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author | Campbell Barton <ideasman42@gmail.com> | 2014-03-31 16:39:08 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2014-03-31 16:39:08 +0400 |
commit | 097a3756c009f5cd9764c5ac1af14d80c2ebbfac (patch) | |
tree | e617cb4c0ef7ba8775d9e8b6025b4c8fd2927808 /source/blender/editors/armature/armature_edit.c | |
parent | 847b7bcbeaa95311e9713a4ca77d8e3fbe91b5fb (diff) |
Code cleanup: use bool
Diffstat (limited to 'source/blender/editors/armature/armature_edit.c')
-rw-r--r-- | source/blender/editors/armature/armature_edit.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/armature/armature_edit.c b/source/blender/editors/armature/armature_edit.c index db57e762848..63869f50c1b 100644 --- a/source/blender/editors/armature/armature_edit.c +++ b/source/blender/editors/armature/armature_edit.c @@ -200,7 +200,7 @@ void ED_armature_origin_set(Scene *scene, Object *ob, float cursor[3], int cente /* adjust bone roll to align Z axis with vector * vec is in local space and is normalized */ -float ED_rollBoneToVector(EditBone *bone, const float align_axis[3], const short axis_only) +float ED_rollBoneToVector(EditBone *bone, const float align_axis[3], const bool axis_only) { float mat[3][3], nor[3]; |