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authorClément Foucault <foucault.clem@gmail.com>2019-12-02 03:40:58 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-12-02 15:15:52 +0300
commit9516921c05bd9fee5c94942eb8e38f47ba7e4351 (patch)
treeda007fc17bc6a02f849dae2e8f76f5ab304fe4dc /source/blender/editors/armature/armature_add.c
parent1f6c3699a836d485ed37f443cd0fcd19e978dbb6 (diff)
Overlay Engine: Refactor & Cleanup
This is the unification of all overlays into one overlay engine as described in T65347. I went over all the code making it more future proof with less hacks and removing old / not relevent parts. Goals / Acheivements: - Remove internal shader usage (only drw shaders) - Remove viewportSize and viewportSizeInv and put them in gloabl ubo - Fixed some drawing issues: Missing probe option and Missing Alt+B clipping of some shader - Remove old (legacy) shaders dependancy (not using view UBO). - Less shader variation (less compilation time at first load and less patching needed for vulkan) - removed some geom shaders when I could - Remove static e_data (except shaders storage where it is OK) - Clear the way to fix some anoying limitations (dithered transparency, background image compositing etc...) - Wireframe drawing now uses the same batching capabilities as workbench & eevee (indirect drawing). - Reduced complexity, removed ~3000 Lines of code in draw (also removed a lot of unused shader in GPU). - Post AA to avoid complexity and cost of MSAA. Remaining issues: - ~~Armature edits, overlay toggles, (... others?) are not refreshing viewport after AA is complete~~ - FXAA is not the best for wires, maybe investigate SMAA - Maybe do something more temporally stable for AA. - ~~Paint overlays are not working with AA.~~ - ~~infront objects are difficult to select.~~ - ~~the infront wires sometimes goes through they solid counterpart (missing clear maybe?) (toggle overlays on-off when using infront+wireframe overlay in solid shading)~~ Note: I made some decision to change slightly the appearance of some objects to simplify their drawing. Namely the empty arrows end (which is now hollow/wire) and distance points of the cameras/spots being done by lines. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6296
Diffstat (limited to 'source/blender/editors/armature/armature_add.c')
-rw-r--r--source/blender/editors/armature/armature_add.c8
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/editors/armature/armature_add.c b/source/blender/editors/armature/armature_add.c
index 8a53883492e..7a14de2b240 100644
--- a/source/blender/editors/armature/armature_add.c
+++ b/source/blender/editors/armature/armature_add.c
@@ -51,6 +51,8 @@
#include "ED_screen.h"
#include "ED_view3d.h"
+#include "DEG_depsgraph.h"
+
#include "armature_intern.h"
/* *************** Adding stuff in editmode *************** */
@@ -214,6 +216,7 @@ static int armature_click_extrude_exec(bContext *C, wmOperator *UNUSED(op))
ED_armature_edit_sync_selection(arm->edbo);
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, obedit);
+ DEG_id_tag_update(&obedit->id, ID_RECALC_SELECT);
return OPERATOR_FINISHED;
}
@@ -609,6 +612,7 @@ static int armature_duplicate_selected_exec(bContext *C, wmOperator *op)
ED_armature_edit_validate_active(arm);
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, ob);
+ DEG_id_tag_update(&ob->id, ID_RECALC_SELECT);
}
MEM_freeN(objects);
@@ -838,6 +842,7 @@ static int armature_symmetrize_exec(bContext *C, wmOperator *op)
ED_armature_edit_validate_active(arm);
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, obedit);
+ DEG_id_tag_update(&obedit->id, ID_RECALC_SELECT);
}
MEM_freeN(objects);
@@ -1053,6 +1058,7 @@ static int armature_extrude_exec(bContext *C, wmOperator *op)
ED_armature_edit_sync_selection(arm->edbo);
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, ob);
+ DEG_id_tag_update(&ob->id, ID_RECALC_SELECT);
}
MEM_freeN(objects);
@@ -1126,6 +1132,7 @@ static int armature_bone_primitive_add_exec(bContext *C, wmOperator *op)
/* note, notifier might evolve */
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, obedit);
+ DEG_id_tag_update(&obedit->id, ID_RECALC_SELECT);
return OPERATOR_FINISHED;
}
@@ -1215,6 +1222,7 @@ static int armature_subdivide_exec(bContext *C, wmOperator *op)
/* note, notifier might evolve */
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, obedit);
+ DEG_id_tag_update(&obedit->id, ID_RECALC_SELECT);
return OPERATOR_FINISHED;
}