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authorJoshua Leung <aligorith@gmail.com>2009-07-09 17:14:51 +0400
committerJoshua Leung <aligorith@gmail.com>2009-07-09 17:14:51 +0400
commitc1f3b86f861028c9f1b6e8eedc5d4c07b77205a7 (patch)
treefe2c72072a8d198323daf63b3605449dd4f4d763 /source/blender/editors/animation
parentf9749ea2e778165cf6e92cc263f5be3a802247fa (diff)
NLA SoC: Cleanup of Keyframe Drawing code for DopeSheet
* Removed the glaMapping stuff in favour of remapping the keyframes manually. The old code was causing some mess, and not really working well for the DopeSheet with various mappings being used. * Fixed NLA-mapped selection in DopeSheet. Clicking on individual keyframes should now work ok. More testing required though. * Keyframes in DopeSheet are now drawn fully using OpenGL (instead of icons). They look less tactile now, but this may be compensated with in terms of speed? Previously I disabled this type of drawing due to issues with some cards. Enabled again for now, but mainly because I couldn't get the icons to line up nicely in screenspace... * Borderselect in DopeSheet. I've had a look at issues with it selecting the wrong channel's keyframes. The issues don't seem to be solved yet though... will look again tomorrow.
Diffstat (limited to 'source/blender/editors/animation')
-rw-r--r--source/blender/editors/animation/keyframes_draw.c288
1 files changed, 121 insertions, 167 deletions
diff --git a/source/blender/editors/animation/keyframes_draw.c b/source/blender/editors/animation/keyframes_draw.c
index 56b1c63db74..f122e045776 100644
--- a/source/blender/editors/animation/keyframes_draw.c
+++ b/source/blender/editors/animation/keyframes_draw.c
@@ -51,7 +51,6 @@
#include "DNA_armature_types.h"
#include "DNA_camera_types.h"
#include "DNA_curve_types.h"
-#include "DNA_ipo_types.h"
#include "DNA_object_types.h"
#include "DNA_screen_types.h"
#include "DNA_scene_types.h"
@@ -64,6 +63,7 @@
#include "DNA_gpencil_types.h"
#include "DNA_windowmanager_types.h"
#include "DNA_world_types.h"
+#include "DNA_view2d_types.h"
#include "BKE_action.h"
#include "BKE_depsgraph.h"
@@ -234,45 +234,82 @@ static ActKeyColumn *cfra_find_actkeycolumn (ListBase *keys, float cframe)
return NULL;
}
-#if 0 // disabled, as some intel cards have problems with this
-/* Draw a simple diamond shape with a filled in center (in screen space) */
-static void draw_key_but(int x, int y, short w, short h, int sel)
+/* coordinates for diamond shape */
+static const float _unit_diamond_shape[4][2] = {
+ {0.0f, 1.0f}, /* top vert */
+ {1.0f, 0.0f}, /* mid-right */
+ {0.0f, -1.0f}, /* bottom vert */
+ {-1.0f, 0.0f} /* mid-left */
+};
+
+/* draw a simple diamond shape with OpenGL */
+static void draw_keyframe_shape (float x, float y, float xscale, float hsize, short sel)
{
- int xmin= x, ymin= y;
- int xmax= x+w-1, ymax= y+h-1;
- int xc= (xmin+xmax)/2, yc= (ymin+ymax)/2;
+ static GLuint displist1=0;
+ static GLuint displist2=0;
- /* interior - hardcoded colors (for selected and unselected only) */
- if (sel) glColor3ub(0xF1, 0xCA, 0x13);
- else glColor3ub(0xE9, 0xE9, 0xE9);
+ /* initialise 2 display lists for diamond shape - one empty, one filled */
+ if (displist1 == 0) {
+ displist1= glGenLists(1);
+ glNewList(displist1, GL_COMPILE);
+
+ glBegin(GL_LINE_LOOP);
+ glVertex2fv(_unit_diamond_shape[0]);
+ glVertex2fv(_unit_diamond_shape[1]);
+ glVertex2fv(_unit_diamond_shape[2]);
+ glVertex2fv(_unit_diamond_shape[3]);
+ glEnd();
+ glEndList();
+ }
+ if (displist2 == 0) {
+ displist2= glGenLists(1);
+ glNewList(displist2, GL_COMPILE);
+
+ glBegin(GL_QUADS);
+ glVertex2fv(_unit_diamond_shape[0]);
+ glVertex2fv(_unit_diamond_shape[1]);
+ glVertex2fv(_unit_diamond_shape[2]);
+ glVertex2fv(_unit_diamond_shape[3]);
+ glEnd();
+ glEndList();
+ }
+
+ /* adjust view transform before starting */
+ glTranslatef(x, y, 0.0f);
+ glScalef(1.0f/xscale*hsize, hsize, 1.0f);
+
+ /* anti-aliased lines for more consistent appearance */
+ glEnable(GL_LINE_SMOOTH);
- glBegin(GL_QUADS);
- glVertex2i(xc, ymin);
- glVertex2i(xmax, yc);
- glVertex2i(xc, ymax);
- glVertex2i(xmin, yc);
- glEnd();
+ /* draw! ---------------------------- */
+ /* interior - hardcoded colors (for selected and unselected only) */
+ if (sel) UI_ThemeColorShade(TH_STRIP_SELECT, 50);//glColor3ub(0xF1, 0xCA, 0x13);
+ else glColor3ub(0xE9, 0xE9, 0xE9);
+ glCallList(displist2);
- /* outline */
+ /* exterior - black frame */
glColor3ub(0, 0, 0);
+ glCallList(displist1);
+
+ glDisable(GL_LINE_SMOOTH);
- glBegin(GL_LINE_LOOP);
- glVertex2i(xc, ymin);
- glVertex2i(xmax, yc);
- glVertex2i(xc, ymax);
- glVertex2i(xmin, yc);
- glEnd();
+ /* restore view transform */
+ glScalef(xscale/hsize, 1.0f/hsize, 1.0);
+ glTranslatef(-x, -y, 0.0f);
}
-#endif
-static void draw_keylist(gla2DDrawInfo *di, ListBase *keys, ListBase *blocks, float ypos)
+static void draw_keylist(View2D *v2d, ListBase *keys, ListBase *blocks, float ypos)
{
ActKeyColumn *ak;
ActKeyBlock *ab;
+ float xscale;
glEnable(GL_BLEND);
+ /* get View2D scaling factor */
+ UI_view2d_getscale(v2d, &xscale, NULL);
+
/* draw keyblocks */
if (blocks) {
for (ab= blocks->first; ab; ab= ab->next) {
@@ -292,18 +329,13 @@ static void draw_keylist(gla2DDrawInfo *di, ListBase *keys, ListBase *blocks, fl
totCurves = (startCurves>endCurves)? endCurves: startCurves;
if (ab->totcurve >= totCurves) {
- int sc_xa, sc_xb, sc_ya, sc_yb;
-
- /* get co-ordinates of block */
- gla2DDrawTranslatePt(di, ab->start, ypos, &sc_xa, &sc_ya);
- gla2DDrawTranslatePt(di, ab->end, ypos, &sc_xb, &sc_yb);
-
/* draw block */
if (ab->sel)
UI_ThemeColor4(TH_STRIP_SELECT);
else
UI_ThemeColor4(TH_STRIP);
- glRectf((float)sc_xa, (float)sc_ya-3, (float)sc_xb, (float)sc_yb+5);
+
+ glRectf(ab->start, ypos-5, ab->end, ypos+5);
}
}
}
@@ -311,18 +343,28 @@ static void draw_keylist(gla2DDrawInfo *di, ListBase *keys, ListBase *blocks, fl
/* draw keys */
if (keys) {
for (ak= keys->first; ak; ak= ak->next) {
- int sc_x, sc_y;
+ /* draw using OpenGL - uglier but faster */
+ // NOTE: a previous version of this didn't work nice for some intel cards
+ draw_keyframe_shape(ak->cfra, ypos, xscale, 5.0f, (ak->sel & SELECT));
+
+#if 0 // OLD CODE
+ //int sc_x, sc_y;
/* get co-ordinate to draw at */
- gla2DDrawTranslatePt(di, ak->cfra, ypos, &sc_x, &sc_y);
+ //gla2DDrawTranslatePt(di, ak->cfra, ypos, &sc_x, &sc_y);
/* draw using icons - old way which is slower but more proven */
- if (ak->sel & SELECT) UI_icon_draw_aspect((float)sc_x-7, (float)sc_y-6, ICON_SPACE2, 1.0f);
- else UI_icon_draw_aspect((float)sc_x-7, (float)sc_y-6, ICON_SPACE3, 1.0f);
+ //if (ak->sel & SELECT) UI_icon_draw_aspect((float)sc_x-7, (float)sc_y-6, ICON_SPACE2, 1.0f);
+ //else UI_icon_draw_aspect((float)sc_x-7, (float)sc_y-6, ICON_SPACE3, 1.0f);
+#endif // OLD CODE
+#if 0 // NEW NON-WORKING CODE
+ /* draw icon */
+ // FIXME: this draws slightly wrong, as we need to apply some offset for icon, but that depends on scaling
+ // so for now disabled
+ //int icon = (ak->sel & SELECT) ? ICON_SPACE2 : ICON_SPACE3;
+ //UI_icon_draw_aspect(ak->cfra, ypos-6, icon, 1.0f);
+#endif // NEW NON-WORKING CODE
- /* draw using OpenGL - slightly uglier but faster */
- // NOTE: disabled for now, as some intel cards seem to have problems with this
- //draw_key_but(sc_x-5, sc_y-4, 11, 11, (ak->sel & SELECT));
}
}
@@ -331,81 +373,80 @@ static void draw_keylist(gla2DDrawInfo *di, ListBase *keys, ListBase *blocks, fl
/* *************************** Channel Drawing Funcs *************************** */
-void draw_scene_channel(gla2DDrawInfo *di, ActKeysInc *aki, Scene *sce, float ypos)
+void draw_scene_channel(View2D *v2d, bDopeSheet *ads, Scene *sce, float ypos)
{
ListBase keys = {0, 0};
ListBase blocks = {0, 0};
- scene_to_keylist(sce, &keys, &blocks, aki);
- draw_keylist(di, &keys, &blocks, ypos);
+ scene_to_keylist(ads, sce, &keys, &blocks);
+ draw_keylist(v2d, &keys, &blocks, ypos);
BLI_freelistN(&keys);
BLI_freelistN(&blocks);
}
-void draw_object_channel(gla2DDrawInfo *di, ActKeysInc *aki, Object *ob, float ypos)
+void draw_object_channel(View2D *v2d, bDopeSheet *ads, Object *ob, float ypos)
{
ListBase keys = {0, 0};
ListBase blocks = {0, 0};
- ob_to_keylist(ob, &keys, &blocks, aki);
- draw_keylist(di, &keys, &blocks, ypos);
+ ob_to_keylist(ads, ob, &keys, &blocks);
+ draw_keylist(v2d, &keys, &blocks, ypos);
BLI_freelistN(&keys);
BLI_freelistN(&blocks);
}
-void draw_fcurve_channel(gla2DDrawInfo *di, ActKeysInc *aki, FCurve *fcu, float ypos)
+void draw_fcurve_channel(View2D *v2d, AnimData *adt, FCurve *fcu, float ypos)
{
ListBase keys = {0, 0};
ListBase blocks = {0, 0};
- fcurve_to_keylist(fcu, &keys, &blocks, aki);
- draw_keylist(di, &keys, &blocks, ypos);
+ fcurve_to_keylist(adt, fcu, &keys, &blocks);
+ draw_keylist(v2d, &keys, &blocks, ypos);
BLI_freelistN(&keys);
BLI_freelistN(&blocks);
}
-void draw_agroup_channel(gla2DDrawInfo *di, ActKeysInc *aki, bActionGroup *agrp, float ypos)
+void draw_agroup_channel(View2D *v2d, AnimData *adt, bActionGroup *agrp, float ypos)
{
ListBase keys = {0, 0};
ListBase blocks = {0, 0};
- agroup_to_keylist(agrp, &keys, &blocks, aki);
- draw_keylist(di, &keys, &blocks, ypos);
+ agroup_to_keylist(adt, agrp, &keys, &blocks);
+ draw_keylist(v2d, &keys, &blocks, ypos);
BLI_freelistN(&keys);
BLI_freelistN(&blocks);
}
-void draw_action_channel(gla2DDrawInfo *di, ActKeysInc *aki, bAction *act, float ypos)
+void draw_action_channel(View2D *v2d, AnimData *adt, bAction *act, float ypos)
{
ListBase keys = {0, 0};
ListBase blocks = {0, 0};
- action_to_keylist(act, &keys, &blocks, aki);
- draw_keylist(di, &keys, &blocks, ypos);
+ action_to_keylist(adt, act, &keys, &blocks);
+ draw_keylist(v2d, &keys, &blocks, ypos);
BLI_freelistN(&keys);
BLI_freelistN(&blocks);
}
-void draw_gpl_channel(gla2DDrawInfo *di, ActKeysInc *aki, bGPDlayer *gpl, float ypos)
+void draw_gpl_channel(View2D *v2d, bDopeSheet *ads, bGPDlayer *gpl, float ypos)
{
ListBase keys = {0, 0};
- gpl_to_keylist(gpl, &keys, NULL, aki);
- draw_keylist(di, &keys, NULL, ypos);
+ gpl_to_keylist(ads, gpl, &keys, NULL);
+ draw_keylist(v2d, &keys, NULL, ypos);
BLI_freelistN(&keys);
}
/* *************************** Keyframe List Conversions *************************** */
-void scene_to_keylist(Scene *sce, ListBase *keys, ListBase *blocks, ActKeysInc *aki)
+void scene_to_keylist(bDopeSheet *ads, Scene *sce, ListBase *keys, ListBase *blocks)
{
if (sce) {
- bDopeSheet *ads= (aki)? (aki->ads) : NULL;
AnimData *adt;
int filterflag;
@@ -421,7 +462,7 @@ void scene_to_keylist(Scene *sce, ListBase *keys, ListBase *blocks, ActKeysInc *
// TODO: when we adapt NLA system, this needs to be the NLA-scaled version
if (adt->action)
- action_to_keylist(adt->action, keys, blocks, aki);
+ action_to_keylist(adt, adt->action, keys, blocks);
}
/* world animdata */
@@ -430,17 +471,16 @@ void scene_to_keylist(Scene *sce, ListBase *keys, ListBase *blocks, ActKeysInc *
// TODO: when we adapt NLA system, this needs to be the NLA-scaled version
if (adt->action)
- action_to_keylist(adt->action, keys, blocks, aki);
+ action_to_keylist(adt, adt->action, keys, blocks);
}
}
}
-void ob_to_keylist(Object *ob, ListBase *keys, ListBase *blocks, ActKeysInc *aki)
+void ob_to_keylist(bDopeSheet *ads, Object *ob, ListBase *keys, ListBase *blocks)
{
Key *key= ob_get_key(ob);
if (ob) {
- bDopeSheet *ads= (aki)? (aki->ads) : NULL;
int filterflag;
/* get filterflag */
@@ -451,79 +491,18 @@ void ob_to_keylist(Object *ob, ListBase *keys, ListBase *blocks, ActKeysInc *aki
/* Add action keyframes */
if (ob->adt && ob->adt->action)
- action_nlascaled_to_keylist(ob->adt, ob->adt->action, keys, blocks, aki);
+ action_to_keylist(ob->adt, ob->adt->action, keys, blocks);
/* Add shapekey keyframes (only if dopesheet allows, if it is available) */
- // TODO: when we adapt NLA system, this needs to be the NLA-scaled version
if ((key && key->adt && key->adt->action) && !(filterflag & ADS_FILTER_NOSHAPEKEYS))
- action_to_keylist(key->adt->action, keys, blocks, aki);
+ action_to_keylist(key->adt, key->adt->action, keys, blocks);
-#if 0 // XXX old animation system
- /* Add material keyframes (only if dopesheet allows, if it is available) */
- if ((ob->totcol) && !(filterflag & ADS_FILTER_NOMAT)) {
- short a;
-
- for (a=0; a<ob->totcol; a++) {
- Material *ma= give_current_material(ob, a);
-
- if (ELEM(NULL, ma, ma->ipo) == 0)
- ipo_to_keylist(ma->ipo, keys, blocks, aki);
- }
- }
-
- /* Add object data keyframes */
- switch (ob->type) {
- case OB_CAMERA: /* ------- Camera ------------ */
- {
- Camera *ca= (Camera *)ob->data;
- if ((ca->ipo) && !(filterflag & ADS_FILTER_NOCAM))
- ipo_to_keylist(ca->ipo, keys, blocks, aki);
- }
- break;
- case OB_LAMP: /* ---------- Lamp ----------- */
- {
- Lamp *la= (Lamp *)ob->data;
- if ((la->ipo) && !(filterflag & ADS_FILTER_NOLAM))
- ipo_to_keylist(la->ipo, keys, blocks, aki);
- }
- break;
- case OB_CURVE: /* ------- Curve ---------- */
- {
- Curve *cu= (Curve *)ob->data;
- if ((cu->ipo) && !(filterflag & ADS_FILTER_NOCUR))
- ipo_to_keylist(cu->ipo, keys, blocks, aki);
- }
- break;
- }
-#endif // XXX old animation system
+ // TODO: restore materials, and object data, etc.
}
}
-static short bezt_in_aki_range (ActKeysInc *aki, BezTriple *bezt)
-{
- /* when aki == NULL, we don't care about range */
- if (aki == NULL)
- return 1;
-
- /* if start and end are both 0, then don't care about range */
- if (IS_EQ(aki->start, 0) && IS_EQ(aki->end, 0))
- return 1;
-
- /* if nla-scaling is in effect, apply appropriate scaling adjustments */
-#if 0 // XXX this was from some buggy code... do not port for now
- if (aki->ob) {
- float frame= get_action_frame_inv(aki->ob, bezt->vec[1][0]);
- return IN_RANGE(frame, aki->start, aki->end);
- }
- else {
- /* check if in range */
- return IN_RANGE(bezt->vec[1][0], aki->start, aki->end);
- }
-#endif // XXX this was from some buggy code... do not port for now
- return 1;
-}
-void fcurve_to_keylist(FCurve *fcu, ListBase *keys, ListBase *blocks, ActKeysInc *aki)
+void fcurve_to_keylist(AnimData *adt, FCurve *fcu, ListBase *keys, ListBase *blocks)
{
BezTriple *bezt;
ActKeyColumn *ak, *ak2;
@@ -531,15 +510,17 @@ void fcurve_to_keylist(FCurve *fcu, ListBase *keys, ListBase *blocks, ActKeysInc
int v;
if (fcu && fcu->totvert && fcu->bezt) {
+ /* apply NLA-mapping (if applicable) */
+ if (adt)
+ ANIM_nla_mapping_apply_fcurve(adt, fcu, 0, 1);
+
/* loop through beztriples, making ActKeys and ActKeyBlocks */
bezt= fcu->bezt;
for (v=0; v < fcu->totvert; v++, bezt++) {
/* only if keyframe is in range (optimisation) */
- if (bezt_in_aki_range(aki, bezt)) {
- add_bezt_to_keycolumnslist(keys, bezt);
- if (blocks) add_bezt_to_keyblockslist(blocks, fcu, v);
- }
+ add_bezt_to_keycolumnslist(keys, bezt);
+ if (blocks) add_bezt_to_keyblockslist(blocks, fcu, v);
}
/* update the number of curves that elements have appeared in */
@@ -575,65 +556,38 @@ void fcurve_to_keylist(FCurve *fcu, ListBase *keys, ListBase *blocks, ActKeysInc
}
}
}
+
+ /* unapply NLA-mapping if applicable */
+ ANIM_nla_mapping_apply_fcurve(adt, fcu, 1, 1);
}
}
-void agroup_to_keylist(bActionGroup *agrp, ListBase *keys, ListBase *blocks, ActKeysInc *aki)
+void agroup_to_keylist(AnimData *adt, bActionGroup *agrp, ListBase *keys, ListBase *blocks)
{
FCurve *fcu;
if (agrp) {
/* loop through F-Curves */
for (fcu= agrp->channels.first; fcu && fcu->grp==agrp; fcu= fcu->next) {
- fcurve_to_keylist(fcu, keys, blocks, aki);
+ fcurve_to_keylist(adt, fcu, keys, blocks);
}
}
}
-void action_to_keylist(bAction *act, ListBase *keys, ListBase *blocks, ActKeysInc *aki)
+void action_to_keylist(AnimData *adt, bAction *act, ListBase *keys, ListBase *blocks)
{
FCurve *fcu;
if (act) {
/* loop through F-Curves */
for (fcu= act->curves.first; fcu; fcu= fcu->next) {
- fcurve_to_keylist(fcu, keys, blocks, aki);
+ fcurve_to_keylist(adt, fcu, keys, blocks);
}
}
}
-void action_nlascaled_to_keylist(AnimData *adt, bAction *act, ListBase *keys, ListBase *blocks, ActKeysInc *aki)
-{
- FCurve *fcu;
- AnimData *oldadt= NULL;
-
- /* although apply and clearing NLA-mapping pre-post creating keylist does impact on performance,
- * the effects should be fairly minimal, as we're already going through the keyframes multiple times
- * already for blocks too...
- */
- if (act) {
- /* if 'aki' is provided, store it's current ob to restore later as it might not be the same */
- if (aki) {
- oldadt= aki->adt;
- aki->adt= adt;
- }
-
- /* loop through F-Curves
- * - scaling correction only does times for center-points, so should be faster
- */
- for (fcu= act->curves.first; fcu; fcu= fcu->next) {
- ANIM_nla_mapping_apply_fcurve(adt, fcu, 0, 1);
- fcurve_to_keylist(fcu, keys, blocks, aki);
- ANIM_nla_mapping_apply_fcurve(adt, fcu, 1, 1);
- }
-
- /* if 'aki' is provided, restore ob */
- if (aki)
- aki->adt= oldadt;
- }
-}
-void gpl_to_keylist(bGPDlayer *gpl, ListBase *keys, ListBase *blocks, ActKeysInc *aki)
+void gpl_to_keylist(bDopeSheet *ads, bGPDlayer *gpl, ListBase *keys, ListBase *blocks)
{
bGPDframe *gpf;
ActKeyColumn *ak;