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authorCampbell Barton <ideasman42@gmail.com>2014-03-31 16:39:08 +0400
committerCampbell Barton <ideasman42@gmail.com>2014-03-31 16:39:08 +0400
commit097a3756c009f5cd9764c5ac1af14d80c2ebbfac (patch)
treee617cb4c0ef7ba8775d9e8b6025b4c8fd2927808 /source/blender/editors/armature/armature_edit.c
parent847b7bcbeaa95311e9713a4ca77d8e3fbe91b5fb (diff)
Code cleanup: use bool
Diffstat (limited to 'source/blender/editors/armature/armature_edit.c')
-rw-r--r--source/blender/editors/armature/armature_edit.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/armature/armature_edit.c b/source/blender/editors/armature/armature_edit.c
index db57e762848..63869f50c1b 100644
--- a/source/blender/editors/armature/armature_edit.c
+++ b/source/blender/editors/armature/armature_edit.c
@@ -200,7 +200,7 @@ void ED_armature_origin_set(Scene *scene, Object *ob, float cursor[3], int cente
/* adjust bone roll to align Z axis with vector
* vec is in local space and is normalized
*/
-float ED_rollBoneToVector(EditBone *bone, const float align_axis[3], const short axis_only)
+float ED_rollBoneToVector(EditBone *bone, const float align_axis[3], const bool axis_only)
{
float mat[3][3], nor[3];