diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-07-08 14:19:10 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-07-08 14:19:10 +0300 |
commit | 73d2d75eeda3b15e1ca1a3136ad9818cd230dbbc (patch) | |
tree | 093ffa7e907c1896ac7f015dc634cd2fbc989af4 /source/blender/editors/animation | |
parent | 9fb912518425e52e7b13c35dd79770c2715c8dd6 (diff) |
Cleanup: rename 'ct' to 'len' for editors
Diffstat (limited to 'source/blender/editors/animation')
-rw-r--r-- | source/blender/editors/animation/keyframes_draw.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/editors/animation/keyframes_draw.c b/source/blender/editors/animation/keyframes_draw.c index e06c443e8f0..78ce24db503 100644 --- a/source/blender/editors/animation/keyframes_draw.c +++ b/source/blender/editors/animation/keyframes_draw.c @@ -585,20 +585,20 @@ static void draw_keylist(View2D *v2d, DLRBT_Tree *keys, DLRBT_Tree *blocks, floa copy_v4_v4(unsel_mhcol, unsel_color); unsel_mhcol[3] *= 0.8f; - unsigned int block_ct = 0; + uint block_len = 0; for (ActKeyBlock *ab = blocks->first; ab; ab = ab->next) { if (actkeyblock_is_valid(ab, keys)) { - block_ct++; + block_len++; } } - if (block_ct > 0) { + if (block_len > 0) { Gwn_VertFormat *format = immVertexFormat(); uint pos_id = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); uint color_id = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 4, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR); - immBegin(GWN_PRIM_TRIS, 6 * block_ct); + immBegin(GWN_PRIM_TRIS, 6 * block_len); for (ActKeyBlock *ab = blocks->first; ab; ab = ab->next) { if (actkeyblock_is_valid(ab, keys)) { if (ab->flag & ACTKEYBLOCK_FLAG_MOVING_HOLD) { @@ -622,16 +622,16 @@ static void draw_keylist(View2D *v2d, DLRBT_Tree *keys, DLRBT_Tree *blocks, floa if (keys) { /* count keys */ - unsigned int key_ct = 0; + uint key_len = 0; for (ActKeyColumn *ak = keys->first; ak; ak = ak->next) { /* optimization: if keyframe doesn't appear within 5 units (screenspace) in visible area, don't draw * - this might give some improvements, since we current have to flip between view/region matrices */ if (IN_RANGE_INCL(ak->cfra, v2d->cur.xmin, v2d->cur.xmax)) - key_ct++; + key_len++; } - if (key_ct > 0) { + if (key_len > 0) { /* draw keys */ Gwn_VertFormat *format = immVertexFormat(); uint pos_id = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); @@ -640,7 +640,7 @@ static void draw_keylist(View2D *v2d, DLRBT_Tree *keys, DLRBT_Tree *blocks, floa uint outline_color_id = GWN_vertformat_attr_add(format, "outlineColor", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT); immBindBuiltinProgram(GPU_SHADER_KEYFRAME_DIAMOND); GPU_enable_program_point_size(); - immBegin(GWN_PRIM_POINTS, key_ct); + immBegin(GWN_PRIM_POINTS, key_len); for (ActKeyColumn *ak = keys->first; ak; ak = ak->next) { if (IN_RANGE_INCL(ak->cfra, v2d->cur.xmin, v2d->cur.xmax)) { |