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author | Harley Acheson <harley.acheson@gmail.com> | 2020-10-19 19:15:34 +0300 |
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committer | Harley Acheson <harley.acheson@gmail.com> | 2020-10-19 19:15:34 +0300 |
commit | c0a6bc19794c69843c38451c762e91bc10136e0f (patch) | |
tree | 24248b8d8e93f37925299cb535ec5cfbd8fefef2 /source/blender/editors/animation | |
parent | 84ef3b80de4915a24a9fd2fd214d0fa44e59b854 (diff) |
Spelling: Loose Versus Lose
Corrects incorrect usages of the word 'loose' when 'lose' was required.
Differential Revision: https://developer.blender.org/D9243
Reviewed by Campbell Barton
Diffstat (limited to 'source/blender/editors/animation')
-rw-r--r-- | source/blender/editors/animation/anim_motion_paths.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/animation/anim_motion_paths.c b/source/blender/editors/animation/anim_motion_paths.c index 2a37302872a..088ac9dbcba 100644 --- a/source/blender/editors/animation/anim_motion_paths.c +++ b/source/blender/editors/animation/anim_motion_paths.c @@ -402,7 +402,7 @@ void animviz_calc_motionpaths(Depsgraph *depsgraph, /* TODO: Create a copy of background depsgraph that only contain these entities, * and only evaluates them. * - * For until that is done we force dependency graph to not be active, so we don't loose unkeyed + * For until that is done we force dependency graph to not be active, so we don't lose unkeyed * changes during updating the motion path. * This still doesn't include unkeyed changes to the path itself, but allows to have updates in * an environment when auto-keying and pose paste is used. */ |