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authorJeroen Bakker <j.bakker@atmind.nl>2018-05-11 09:16:41 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2018-05-11 09:17:05 +0300
commit6d155dc46206f69aa704c184d40f74274a4ec0cd (patch)
tree964f499416c7eb952db74210a7518ead7e42d4be /source/blender/editors/armature/armature_intern.h
parent266638d7832b7794a315fff0c6cec347fc917602 (diff)
T54983: Bone selection overlay
Bone selection overlay is only available in pose mode. and when active overrules the selection buffer. This is currently `tricked` by switching the draw engines, but this is an exception. Not sure how to solve this in a better way. After this is solved we can look at how to localize the dim effect to only the objects connected to the active armatures. Currently it dims the whole screen (including background). @campbellbarton I added you as reviewer as it you have done a lot in the DRW_draw_select_loop Reviewers: campbellbarton, fclem Reviewed By: fclem Subscribers: campbellbarton Tags: #bf_blender_2.8, #code_quest Maniphest Tasks: T54983 Differential Revision: https://developer.blender.org/D3241
Diffstat (limited to 'source/blender/editors/armature/armature_intern.h')
-rw-r--r--source/blender/editors/armature/armature_intern.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/armature/armature_intern.h b/source/blender/editors/armature/armature_intern.h
index 7bc8764443f..c40872cbd3a 100644
--- a/source/blender/editors/armature/armature_intern.h
+++ b/source/blender/editors/armature/armature_intern.h
@@ -137,6 +137,7 @@ void POSE_OT_rotation_mode_set(struct wmOperatorType *ot);
void POSE_OT_quaternions_flip(struct wmOperatorType *ot);
void POSE_OT_bone_layers(struct wmOperatorType *ot);
+void POSE_OT_toggle_bone_selection_overlay(struct wmOperatorType *ot);
/* ******************************************************* */
/* Pose Tool Utilities (for PoseLib, Pose Sliding, etc.) */