
- dataOk= !(ads->filterflag & ADS_FILTER_NOLAM);)
- }
- break;
- case OB_CURVE: /* ------- Curve ---------- */
- case OB_SURF: /* ------- Nurbs Surface ---------- */
- case OB_FONT: /* ------- Text Curve ---------- */
- {
- Curve *cu= (Curve *)ob->data;
- dataOk= 0;
- ANIMDATA_FILTER_CASES(cu,
- if ((ads->filterflag & ADS_FILTER_NOCUR)==0) {
- /* for the special AnimData blocks only case, we only need to add
- * the block if it is valid... then other cases just get skipped (hence ok=0)
- */
- ANIMDATA_ADD_ANIMDATA(cu);
- dataOk=0;
- },
- dataOk= !(ads->filterflag & ADS_FILTER_NOCUR);,
- dataOk= !(ads->filterflag & ADS_FILTER_NOCUR);,
- dataOk= !(ads->filterflag & ADS_FILTER_NOCUR);)
- }
- break;
- case OB_MBALL: /* ------- MetaBall ---------- */
- {
- MetaBall *mb= (MetaBall *)ob->data;
- dataOk= 0;
- ANIMDATA_FILTER_CASES(mb,
- if ((ads->filterflag & ADS_FILTER_NOMBA)==0) {
- /* for the special AnimData blocks only case, we only need to add
- * the block if it is valid... then other cases just get skipped (hence ok=0)
- */
- ANIMDATA_ADD_ANIMDATA(mb);
- dataOk=0;
- },
- dataOk= !(ads->filterflag & ADS_FILTER_NOMBA);,
- dataOk= !(ads->filterflag & ADS_FILTER_NOMBA);,
- dataOk= !(ads->filterflag & ADS_FILTER_NOMBA);)
- }
- break;
- case OB_ARMATURE: /* ------- Armature ---------- */
- {
- bArmature *arm= (bArmature *)ob->data;
- dataOk= 0;
- ANIMDATA_FILTER_CASES(arm,
- if ((ads->filterflag & ADS_FILTER_NOARM)==0) {
- /* for the special AnimData blocks only case, we only need to add
- * the block if it is valid... then other cases just get skipped (hence ok=0)
- */
- ANIMDATA_ADD_ANIMDATA(arm);
- dataOk=0;
- },
- dataOk= !(ads->filterflag & ADS_FILTER_NOARM);,
- dataOk= !(ads->filterflag & ADS_FILTER_NOARM);,
- dataOk= !(ads->filterflag & ADS_FILTER_NOARM);)
- }
- break;
- case OB_MESH: /* ------- Mesh ---------- */
- {
- Mesh *me= (Mesh *)ob->data;
- dataOk= 0;
- ANIMDATA_FILTER_CASES(me,
- if ((ads->filterflag & ADS_FILTER_NOMESH)==0) {
- /* for the special AnimData blocks only case, we only need to add
- * the block if it is valid... then other cases just get skipped (hence ok=0)
- */
- ANIMDATA_ADD_ANIMDATA(me);
- dataOk=0;
- },
- dataOk= !(ads->filterflag & ADS_FILTER_NOMESH);,
- dataOk= !(ads->filterflag & ADS_FILTER_NOMESH);,
- dataOk= !(ads->filterflag & ADS_FILTER_NOMESH);)
- }
- break;
- case OB_LATTICE: /* ------- Lattice ---------- */
- {
- Lattice *lt= (Lattice *)ob->data;
- dataOk= 0;
- ANIMDATA_FILTER_CASES(lt,
- if ((ads->filterflag & ADS_FILTER_NOLAT)==0) {
- /* for the special AnimData blocks only case, we only need to add
- * the block if it is valid... then other cases just get skipped (hence ok=0)
- */
- ANIMDATA_ADD_ANIMDATA(lt);
- dataOk=0;
- },
- dataOk= !(ads->filterflag & ADS_FILTER_NOLAT);,
- dataOk= !(ads->filterflag & ADS_FILTER_NOLAT);,
- dataOk= !(ads->filterflag & ADS_FILTER_NOLAT);)
- }
- break;
- default: /* --- other --- */
- dataOk= 0;
- break;
- }
-
- /* particles */
- partOk = 0;
- if (!(ads->filterflag & ADS_FILTER_NOPART) && ob->particlesystem.first) {
- ParticleSystem *psys = ob->particlesystem.first;
- for(; psys; psys=psys->next) {
- if (psys->part) {
- /* if particlesettings has relevant animation data, break */
- ANIMDATA_FILTER_CASES(psys->part,
- {
- /* for the special AnimData blocks only case, we only need to add
- * the block if it is valid... then other cases just get skipped (hence ok=0)
- */
- ANIMDATA_ADD_ANIMDATA(psys->part);
- partOk=0;
- },
- partOk= 1;,
- partOk= 1;,
- partOk= 1;)
- }
-
- if (partOk)
- break;
- }
- }
-
- /* check if all bad (i.e. nothing to show) */
- if (!actOk && !keyOk && !dataOk && !matOk && !partOk)
- continue;
+ /* check selection and object type filters */
+ if ( (ads->filterflag & ADS_FILTER_ONLYSEL) && !((base->flag & SELECT) /*|| (base == sce->basact)*/) ) {
+ /* only selected should be shown */
+ continue;
}
+ /* check if object belongs to the filtering group if option to filter
+ * objects by the grouped status is on
+ * - used to ease the process of doing multiple-character choreographies
+ */
+ if (ads->filterflag & ADS_FILTER_ONLYOBGROUP) {
+ if (object_in_group(ob, ads->filter_grp) == 0)
+ continue;
+ }
+
/* since we're still here, this object should be usable */
items += animdata_filter_dopesheet_ob(ac, anim_data, ads, base, filter_mode);
}