diff options
author | Joshua Leung <aligorith@gmail.com> | 2014-09-06 16:23:26 +0400 |
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committer | Joshua Leung <aligorith@gmail.com> | 2014-09-28 19:23:43 +0400 |
commit | c63afbbe6ffa4ac8c11f3a8181a91616e5e4c7c7 (patch) | |
tree | 3e166d930348fcf55e69191859145805ed2aaeae /source/blender/editors/armature/armature_edit.c | |
parent | bf8cd9011de98dbe414100ae01777fa8d9f677a1 (diff) |
Typo and spelling fixes
Diffstat (limited to 'source/blender/editors/armature/armature_edit.c')
-rw-r--r-- | source/blender/editors/armature/armature_edit.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/armature/armature_edit.c b/source/blender/editors/armature/armature_edit.c index 1e4d9bac246..b7ab7fe064d 100644 --- a/source/blender/editors/armature/armature_edit.c +++ b/source/blender/editors/armature/armature_edit.c @@ -70,7 +70,7 @@ void ED_armature_apply_transform(Object *ob, float mat[4][4]) /* Put the armature into editmode */ ED_armature_to_edit(arm); - /* Transform the bones*/ + /* Transform the bones */ ED_armature_transform_bones(arm, mat); /* Turn the list into an armature */ @@ -100,7 +100,7 @@ void ED_armature_transform_bones(struct bArmature *arm, float mat[4][4]) mul_m4_v3(mat, ebone->head); mul_m4_v3(mat, ebone->tail); - /* apply the transfiormed roll back */ + /* apply the transformed roll back */ mat3_to_vec_roll(tmat, NULL, &ebone->roll); ebone->rad_head *= scale; @@ -190,7 +190,7 @@ void ED_armature_origin_set(Scene *scene, Object *ob, float cursor[3], int cente /* Adjust object location for new centerpoint */ if (centermode && obedit == NULL) { - mul_mat3_m4_v3(ob->obmat, cent); /* ommit translation part */ + mul_mat3_m4_v3(ob->obmat, cent); /* omit translation part */ add_v3_v3(ob->loc, cent); } } |