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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-09-27 16:35:22 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-09-27 16:36:35 +0300
commita247b53084760498ca81eb6bdb901dee8f3a02ca (patch)
treeea2972b4a31d0c85883be59514031f063fac51d4 /source/blender/editors/armature/armature_naming.c
parente8e2f510636f357864be20f2e0bd589d76753b29 (diff)
Spelling fixes in comments and descriptions, patch by luzpaz.
Differential Revision: https://developer.blender.org/D3732
Diffstat (limited to 'source/blender/editors/armature/armature_naming.c')
-rw-r--r--source/blender/editors/armature/armature_naming.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/armature/armature_naming.c b/source/blender/editors/armature/armature_naming.c
index fb314fd4ac0..b0614c84d14 100644
--- a/source/blender/editors/armature/armature_naming.c
+++ b/source/blender/editors/armature/armature_naming.c
@@ -135,7 +135,7 @@ static void constraint_bone_name_fix(Object *ob, ListBase *conlist, const char *
/* called by UI for renaming a bone */
/* warning: make sure the original bone was not renamed yet! */
-/* seems messy, but thats what you get with not using pointers but channel names :) */
+/* seems messy, but that's what you get with not using pointers but channel names :) */
void ED_armature_bone_rename(Main *bmain, bArmature *arm, const char *oldnamep, const char *newnamep)
{
Object *ob;