diff options
author | Jeroen Bakker <j.bakker@atmind.nl> | 2018-05-11 09:16:41 +0300 |
---|---|---|
committer | Jeroen Bakker <j.bakker@atmind.nl> | 2018-05-11 09:17:05 +0300 |
commit | 6d155dc46206f69aa704c184d40f74274a4ec0cd (patch) | |
tree | 964f499416c7eb952db74210a7518ead7e42d4be /source/blender/editors/armature/armature_intern.h | |
parent | 266638d7832b7794a315fff0c6cec347fc917602 (diff) |
T54983: Bone selection overlay
Bone selection overlay is only available in pose mode.
and when active overrules the selection buffer.
This is currently `tricked` by switching the draw engines, but this is
an exception. Not sure how to solve this in a better way.
After this is solved we can look at how to localize the dim effect to only the objects connected to the active armatures. Currently it dims the whole screen (including background).
@campbellbarton I added you as reviewer as it you have done a lot in the DRW_draw_select_loop
Reviewers: campbellbarton, fclem
Reviewed By: fclem
Subscribers: campbellbarton
Tags: #bf_blender_2.8, #code_quest
Maniphest Tasks: T54983
Differential Revision: https://developer.blender.org/D3241
Diffstat (limited to 'source/blender/editors/armature/armature_intern.h')
-rw-r--r-- | source/blender/editors/armature/armature_intern.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/armature/armature_intern.h b/source/blender/editors/armature/armature_intern.h index 7bc8764443f..c40872cbd3a 100644 --- a/source/blender/editors/armature/armature_intern.h +++ b/source/blender/editors/armature/armature_intern.h @@ -137,6 +137,7 @@ void POSE_OT_rotation_mode_set(struct wmOperatorType *ot); void POSE_OT_quaternions_flip(struct wmOperatorType *ot); void POSE_OT_bone_layers(struct wmOperatorType *ot); +void POSE_OT_toggle_bone_selection_overlay(struct wmOperatorType *ot); /* ******************************************************* */ /* Pose Tool Utilities (for PoseLib, Pose Sliding, etc.) */ |