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authorMike Erwin <significant.bit@gmail.com>2017-04-07 02:15:26 +0300
committerMike Erwin <significant.bit@gmail.com>2017-04-07 02:15:26 +0300
commitf69678482c849d873b9686cd6068946205db7c2b (patch)
tree3ffd7dee52bac6d5706b5e6b64983290dd3ebed6 /source/blender/editors/animation
parent934dfc420088b4ce06bb050ade1ab6a4fa8e6d72 (diff)
OpenGL: refactor UI_draw_roundbox functions
Each function takes a bool (filled vs outline) and a color. We already had multiple ways of passing color in; these are still here. Special variant for anti-aliasing. - took GLenum out of interface - removed UI_RB_ALPHA flag (only one place really used it) - use exact vertex count - removed redundant state changes (BLEND, LINE_SMOOTH)
Diffstat (limited to 'source/blender/editors/animation')
-rw-r--r--source/blender/editors/animation/anim_channels_defines.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/animation/anim_channels_defines.c b/source/blender/editors/animation/anim_channels_defines.c
index c8ece34cb3c..17bca28cba7 100644
--- a/source/blender/editors/animation/anim_channels_defines.c
+++ b/source/blender/editors/animation/anim_channels_defines.c
@@ -123,7 +123,7 @@ static void acf_generic_root_backdrop(bAnimContext *ac, bAnimListElem *ale, floa
/* rounded corners on LHS only - top only when expanded, but bottom too when collapsed */
UI_draw_roundbox_corner_set((expanded) ? UI_CNR_TOP_LEFT : (UI_CNR_TOP_LEFT | UI_CNR_BOTTOM_LEFT));
- UI_draw_roundbox_gl_mode_3fvAlpha(GL_TRIANGLE_FAN, offset, yminc, v2d->cur.xmax + EXTRA_SCROLL_PAD, ymaxc, 8, color, 1.0f);
+ UI_draw_roundbox_3fvAlpha(true, offset, yminc, v2d->cur.xmax + EXTRA_SCROLL_PAD, ymaxc, 8, color, 1.0f);
}
@@ -439,7 +439,7 @@ static void acf_summary_backdrop(bAnimContext *ac, bAnimListElem *ale, float ymi
* - special hack: make the top a bit higher, since we are first...
*/
UI_draw_roundbox_corner_set(UI_CNR_TOP_LEFT | UI_CNR_BOTTOM_LEFT);
- UI_draw_roundbox_gl_mode_3fvAlpha(GL_TRIANGLE_FAN, 0, yminc - 2, v2d->cur.xmax + EXTRA_SCROLL_PAD, ymaxc, 8, color, 1.0f);
+ UI_draw_roundbox_3fvAlpha(true, 0, yminc - 2, v2d->cur.xmax + EXTRA_SCROLL_PAD, ymaxc, 8, color, 1.0f);
}
/* name for summary entries */
@@ -828,7 +828,7 @@ static void acf_group_backdrop(bAnimContext *ac, bAnimListElem *ale, float yminc
/* rounded corners on LHS only - top only when expanded, but bottom too when collapsed */
UI_draw_roundbox_corner_set(expanded ? UI_CNR_TOP_LEFT : (UI_CNR_TOP_LEFT | UI_CNR_BOTTOM_LEFT));
- UI_draw_roundbox_gl_mode_3fvAlpha(GL_TRIANGLE_FAN, offset, yminc, v2d->cur.xmax + EXTRA_SCROLL_PAD, ymaxc, 8, color, 1.0f);
+ UI_draw_roundbox_3fvAlpha(true, offset, yminc, v2d->cur.xmax + EXTRA_SCROLL_PAD, ymaxc, 8, color, 1.0f);
}
/* name for group entries */
@@ -1084,7 +1084,7 @@ static void acf_nla_controls_backdrop(bAnimContext *ac, bAnimListElem *ale, floa
/* rounded corners on LHS only - top only when expanded, but bottom too when collapsed */
UI_draw_roundbox_corner_set(expanded ? UI_CNR_TOP_LEFT : (UI_CNR_TOP_LEFT | UI_CNR_BOTTOM_LEFT));
- UI_draw_roundbox_gl_mode_3fvAlpha(GL_TRIANGLE_FAN, offset, yminc, v2d->cur.xmax + EXTRA_SCROLL_PAD, ymaxc, 5, color, 1.0f);
+ UI_draw_roundbox_3fvAlpha(true, offset, yminc, v2d->cur.xmax + EXTRA_SCROLL_PAD, ymaxc, 5, color, 1.0f);
}
/* name for nla controls expander entries */
@@ -3438,7 +3438,7 @@ static void acf_nlaaction_backdrop(bAnimContext *ac, bAnimListElem *ale, float y
/* draw slightly shifted up vertically to look like it has more separation from other channels,
* but we then need to slightly shorten it so that it doesn't look like it overlaps
*/
- UI_draw_roundbox_gl_mode(GL_TRIANGLE_FAN, offset, yminc + NLACHANNEL_SKIP, (float)v2d->cur.xmax, ymaxc + NLACHANNEL_SKIP - 1, 8, color);
+ UI_draw_roundbox_4fv(true, offset, yminc + NLACHANNEL_SKIP, (float)v2d->cur.xmax, ymaxc + NLACHANNEL_SKIP - 1, 8, color);
}
/* name for nla action entries */