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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-09-27 16:49:59 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-09-27 16:49:59 +0300
commit58adc586612e695d04033f2029362f279a9c05a4 (patch)
tree0ebe8d1958f179e54a07eb44456002d46816a593 /source/blender/editors/armature/armature_naming.c
parent0f6b2504f80edddc76c104e9df0722fbb7d484a7 (diff)
parenta247b53084760498ca81eb6bdb901dee8f3a02ca (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/editors/armature/armature_naming.c')
-rw-r--r--source/blender/editors/armature/armature_naming.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/armature/armature_naming.c b/source/blender/editors/armature/armature_naming.c
index 1fe5556952c..4440ccb3e42 100644
--- a/source/blender/editors/armature/armature_naming.c
+++ b/source/blender/editors/armature/armature_naming.c
@@ -139,7 +139,7 @@ static void constraint_bone_name_fix(Object *ob, ListBase *conlist, const char *
/* called by UI for renaming a bone */
/* warning: make sure the original bone was not renamed yet! */
-/* seems messy, but thats what you get with not using pointers but channel names :) */
+/* seems messy, but that's what you get with not using pointers but channel names :) */
void ED_armature_bone_rename(Main *bmain, bArmature *arm, const char *oldnamep, const char *newnamep)
{
Object *ob;