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authorCampbell Barton <ideasman42@gmail.com>2021-02-05 13:32:31 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-02-05 14:33:27 +0300
commitf8cbd333d653022d3a3340d0249dd957f02e31e5 (patch)
tree60f90d5c6a6f328e8cea6369539ed270ac9e2289 /source/blender/editors/armature/armature_add.c
parentf21b4e69b0ea98c3196246b0e4e4e97cd34c8e83 (diff)
Cleanup: outdated/unhelpful comments
Diffstat (limited to 'source/blender/editors/armature/armature_add.c')
-rw-r--r--source/blender/editors/armature/armature_add.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/editors/armature/armature_add.c b/source/blender/editors/armature/armature_add.c
index e538c20df6c..68fff1091af 100644
--- a/source/blender/editors/armature/armature_add.c
+++ b/source/blender/editors/armature/armature_add.c
@@ -122,9 +122,6 @@ EditBone *ED_armature_ebone_add_primitive(Object *obedit_arm, float length, bool
return bone;
}
-/* previously addvert_armature */
-/* the ctrl-click method */
-
/**
* Note this is already ported to multi-objects as it is.
* Since only the active bone is extruded even for single objects,