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authorMichael Fox <mfoxdogg@gmail.com>2009-02-18 04:50:26 +0300
committerMichael Fox <mfoxdogg@gmail.com>2009-02-18 04:50:26 +0300
commit4a2155e3abe7b02b50515b175297ee24cd70c911 (patch)
treefd597d362fc5e7dbec4abfe00b09b49ad4ea5983 /source/blender/editors/armature/armature_intern.h
parent94e583b476600f13a490af448162ce390422025f (diff)
2.5
****** added a ARMATURE_OT_bone_add operator, ita generic operator to add a bone it behaves the same way as the old add bone (making a bone not set the tail but have it selected), commiting this so other add bone ops like add bonre pinative or making new armature
Diffstat (limited to 'source/blender/editors/armature/armature_intern.h')
-rw-r--r--source/blender/editors/armature/armature_intern.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/armature/armature_intern.h b/source/blender/editors/armature/armature_intern.h
index ace30fab20e..8b5f6f5985a 100644
--- a/source/blender/editors/armature/armature_intern.h
+++ b/source/blender/editors/armature/armature_intern.h
@@ -32,7 +32,7 @@
struct wmOperatorType;
/* editarmature.c */
-
+void ARMATURE_OT_bone_add(struct wmOperatorType *ot);
void ARMATURE_OT_align_bones(struct wmOperatorType *ot);
void ARMATURE_OT_calculate_roll(struct wmOperatorType *ot);
void ARMATURE_OT_switch_direction(struct wmOperatorType *ot);