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author | Aaron Carlisle <carlisle.b3d@gmail.com> | 2020-04-07 03:58:10 +0300 |
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committer | Aaron Carlisle <carlisle.b3d@gmail.com> | 2020-04-07 04:05:53 +0300 |
commit | e9b4d2ca68ee2ecd99bbed1ecd4d3a4ab80812f2 (patch) | |
tree | a51e89d3945ce464de57e321192477a3b10e70e2 /source/blender/editors/armature/armature_add.c | |
parent | 10f0e003a95a9d28be162605d7985c4d4620f6c0 (diff) |
UI: Use Consistent Operator Name
Was called "Subdivide Multi" in Bone Edit and "Subdivide" in Mesh Edit
Diffstat (limited to 'source/blender/editors/armature/armature_add.c')
-rw-r--r-- | source/blender/editors/armature/armature_add.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/armature/armature_add.c b/source/blender/editors/armature/armature_add.c index f6875a6e158..0bc405a9c67 100644 --- a/source/blender/editors/armature/armature_add.c +++ b/source/blender/editors/armature/armature_add.c @@ -1232,7 +1232,7 @@ void ARMATURE_OT_subdivide(wmOperatorType *ot) PropertyRNA *prop; /* identifiers */ - ot->name = "Subdivide Multi"; + ot->name = "Subdivide"; ot->idname = "ARMATURE_OT_subdivide"; ot->description = "Break selected bones into chains of smaller bones"; |