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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-03-18 00:44:58 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-03-18 00:44:58 +0300
commitd52400bfbd2a7e4d09b5a71bc461a554d232af15 (patch)
tree08815f065fc90aac0ae62ae5f3a89d20e19399e6 /source/blender/editors/armature/armature_intern.h
parent1ac0d54fea831c485e8e27e8bfa887e15beb58de (diff)
parent28f6d223d079b1e5cb67e3fc22fb7f818deb8dcb (diff)
2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r18677:19317
Notes: * Sequence transform strip uses G.scene global, this is commented out now, should be fixed. * Etch-a-ton code was most difficult to merge. The files already in 2.5 got merged, but no new files were added. Calls to these files are commented out with "XXX etch-a-ton". editarmature.c and transform_snap.c were complex to merge. Martin, please check? * Game engine compiles and links again here for scons/make/cmake (player still fails to link).
Diffstat (limited to 'source/blender/editors/armature/armature_intern.h')
-rw-r--r--source/blender/editors/armature/armature_intern.h21
1 files changed, 20 insertions, 1 deletions
diff --git a/source/blender/editors/armature/armature_intern.h b/source/blender/editors/armature/armature_intern.h
index 9f50bb3f044..06b6efab94b 100644
--- a/source/blender/editors/armature/armature_intern.h
+++ b/source/blender/editors/armature/armature_intern.h
@@ -31,7 +31,7 @@
/* internal exports only */
struct wmOperatorType;
-/* editarmature.c */
+/* editarmature.c operators */
void ARMATURE_OT_bone_primitive_add(struct wmOperatorType *ot);
void ARMATURE_OT_align_bones(struct wmOperatorType *ot);
void ARMATURE_OT_calculate_roll(struct wmOperatorType *ot);
@@ -61,5 +61,24 @@ void POSE_OT_select_parent(struct wmOperatorType *ot);
void POSE_OT_select_hierarchy(struct wmOperatorType *ot);
void POSE_OT_select_connected(struct wmOperatorType *ot);
+/* editarmature.c */
+struct bArmature;
+struct EditBone;
+
+struct EditBone *addEditBone(struct bArmature *arm, char *name);
+
+/* duplicate method */
+void preEditBoneDuplicate(struct ListBase *editbones);
+struct EditBone *duplicateEditBone(struct EditBone *curBone, char *name, struct ListBase *editbones, struct Object *ob);
+void updateDuplicateSubtarget(struct EditBone *dupBone, struct ListBase *editbones, struct Object *ob);
+
+/* duplicate method (cross objects */
+
+/* editbones is the target list */
+struct EditBone *duplicateEditBoneObjects(struct EditBone *curBone, char *name, struct ListBase *editbones, struct Object *src_ob, struct Object *dst_ob);
+
+/* editbones is the source list */
+void updateDuplicateSubtargetObjects(struct EditBone *dupBone, struct ListBase *editbones, struct Object *src_ob, struct Object *dst_ob);
+
#endif /* ED_ARMATURE_INTERN_H */