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authorJoshua Leung <aligorith@gmail.com>2009-04-10 07:34:20 +0400
committerJoshua Leung <aligorith@gmail.com>2009-04-10 07:34:20 +0400
commit487561882dfd14dfcd7af16132e65ef854d9636d (patch)
tree966a5a7ed54e0082333009adc085488fc12e9c4a /source/blender/editors/animation
parent92e17f1fa934aa1bd3fcec2cd929d3a1a5bdbbd3 (diff)
Animation Editors - Part 1 of Code Cleanups
* Fixed a few typos in the code * Switched the meaning of the Ctrl and Alt modifiers when selecting keyframes. - Ctrl is now select all keyframes on one side of time cursor - Alt is now select all keyframes at same time as a particular keyframe. TODO: While testing these changes, I've found that this column-select is not working yet as the tolerances are too low. This will be rectified soon.
Diffstat (limited to 'source/blender/editors/animation')
-rw-r--r--source/blender/editors/animation/keyframing.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/animation/keyframing.c b/source/blender/editors/animation/keyframing.c
index 5cee5b6249c..f6d23af932a 100644
--- a/source/blender/editors/animation/keyframing.c
+++ b/source/blender/editors/animation/keyframing.c
@@ -2513,7 +2513,7 @@ void ANIM_OT_delete_keyframe_button (wmOperatorType *ot)
/* --------------- API/Per-Datablock Handling ------------------- */
-/* Checks whether an IPO-block has a keyframe for a given frame
+/* Checks whether an Action has a keyframe for a given frame
* Since we're only concerned whether a keyframe exists, we can simply loop until a match is found...
*/
short action_frame_has_keyframe (bAction *act, float frame, short filter)