diff options
author | Brecht Van Lommel <brecht@blender.org> | 2021-08-04 18:46:55 +0300 |
---|---|---|
committer | Brecht Van Lommel <brecht@blender.org> | 2021-08-04 20:18:34 +0300 |
commit | 8abf6efcf60fa7f609f38fda0e085d84a72b6dba (patch) | |
tree | 29a330737f179f0d632dc76ead0cbd5370fc26b0 /source/blender/editors/animation | |
parent | 10b9621079823048e73d4677413bc5e59f833dcf (diff) |
Cleanup: rename restrict to hide/visibility in Object, Collection, MaskLayer
This makes the internal naming consistent with the public API. And also gives
us a visibility_flag rather than restrictflag that can be extended with more
flags.
Diffstat (limited to 'source/blender/editors/animation')
-rw-r--r-- | source/blender/editors/animation/anim_filter.c | 4 | ||||
-rw-r--r-- | source/blender/editors/animation/anim_markers.c | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/animation/anim_filter.c b/source/blender/editors/animation/anim_filter.c index b2d387ea898..020518b5813 100644 --- a/source/blender/editors/animation/anim_filter.c +++ b/source/blender/editors/animation/anim_filter.c @@ -1892,7 +1892,7 @@ static size_t animdata_filter_gpencil(bAnimContext *ac, } /* outliner restrict-flag */ - if (ob->restrictflag & OB_RESTRICT_VIEWPORT) { + if (ob->visibility_flag & OB_HIDE_VIEWPORT) { continue; } } @@ -3098,7 +3098,7 @@ static bool animdata_filter_base_is_ok(bDopeSheet *ads, Base *base, int filter_m } /* outliner restrict-flag */ - if (ob->restrictflag & OB_RESTRICT_VIEWPORT) { + if (ob->visibility_flag & OB_HIDE_VIEWPORT) { return false; } } diff --git a/source/blender/editors/animation/anim_markers.c b/source/blender/editors/animation/anim_markers.c index cfcea950955..0de3f429bc7 100644 --- a/source/blender/editors/animation/anim_markers.c +++ b/source/blender/editors/animation/anim_markers.c @@ -445,7 +445,7 @@ static void draw_marker_name(const uchar *text_color, if (marker->camera) { Object *camera = marker->camera; name = camera->id.name + 2; - if (camera->restrictflag & OB_RESTRICT_RENDER) { + if (camera->visibility_flag & OB_HIDE_RENDER) { final_text_color[3] = 100; } } |