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authorPhilipp Oeser <info@graphics-engineer.com>2020-04-27 16:41:22 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2020-04-29 12:06:41 +0300
commite07b245fe1f41cab13d772c3e26adc2521126324 (patch)
treef794b640c432be904b71a304ed2bbf017c2dc112 /source/blender/editors/armature/armature_intern.h
parentafeddd42e653be2853515eb364fcd363c9023c3a (diff)
Armature posemode: add mouse independent "Select Linked" operator
The current "Select Linked" operator works based on mouse position and makes no sense to call from the menus and was removed in rB536055e1ee0b. This patch adds an operator independent from mouse position that just selects all bones in relation to selected bones (and adds back menu entries, adds keymap entry CTRL+L). The original operator is renamed to 'select_linked_pick' internally (this is now more in line to how "Select Linked" works for meshes, curves etc) ref T76071 Maniphest Tasks: T76071 Differential Revision: https://developer.blender.org/D7542
Diffstat (limited to 'source/blender/editors/armature/armature_intern.h')
-rw-r--r--source/blender/editors/armature/armature_intern.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/armature/armature_intern.h b/source/blender/editors/armature/armature_intern.h
index 3d41fd5f0c6..08d82bf13c9 100644
--- a/source/blender/editors/armature/armature_intern.h
+++ b/source/blender/editors/armature/armature_intern.h
@@ -104,6 +104,7 @@ void POSE_OT_select_all(struct wmOperatorType *ot);
void POSE_OT_select_parent(struct wmOperatorType *ot);
void POSE_OT_select_hierarchy(struct wmOperatorType *ot);
void POSE_OT_select_linked(struct wmOperatorType *ot);
+void POSE_OT_select_linked_pick(struct wmOperatorType *ot);
void POSE_OT_select_constraint_target(struct wmOperatorType *ot);
void POSE_OT_select_grouped(struct wmOperatorType *ot);
void POSE_OT_select_mirror(struct wmOperatorType *ot);