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authorAaron Carlisle <carlisle.b3d@gmail.com>2020-04-07 03:58:10 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2020-04-07 04:05:53 +0300
commite9b4d2ca68ee2ecd99bbed1ecd4d3a4ab80812f2 (patch)
treea51e89d3945ce464de57e321192477a3b10e70e2 /source/blender/editors/armature/armature_add.c
parent10f0e003a95a9d28be162605d7985c4d4620f6c0 (diff)
UI: Use Consistent Operator Name
Was called "Subdivide Multi" in Bone Edit and "Subdivide" in Mesh Edit
Diffstat (limited to 'source/blender/editors/armature/armature_add.c')
-rw-r--r--source/blender/editors/armature/armature_add.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/armature/armature_add.c b/source/blender/editors/armature/armature_add.c
index f6875a6e158..0bc405a9c67 100644
--- a/source/blender/editors/armature/armature_add.c
+++ b/source/blender/editors/armature/armature_add.c
@@ -1232,7 +1232,7 @@ void ARMATURE_OT_subdivide(wmOperatorType *ot)
PropertyRNA *prop;
/* identifiers */
- ot->name = "Subdivide Multi";
+ ot->name = "Subdivide";
ot->idname = "ARMATURE_OT_subdivide";
ot->description = "Break selected bones into chains of smaller bones";