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authorBastien Montagne <montagne29@wanadoo.fr>2017-01-16 22:08:46 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2017-01-16 22:36:23 +0300
commit7ce833af5b08ca47c201aab33ab5d6b8fde69486 (patch)
tree794ea997fc3227268df8ca00833337d0db87c02c /source/blender/editors/armature/armature_naming.c
parentb99798832300b40bcae87725d7e35321966e394c (diff)
Cleanup/refactor: get rid of fixed name limit in BKE_deform_flip_side_name & co.
Those were forcing to use vgroup name define in bones area, or even mixing with maxbonename... ugly, and totally avoidable.
Diffstat (limited to 'source/blender/editors/armature/armature_naming.c')
-rw-r--r--source/blender/editors/armature/armature_naming.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/armature/armature_naming.c b/source/blender/editors/armature/armature_naming.c
index c5cef632ffe..8d949fb8c3d 100644
--- a/source/blender/editors/armature/armature_naming.c
+++ b/source/blender/editors/armature/armature_naming.c
@@ -328,7 +328,7 @@ void ED_armature_bones_flip_names(bArmature *arm, ListBase *bones_names)
/* Do not strip numbers, otherwise we'll end up with completely mismatched names in cases like
* Bone.R, Bone.R.001, Bone.R.002, etc. */
- BKE_deform_flip_side_name(name_flip, name, false);
+ BKE_deform_flip_side_name(name_flip, name, false, sizeof(name_flip));
ED_armature_bone_rename(arm, name, name_flip);