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authorCampbell Barton <ideasman42@gmail.com>2018-05-08 15:18:09 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-05-08 16:35:04 +0300
commita48186c5d74b3d353c5c65cd4a930dd98cc9a603 (patch)
treec49fd2af2aaac151c5fd1265e414392617043253 /source/blender/editors/armature/armature_edit.c
parent53a56b7b6c169b21df475ae94795208501581489 (diff)
Orientation for 3D cursor
Currently set when setting the cursor location, optionally used as an orientation type. Intended for use by tools too. See: D3208
Diffstat (limited to 'source/blender/editors/armature/armature_edit.c')
-rw-r--r--source/blender/editors/armature/armature_edit.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/armature/armature_edit.c b/source/blender/editors/armature/armature_edit.c
index 6a94443660b..7372be8896f 100644
--- a/source/blender/editors/armature/armature_edit.c
+++ b/source/blender/editors/armature/armature_edit.c
@@ -318,10 +318,10 @@ static int armature_calc_roll_exec(bContext *C, wmOperator *op)
Scene *scene = CTX_data_scene(C);
View3D *v3d = CTX_wm_view3d(C); /* can be NULL */
float cursor_local[3];
- const float *cursor = ED_view3d_cursor3d_get(scene, v3d);
+ const View3DCursor *cursor = ED_view3d_cursor3d_get(scene, v3d);
invert_m4_m4(ob->imat, ob->obmat);
- copy_v3_v3(cursor_local, cursor);
+ copy_v3_v3(cursor_local, cursor->location);
mul_m4_v3(ob->imat, cursor_local);
@@ -705,7 +705,7 @@ static int armature_fill_bones_exec(bContext *C, wmOperator *op)
/* Get points - cursor (tail) */
invert_m4_m4(obedit->imat, obedit->obmat);
- mul_v3_m4v3(curs, obedit->imat, ED_view3d_cursor3d_get(scene, v3d));
+ mul_v3_m4v3(curs, obedit->imat, ED_view3d_cursor3d_get(scene, v3d)->location);
/* Create a bone */
newbone = add_points_bone(obedit, ebp->vec, curs);
@@ -743,7 +743,7 @@ static int armature_fill_bones_exec(bContext *C, wmOperator *op)
/* get cursor location */
invert_m4_m4(obedit->imat, obedit->obmat);
- mul_v3_m4v3(curs, obedit->imat, ED_view3d_cursor3d_get(scene, v3d));
+ mul_v3_m4v3(curs, obedit->imat, ED_view3d_cursor3d_get(scene, v3d)->location);
/* get distances */
dist_sq_a = len_squared_v3v3(ebp_a->vec, curs);