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authorCampbell Barton <ideasman42@gmail.com>2017-06-19 08:06:48 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-06-19 08:06:48 +0300
commit9649c6bef548a799ea620a4ac1abce7935849f2e (patch)
tree4d32a14aa4302cf4c965023cd955db24bb3359c2 /source/blender/editors/armature/armature_naming.c
parentcf7447dacbc3c5c0d5fb80e3b082d745e4955e12 (diff)
parent72c9141a7a56fa4762ac0daae501f1609532506c (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/editors/armature/armature_naming.c')
-rw-r--r--source/blender/editors/armature/armature_naming.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/armature/armature_naming.c b/source/blender/editors/armature/armature_naming.c
index 14db676cd01..712689396ae 100644
--- a/source/blender/editors/armature/armature_naming.c
+++ b/source/blender/editors/armature/armature_naming.c
@@ -312,8 +312,8 @@ typedef struct BoneFlipNameData {
* This way if we are flipping related bones (e.g., Bone.L, Bone.R) at the same time
* all the bones are safely renamed, without conflicting with each other.
*
- * \param arm Armature the bones belong to
- * \param bones ListBase of BoneConflict elems, populated via ED_armature_bones_flip_names_add
+ * \param arm: Armature the bones belong to
+ * \param bones_names: List of BoneConflict elems.
*/
void ED_armature_bones_flip_names(bArmature *arm, ListBase *bones_names)
{