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author | Campbell Barton <ideasman42@gmail.com> | 2019-11-24 17:14:39 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-11-24 17:51:11 +0300 |
commit | 249f4423ee1c28e7f8ad6fdfff6c61a1f3e6d53d (patch) | |
tree | 41f7476be0d4d2ac9856602d1094c542d74afeef /source/blender/editors/armature/armature_add.c | |
parent | ace5677ef0db996a4236073d1e1d6895fd5cf4bd (diff) |
Cleanup: doxygen comments
Also correct some outdated symbol references,
add missing 'name' commands.
Diffstat (limited to 'source/blender/editors/armature/armature_add.c')
-rw-r--r-- | source/blender/editors/armature/armature_add.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/armature/armature_add.c b/source/blender/editors/armature/armature_add.c index 1073034383d..8a53883492e 100644 --- a/source/blender/editors/armature/armature_add.c +++ b/source/blender/editors/armature/armature_add.c @@ -116,7 +116,8 @@ EditBone *ED_armature_ebone_add_primitive(Object *obedit_arm, float length, bool /* previously addvert_armature */ /* the ctrl-click method */ -/** Note this is already ported to multi-objects as it is. +/** + * Note this is already ported to multi-objects as it is. * Since only the active bone is extruded even for single objects, * it makes sense to stick to the active object here. * |