Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJoshua Leung <aligorith@gmail.com>2009-07-26 15:01:56 +0400
committerJoshua Leung <aligorith@gmail.com>2009-07-26 15:01:56 +0400
commit812530aca81385af5a34fab851b4031521a1abe0 (patch)
tree209a6eaaac3087e84942d9a0b45c02b86109d6e1 /source/blender/editors/armature/armature_intern.h
parent3d096c2712cf846cfb0bf56cb084599349783129 (diff)
2.5 - More armature/bone operator tweaks
* Restored quick operators for moving bones between layers and switching visible armature layers. The popup used here (based on the layers template) is not optimal yet - you can click on multiple layer buttons to enable/disable them, but you need to move your mouse outside the area for it to confirm. * Separate armatures works again. I've tweaked the arguments to ED_object_duplicate() to make this work (besides, the other users of this wouldn't have been affected). * Added some missing special (transform) operators to the menus + keymaps
Diffstat (limited to 'source/blender/editors/armature/armature_intern.h')
-rw-r--r--source/blender/editors/armature/armature_intern.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/editors/armature/armature_intern.h b/source/blender/editors/armature/armature_intern.h
index bf329270b8c..0c8c0e8e644 100644
--- a/source/blender/editors/armature/armature_intern.h
+++ b/source/blender/editors/armature/armature_intern.h
@@ -63,6 +63,9 @@ void ARMATURE_OT_flip_names(struct wmOperatorType *ot);
void ARMATURE_OT_flags_set(struct wmOperatorType *ot);
+void ARMATURE_OT_armature_layers(struct wmOperatorType *ot);
+void ARMATURE_OT_bone_layers(struct wmOperatorType *ot);
+
/* ******************************************************* */
/* Pose-Mode Operators */
void POSE_OT_hide(struct wmOperatorType *ot);
@@ -99,6 +102,9 @@ void POSE_OT_flip_names(struct wmOperatorType *ot);
void POSE_OT_flags_set(struct wmOperatorType *ot);
+void POSE_OT_armature_layers(struct wmOperatorType *ot);
+void POSE_OT_bone_layers(struct wmOperatorType *ot);
+
/* ******************************************************* */
/* Etch-A-Ton */