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authorJoshua Leung <aligorith@gmail.com>2009-02-05 08:51:21 +0300
committerJoshua Leung <aligorith@gmail.com>2009-02-05 08:51:21 +0300
commit0a3697ccf7f16bd328a8894c62995de0ff12adb0 (patch)
treeaa580325dc3f98da45782e73d7a1954e72db5e18 /source/blender/editors/armature/armature_intern.h
parent6947624afa873b6050a9ee494628e7da97aada96 (diff)
2.5 - Bugfixes for Pose 'Clear' Operators
* Fixed context iterators for PoseChannels. The actual selection test was missing (but layer visibility was getting checked). Also added check for hidden bones here too. * Removed unnecessary defines added by mfoxdogg in BKE_context.h * Removed the old hacks in 'Clear ...' operators for ensuring that object animation (ipos/actions) don't overwrite poses. These are no longer necessary, since normal animation calculation is only done in a separate step on frame-changes now. * Removed the manual checks for layer visibility from 'Clear ...' operators, since that's taken care of by context iterators.
Diffstat (limited to 'source/blender/editors/armature/armature_intern.h')
-rw-r--r--source/blender/editors/armature/armature_intern.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/armature/armature_intern.h b/source/blender/editors/armature/armature_intern.h
index 2ee48e15006..0d780b7c9e8 100644
--- a/source/blender/editors/armature/armature_intern.h
+++ b/source/blender/editors/armature/armature_intern.h
@@ -33,7 +33,7 @@ struct wmOperatorType;
/* editarmature.c */
void armature_bone_rename(Object *ob, char *oldnamep, char *newnamep);
-EditBone *armature_bone_get_mirrored(ListBase *edbo, EditBone *ebo);
+EditBone *armature_bone_get_mirrored(ListBase *edbo, EditBone *ebo); // XXX this is needed for populating the context iterators
void POSE_OT_hide(struct wmOperatorType *ot);
void POSE_OT_reveil(struct wmOperatorType *ot);