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authorJoshua Leung <aligorith@gmail.com>2011-06-10 16:51:07 +0400
committerJoshua Leung <aligorith@gmail.com>2011-06-10 16:51:07 +0400
commit44bce3b8765906d202211b9e2d3b5e2354ba66d6 (patch)
tree90201306c5242d0529a0aa9a7ec63155e1565eac /source/blender/editors/animation
parentf4b2e9b91d78b270f8741cec9b8770579d424f4a (diff)
Adding properties to Keying Sets via the Scene properties will now set
"entire array" property on by default, making it easier to add transforms to Keying Sets. This doesn't affect Keying Set paths added via Python or any other means.
Diffstat (limited to 'source/blender/editors/animation')
-rw-r--r--source/blender/editors/animation/keyingsets.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/animation/keyingsets.c b/source/blender/editors/animation/keyingsets.c
index 610022660bd..69e7c4eb73a 100644
--- a/source/blender/editors/animation/keyingsets.c
+++ b/source/blender/editors/animation/keyingsets.c
@@ -224,6 +224,7 @@ static int add_empty_ks_path_exec (bContext *C, wmOperator *op)
ksp->groupmode= KSP_GROUP_KSNAME; // XXX?
ksp->idtype= ID_OB;
+ ksp->flag= KSP_FLAG_WHOLE_ARRAY;
return OPERATOR_FINISHED;
}