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author | Campbell Barton <ideasman42@gmail.com> | 2017-06-19 08:06:48 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-06-19 08:06:48 +0300 |
commit | 9649c6bef548a799ea620a4ac1abce7935849f2e (patch) | |
tree | 4d32a14aa4302cf4c965023cd955db24bb3359c2 /source/blender/editors/armature/armature_naming.c | |
parent | cf7447dacbc3c5c0d5fb80e3b082d745e4955e12 (diff) | |
parent | 72c9141a7a56fa4762ac0daae501f1609532506c (diff) |
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/editors/armature/armature_naming.c')
-rw-r--r-- | source/blender/editors/armature/armature_naming.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/armature/armature_naming.c b/source/blender/editors/armature/armature_naming.c index 14db676cd01..712689396ae 100644 --- a/source/blender/editors/armature/armature_naming.c +++ b/source/blender/editors/armature/armature_naming.c @@ -312,8 +312,8 @@ typedef struct BoneFlipNameData { * This way if we are flipping related bones (e.g., Bone.L, Bone.R) at the same time * all the bones are safely renamed, without conflicting with each other. * - * \param arm Armature the bones belong to - * \param bones ListBase of BoneConflict elems, populated via ED_armature_bones_flip_names_add + * \param arm: Armature the bones belong to + * \param bones_names: List of BoneConflict elems. */ void ED_armature_bones_flip_names(bArmature *arm, ListBase *bones_names) { |