diff options
author | Germano Cavalcante <mano-wii> | 2022-03-11 00:33:04 +0300 |
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committer | Germano Cavalcante <germano.costa@ig.com.br> | 2022-03-11 00:47:38 +0300 |
commit | e3de755ae31503284277681b52947c02aef5d411 (patch) | |
tree | 481eb60ba38e1a2fe3522501e162cb599c5468f6 /source/blender/editors/animation | |
parent | edcb2ad7b3a07f9cd09243cc5fbf5e563e853964 (diff) |
Transform/UI: individualize the option to use snap per editor type
`3DView`'s `use_snap` option has little or nothing to do with using
snapping in `UV`, `Nodes` or `Sequencer`.
So there are no real advantages to keeping these options in sync.
Therefore, individualize the option to use snap for each "spacetype".
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D13310
Diffstat (limited to 'source/blender/editors/animation')
-rw-r--r-- | source/blender/editors/animation/anim_ops.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/animation/anim_ops.c b/source/blender/editors/animation/anim_ops.c index 1e8f46fd490..5b0c5eac11b 100644 --- a/source/blender/editors/animation/anim_ops.c +++ b/source/blender/editors/animation/anim_ops.c @@ -233,7 +233,7 @@ static bool use_sequencer_snapping(bContext *C) Scene *scene = CTX_data_scene(C); short snap_flag = SEQ_tool_settings_snap_flag_get(scene); - return (scene->toolsettings->snap_flag & SCE_SNAP_SEQ) && + return (scene->toolsettings->snap_flag_seq & SCE_SNAP) && (snap_flag & SEQ_SNAP_CURRENT_FRAME_TO_STRIPS); } |