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authorJoshua Leung <aligorith@gmail.com>2009-02-06 13:48:00 +0300
committerJoshua Leung <aligorith@gmail.com>2009-02-06 13:48:00 +0300
commit0355dcc618d8e4ee6c9e40b09d58eacefb01ee30 (patch)
tree3ce5a209e9e7d536aff203a987f83ef1c89bf89b /source/blender/editors/armature/armature_intern.h
parent2756060a64e4aaa6f4773e53b944317b0e013a67 (diff)
2.5 - Armatures Code
* Brought back recalculate bone roll (Ctrl N). This should be quite a straightforward example of a cleaned-up + ported armature tool. * Cleaned up a few warnings
Diffstat (limited to 'source/blender/editors/armature/armature_intern.h')
-rw-r--r--source/blender/editors/armature/armature_intern.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/armature/armature_intern.h b/source/blender/editors/armature/armature_intern.h
index a9d4b939657..fd91b70dcdd 100644
--- a/source/blender/editors/armature/armature_intern.h
+++ b/source/blender/editors/armature/armature_intern.h
@@ -33,9 +33,9 @@ struct wmOperatorType;
/* editarmature.c */
void armature_bone_rename(Object *ob, char *oldnamep, char *newnamep);
-EditBone *armature_bone_get_mirrored(ListBase *edbo, EditBone *ebo); // XXX this is needed for populating the context iterators
void ARMATURE_OT_align_bones(struct wmOperatorType *ot);
+void ARMATURE_OT_calculate_roll(struct wmOperatorType *ot);
void POSE_OT_hide(struct wmOperatorType *ot);
void POSE_OT_reveil(struct wmOperatorType *ot);