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authorCampbell Barton <ideasman42@gmail.com>2019-03-08 01:29:17 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-03-08 01:50:00 +0300
commit8f817de0cbef41dac81e6c7665ada509c3fe2988 (patch)
tree0802c3287116ce0bf600adc4bed8cba31cfc97b1 /source/blender/editors/armature/armature_naming.c
parente68ac2827dd4f8ad346011a8a408b342e2718707 (diff)
Cleanup: use plural names for Main lists
Convention was not to but after discussion on 918941483f7e we agree its best to change the convention. Names now mostly follow RNA. Some exceptions: - Use 'nodetrees' instead of 'nodegroups' since the struct is called NodeTree. - Use 'gpencils' instead of 'grease_pencil' since 'gpencil' is a common abbreviation in the C code. Other exceptions: - Leave 'wm' as it's a list of one. - Leave 'ipo' as is for versioning.
Diffstat (limited to 'source/blender/editors/armature/armature_naming.c')
-rw-r--r--source/blender/editors/armature/armature_naming.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/armature/armature_naming.c b/source/blender/editors/armature/armature_naming.c
index c14973d793b..6d4babe9674 100644
--- a/source/blender/editors/armature/armature_naming.c
+++ b/source/blender/editors/armature/armature_naming.c
@@ -177,7 +177,7 @@ void ED_armature_bone_rename(Main *bmain, bArmature *arm, const char *oldnamep,
DEG_id_tag_update(&arm->id, ID_RECALC_COPY_ON_WRITE);
/* do entire dbase - objects */
- for (ob = bmain->object.first; ob; ob = ob->id.next) {
+ for (ob = bmain->objects.first; ob; ob = ob->id.next) {
ModifierData *md;
/* we have the object using the armature */
@@ -207,7 +207,7 @@ void ED_armature_bone_rename(Main *bmain, bArmature *arm, const char *oldnamep,
}
/* Update any object constraints to use the new bone name */
- for (cob = bmain->object.first; cob; cob = cob->id.next) {
+ for (cob = bmain->objects.first; cob; cob = cob->id.next) {
if (cob->constraints.first)
constraint_bone_name_fix(ob, &cob->constraints, oldname, newname);
if (cob->pose) {
@@ -320,7 +320,7 @@ void ED_armature_bone_rename(Main *bmain, bArmature *arm, const char *oldnamep,
/* correct view locking */
{
bScreen *screen;
- for (screen = bmain->screen.first; screen; screen = screen->id.next) {
+ for (screen = bmain->screens.first; screen; screen = screen->id.next) {
ScrArea *sa;
/* add regions */
for (sa = screen->areabase.first; sa; sa = sa->next) {