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authorBastien Montagne <montagne29@wanadoo.fr>2014-07-29 17:02:28 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2014-07-29 17:02:28 +0400
commit976526559d2690dfeda19acc6b82c6767f21d2eb (patch)
tree1650d1d023b4ee7952d69ee496b9f5cb9c6a0350 /source/blender/editors/animation
parente0fd1bf4329f41e24ada5b880dd3e98a1dffb17d (diff)
Fix T41228: Selection of bones bug.
Turns out to be mostly some cleanup in Pose select code, got rid of magic numbers (now understand usual SEL_xxx enums) in ED_pose_deselectall(), which was renamed to ED_pose_de_selectall, and have a new bool parameter to ignore visibility status in its process (was the root of the reported issue). Also factorized slightly "(de)select all" code. Yet this area could use much more cleanup probably...
Diffstat (limited to 'source/blender/editors/animation')
-rw-r--r--source/blender/editors/animation/anim_channels_edit.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/animation/anim_channels_edit.c b/source/blender/editors/animation/anim_channels_edit.c
index f578a57c707..97078043dc9 100644
--- a/source/blender/editors/animation/anim_channels_edit.c
+++ b/source/blender/editors/animation/anim_channels_edit.c
@@ -2802,7 +2802,7 @@ static int mouse_anim_channels(bContext *C, bAnimContext *ac, int channel_index,
/* deselect all other channels */
ANIM_deselect_anim_channels(ac, ac->data, ac->datatype, false, ACHANNEL_SETFLAG_CLEAR);
- if (pchan) ED_pose_deselectall(ob, 0);
+ if (pchan) ED_pose_de_selectall(ob, SEL_DESELECT, false);
/* only select channels in group and group itself */
for (fcu = agrp->channels.first; fcu && fcu->grp == agrp; fcu = fcu->next)
@@ -2812,7 +2812,7 @@ static int mouse_anim_channels(bContext *C, bAnimContext *ac, int channel_index,
else {
/* select group by itself */
ANIM_deselect_anim_channels(ac, ac->data, ac->datatype, false, ACHANNEL_SETFLAG_CLEAR);
- if (pchan) ED_pose_deselectall(ob, 0);
+ if (pchan) ED_pose_de_selectall(ob, SEL_DESELECT, false);
agrp->flag |= AGRP_SELECTED;
}