diff options
author | Julian Eisel <julian@blender.org> | 2020-03-06 18:56:42 +0300 |
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committer | Julian Eisel <julian@blender.org> | 2020-03-06 19:19:23 +0300 |
commit | b2ee1770d4c31078518f4ec9edd5196a41345162 (patch) | |
tree | 6b7f6ff9057322245fc3b3407bece3f1c0cb3eb5 /source/blender/editors/armature/armature_add.c | |
parent | b825a95ec311a169d33fe21e28418f11a516c82f (diff) |
Cleanup: Rename ARegion variables from ar to region
The old convention was easy to confuse with ScrArea.
Part of https://developer.blender.org/T74432.
This is mostly a batch rename with some manual fixing. Only single word
variable names are changed, no prefixed/suffixed names.
Brecht van Lommel and Campbell Barton both gave me a green light for
this convention change.
Also ran clan clang format on affected files.
Diffstat (limited to 'source/blender/editors/armature/armature_add.c')
-rw-r--r-- | source/blender/editors/armature/armature_add.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/armature/armature_add.c b/source/blender/editors/armature/armature_add.c index 7a14de2b240..2ebe7d6f144 100644 --- a/source/blender/editors/armature/armature_add.c +++ b/source/blender/editors/armature/armature_add.c @@ -228,13 +228,13 @@ static int armature_click_extrude_invoke(bContext *C, wmOperator *op, const wmEv /* temporarily change 3d cursor position */ Scene *scene; - ARegion *ar; + ARegion *region; View3D *v3d; float tvec[3], oldcurs[3], mval_f[2]; int retv; scene = CTX_data_scene(C); - ar = CTX_wm_region(C); + region = CTX_wm_region(C); v3d = CTX_wm_view3d(C); View3DCursor *cursor = &scene->cursor; @@ -242,7 +242,7 @@ static int armature_click_extrude_invoke(bContext *C, wmOperator *op, const wmEv copy_v3_v3(oldcurs, cursor->location); copy_v2fl_v2i(mval_f, event->mval); - ED_view3d_win_to_3d(v3d, ar, cursor->location, mval_f, tvec); + ED_view3d_win_to_3d(v3d, region, cursor->location, mval_f, tvec); copy_v3_v3(cursor->location, tvec); /* extrude to the where new cursor is and store the operation result */ |