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authorJoshua Leung <aligorith@gmail.com>2013-02-28 03:34:29 +0400
committerJoshua Leung <aligorith@gmail.com>2013-02-28 03:34:29 +0400
commit28a84a2c3a204bfab21541df0d6a78d718248f42 (patch)
tree1829518e5a0952bb8e52e7380007ed906992290d /source/blender/editors/armature/armature_naming.c
parent07cd75d7b04836e6d4b19f35f79c9c1283458aaa (diff)
Code Maintenance - Splitting up Armature/Pose Editing Files
This commit splits editarmature.c and poseobject.c into several files, such that certain types of functionality are (mostly) self-contained within particular files (instead of being mixed in with other functionality in a large file). In particular, this was done so that: 1) Armature EditMode tools are now in the armature_*.c files only, and Pose Mode tools in pose_*.c files only. - In one or two cases, this hasn't been possible as the two modes rely on much of the same shared infrastructure. 2) The "clear loc/rot/scale" operators and pose show/hide are no longer housed in editarmature.c 3) Selection operators, Transform operators, structural (add/delete) operators, and supporting utilities for the modes (enter/exit/roll-calculations) are not all interleaved in an ad-hoc manner Notes: * I've tried to ensure that the history of the new files has been maintained by doing svn copy {editarmature.c/poseobject.c} {armature_*.c/pose_*.c} Unfortunately, this means that the diffs are a bit messy. * There should be no functional/logic changes here. Just code moving around and cosmetic comment tweaks where needed. * #includes have largely been untouched for now, but could be cleaned up later * CMake changes untested, but should work in theory.
Diffstat (limited to 'source/blender/editors/armature/armature_naming.c')
-rw-r--r--source/blender/editors/armature/armature_naming.c395
1 files changed, 395 insertions, 0 deletions
diff --git a/source/blender/editors/armature/armature_naming.c b/source/blender/editors/armature/armature_naming.c
new file mode 100644
index 00000000000..db2eba8556d
--- /dev/null
+++ b/source/blender/editors/armature/armature_naming.c
@@ -0,0 +1,395 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation, 2002-2009 full recode.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ *
+ * Operators and API's for renaming bones both in and out of Edit Mode
+ */
+
+/** \file blender/editors/armature/armature_naming.c
+ * \ingroup edarmature
+ */
+
+
+#include <ctype.h>
+#include <stdlib.h>
+#include <stddef.h>
+#include <string.h>
+#include <math.h>
+#include <float.h>
+
+
+#include "DNA_anim_types.h"
+#include "DNA_armature_types.h"
+#include "DNA_constraint_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_modifier_types.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_math.h"
+#include "BLI_utildefines.h"
+#include "BLI_ghash.h"
+
+#include "BKE_animsys.h"
+#include "BKE_action.h"
+#include "BKE_armature.h"
+#include "BKE_constraint.h"
+#include "BKE_context.h"
+#include "BKE_deform.h"
+#include "BKE_depsgraph.h"
+#include "BKE_DerivedMesh.h"
+#include "BKE_global.h"
+#include "BKE_idprop.h"
+#include "BKE_main.h"
+#include "BKE_object.h"
+#include "BKE_report.h"
+#include "BKE_modifier.h"
+
+#include "BIF_gl.h"
+
+#include "RNA_access.h"
+#include "RNA_define.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "ED_armature.h"
+#include "ED_keyframing.h"
+#include "ED_object.h"
+#include "ED_screen.h"
+#include "ED_util.h"
+#include "ED_view3d.h"
+
+#include "UI_interface.h"
+#include "UI_resources.h"
+
+#include "armature_intern.h"
+
+/* This file contains functions/API's for renaming bones and/or working with them */
+
+/* ************************************************** */
+/* EditBone Names */
+
+/* checks if an EditBone with a matching name already, returning the matching bone if it exists */
+EditBone *editbone_name_exists(ListBase *edbo, const char *name)
+{
+ return BLI_findstring(edbo, name, offsetof(EditBone, name));
+}
+
+/* note: there's a unique_bone_name() too! */
+static int editbone_unique_check(void *arg, const char *name)
+{
+ struct {ListBase *lb; void *bone; } *data = arg;
+ EditBone *dupli = editbone_name_exists(data->lb, name);
+ return dupli && dupli != data->bone;
+}
+
+void unique_editbone_name(ListBase *edbo, char *name, EditBone *bone)
+{
+ struct {ListBase *lb; void *bone; } data;
+ data.lb = edbo;
+ data.bone = bone;
+
+ BLI_uniquename_cb(editbone_unique_check, &data, "Bone", '.', name, sizeof(bone->name));
+}
+
+/* ************************************************** */
+/* Bone Renaming - API */
+
+static int bone_unique_check(void *arg, const char *name)
+{
+ return BKE_armature_find_bone_name((bArmature *)arg, name) != NULL;
+}
+
+static void unique_bone_name(bArmature *arm, char *name)
+{
+ BLI_uniquename_cb(bone_unique_check, (void *)arm, "Bone", '.', name, sizeof(((Bone *)NULL)->name));
+}
+
+/* helper call for armature_bone_rename */
+static void constraint_bone_name_fix(Object *ob, ListBase *conlist, char *oldname, char *newname)
+{
+ bConstraint *curcon;
+ bConstraintTarget *ct;
+
+ for (curcon = conlist->first; curcon; curcon = curcon->next) {
+ bConstraintTypeInfo *cti = BKE_constraint_get_typeinfo(curcon);
+ ListBase targets = {NULL, NULL};
+
+ if (cti && cti->get_constraint_targets) {
+ cti->get_constraint_targets(curcon, &targets);
+
+ for (ct = targets.first; ct; ct = ct->next) {
+ if (ct->tar == ob) {
+ if (!strcmp(ct->subtarget, oldname) )
+ BLI_strncpy(ct->subtarget, newname, MAXBONENAME);
+ }
+ }
+
+ if (cti->flush_constraint_targets)
+ cti->flush_constraint_targets(curcon, &targets, 0);
+ }
+ }
+}
+
+/* called by UI for renaming a bone */
+/* warning: make sure the original bone was not renamed yet! */
+/* seems messy, but thats what you get with not using pointers but channel names :) */
+void ED_armature_bone_rename(bArmature *arm, const char *oldnamep, const char *newnamep)
+{
+ Object *ob;
+ char newname[MAXBONENAME];
+ char oldname[MAXBONENAME];
+
+ /* names better differ! */
+ if (strncmp(oldnamep, newnamep, MAXBONENAME)) {
+
+ /* we alter newname string... so make copy */
+ BLI_strncpy(newname, newnamep, MAXBONENAME);
+ /* we use oldname for search... so make copy */
+ BLI_strncpy(oldname, oldnamep, MAXBONENAME);
+
+ /* now check if we're in editmode, we need to find the unique name */
+ if (arm->edbo) {
+ EditBone *eBone = editbone_name_exists(arm->edbo, oldname);
+
+ if (eBone) {
+ unique_editbone_name(arm->edbo, newname, NULL);
+ BLI_strncpy(eBone->name, newname, MAXBONENAME);
+ }
+ else return;
+ }
+ else {
+ Bone *bone = BKE_armature_find_bone_name(arm, oldname);
+
+ if (bone) {
+ unique_bone_name(arm, newname);
+ BLI_strncpy(bone->name, newname, MAXBONENAME);
+ }
+ else return;
+ }
+
+ /* do entire dbase - objects */
+ for (ob = G.main->object.first; ob; ob = ob->id.next) {
+ ModifierData *md;
+
+ /* we have the object using the armature */
+ if (arm == ob->data) {
+ Object *cob;
+
+ /* Rename the pose channel, if it exists */
+ if (ob->pose) {
+ bPoseChannel *pchan = BKE_pose_channel_find_name(ob->pose, oldname);
+ if (pchan) {
+ BLI_strncpy(pchan->name, newname, MAXBONENAME);
+
+ if (ob->pose->chanhash) {
+ GHash *gh = ob->pose->chanhash;
+
+ /* remove the old hash entry, and replace with the new name */
+ BLI_ghash_remove(gh, oldname, NULL, NULL);
+ BLI_ghash_insert(gh, pchan->name, pchan);
+ }
+ }
+ }
+
+ /* Update any object constraints to use the new bone name */
+ for (cob = G.main->object.first; cob; cob = cob->id.next) {
+ if (cob->constraints.first)
+ constraint_bone_name_fix(ob, &cob->constraints, oldname, newname);
+ if (cob->pose) {
+ bPoseChannel *pchan;
+ for (pchan = cob->pose->chanbase.first; pchan; pchan = pchan->next) {
+ constraint_bone_name_fix(ob, &pchan->constraints, oldname, newname);
+ }
+ }
+ }
+ }
+
+ /* See if an object is parented to this armature */
+ if (ob->parent && (ob->parent->data == arm)) {
+ if (ob->partype == PARBONE) {
+ /* bone name in object */
+ if (!strcmp(ob->parsubstr, oldname))
+ BLI_strncpy(ob->parsubstr, newname, MAXBONENAME);
+ }
+ }
+
+ if (modifiers_usesArmature(ob, arm)) {
+ bDeformGroup *dg = defgroup_find_name(ob, oldname);
+ if (dg) {
+ BLI_strncpy(dg->name, newname, MAXBONENAME);
+ }
+ }
+
+ /* fix modifiers that might be using this name */
+ for (md = ob->modifiers.first; md; md = md->next) {
+ if (md->type == eModifierType_Hook) {
+ HookModifierData *hmd = (HookModifierData *)md;
+
+ /* uses armature, so may use the affected bone name */
+ if (hmd->object && (hmd->object->data == arm)) {
+ if (!strcmp(hmd->subtarget, oldname))
+ BLI_strncpy(hmd->subtarget, newname, MAXBONENAME);
+ }
+ }
+ }
+ }
+
+ /* Fix all animdata that may refer to this bone - we can't just do the ones attached to objects, since
+ * other ID-blocks may have drivers referring to this bone [#29822]
+ */
+ {
+
+ BKE_all_animdata_fix_paths_rename(&arm->id, "pose.bones", oldname, newname);
+ }
+
+ /* correct view locking */
+ {
+ bScreen *screen;
+ for (screen = G.main->screen.first; screen; screen = screen->id.next) {
+ ScrArea *sa;
+ /* add regions */
+ for (sa = screen->areabase.first; sa; sa = sa->next) {
+ SpaceLink *sl;
+ for (sl = sa->spacedata.first; sl; sl = sl->next) {
+ if (sl->spacetype == SPACE_VIEW3D) {
+ View3D *v3d = (View3D *)sl;
+ if (v3d->ob_centre && v3d->ob_centre->data == arm) {
+ if (!strcmp(v3d->ob_centre_bone, oldname)) {
+ BLI_strncpy(v3d->ob_centre_bone, newname, MAXBONENAME);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+/* ************************************************** */
+/* Bone Renaming - EditMode */
+
+static int armature_flip_names_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ Object *ob = CTX_data_edit_object(C);
+ bArmature *arm;
+ char newname[MAXBONENAME];
+
+ /* paranoia checks */
+ if (ELEM(NULL, ob, ob->pose))
+ return OPERATOR_CANCELLED;
+ arm = ob->data;
+
+ /* loop through selected bones, auto-naming them */
+ CTX_DATA_BEGIN(C, EditBone *, ebone, selected_editable_bones)
+ {
+ flip_side_name(newname, ebone->name, TRUE); // 1 = do strip off number extensions
+ ED_armature_bone_rename(arm, ebone->name, newname);
+ }
+ CTX_DATA_END;
+
+ /* since we renamed stuff... */
+ DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+
+ /* note, notifier might evolve */
+ WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
+
+ return OPERATOR_FINISHED;
+}
+
+void ARMATURE_OT_flip_names(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Flip Names";
+ ot->idname = "ARMATURE_OT_flip_names";
+ ot->description = "Flips (and corrects) the axis suffixes of the names of selected bones";
+
+ /* api callbacks */
+ ot->exec = armature_flip_names_exec;
+ ot->poll = ED_operator_editarmature;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+}
+
+
+static int armature_autoside_names_exec(bContext *C, wmOperator *op)
+{
+ Object *ob = CTX_data_edit_object(C);
+ bArmature *arm;
+ char newname[MAXBONENAME];
+ short axis = RNA_enum_get(op->ptr, "type");
+
+ /* paranoia checks */
+ if (ELEM(NULL, ob, ob->pose))
+ return OPERATOR_CANCELLED;
+ arm = ob->data;
+
+ /* loop through selected bones, auto-naming them */
+ CTX_DATA_BEGIN(C, EditBone *, ebone, selected_editable_bones)
+ {
+ BLI_strncpy(newname, ebone->name, sizeof(newname));
+ if (bone_autoside_name(newname, 1, axis, ebone->head[axis], ebone->tail[axis]))
+ ED_armature_bone_rename(arm, ebone->name, newname);
+ }
+ CTX_DATA_END;
+
+ /* since we renamed stuff... */
+ DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+
+ /* note, notifier might evolve */
+ WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
+
+ return OPERATOR_FINISHED;
+}
+
+void ARMATURE_OT_autoside_names(wmOperatorType *ot)
+{
+ static EnumPropertyItem axis_items[] = {
+ {0, "XAXIS", 0, "X-Axis", "Left/Right"},
+ {1, "YAXIS", 0, "Y-Axis", "Front/Back"},
+ {2, "ZAXIS", 0, "Z-Axis", "Top/Bottom"},
+ {0, NULL, 0, NULL, NULL}
+ };
+
+ /* identifiers */
+ ot->name = "AutoName by Axis";
+ ot->idname = "ARMATURE_OT_autoside_names";
+ ot->description = "Automatically renames the selected bones according to which side of the target axis they fall on";
+
+ /* api callbacks */
+ ot->invoke = WM_menu_invoke;
+ ot->exec = armature_autoside_names_exec;
+ ot->poll = ED_operator_editarmature;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+
+ /* settings */
+ ot->prop = RNA_def_enum(ot->srna, "type", axis_items, 0, "Axis", "Axis tag names with");
+}
+