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authorJoshua Leung <aligorith@gmail.com>2011-08-07 16:27:20 +0400
committerJoshua Leung <aligorith@gmail.com>2011-08-07 16:27:20 +0400
commit022e815fbd6d81f9b1baa177cce1abf2f42bcb21 (patch)
tree5c8b9b947ef50d4b0f398cf6a53b81a04e4f83c9 /source/blender/editors/animation
parent2d884fc035d403d43c7a18e3e61cd56ccdfbec2b (diff)
Sound clip NLA Strips for Nexyon
These are basically just for specifying when a speaker should fire off it's soundclip, and as such, many NLA operations are irrelevant for it. They can only be specified on object-level for speaker objects. I've still got some UI tweaks I'll need to work on in order for these to be able to be added even when the speaker doesn't have any NLA tracks yet. (EDIT: while typing this, I had an idea for how to do this, but that'll be for next commit). In the mean time, you'll need to add a single keyframe for the object, snowflake that action and delete the NLA strip before you can start editing.
Diffstat (limited to 'source/blender/editors/animation')
-rw-r--r--source/blender/editors/animation/anim_filter.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/animation/anim_filter.c b/source/blender/editors/animation/anim_filter.c
index 4927b0f097a..b4d1253c764 100644
--- a/source/blender/editors/animation/anim_filter.c
+++ b/source/blender/editors/animation/anim_filter.c
@@ -397,6 +397,7 @@ short ANIM_animdata_get_context (const bContext *C, bAnimContext *ac)
* 2A) nla tracks: include animdata block's data as there are NLA tracks+strips there
* 2B) actions to convert to nla: include animdata block's data as there is an action that can be
* converted to a new NLA strip, and the filtering options allow this
+ * 2C) allow non-animated datablocks to be included so that datablocks can be added
* 3) drivers: include drivers from animdata block (for Drivers mode in Graph Editor)
* 4) normal keyframes: only when there is an active action
*/
@@ -1625,7 +1626,7 @@ static size_t animdata_filter_ds_obdata (bAnimContext *ac, ListBase *anim_data,
case OB_SPEAKER: /* ---------- Speaker ----------- */
{
Speaker *spk= (Speaker *)ob->data;
-
+
type= ANIMTYPE_DSSPK;
expanded= FILTER_SPK_OBJD(spk);
}