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author | Bastien Montagne <montagne29@wanadoo.fr> | 2017-01-16 22:08:46 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2017-01-16 22:36:23 +0300 |
commit | 7ce833af5b08ca47c201aab33ab5d6b8fde69486 (patch) | |
tree | 794ea997fc3227268df8ca00833337d0db87c02c /source/blender/editors/armature/armature_naming.c | |
parent | b99798832300b40bcae87725d7e35321966e394c (diff) |
Cleanup/refactor: get rid of fixed name limit in BKE_deform_flip_side_name & co.
Those were forcing to use vgroup name define in bones area, or even
mixing with maxbonename... ugly, and totally avoidable.
Diffstat (limited to 'source/blender/editors/armature/armature_naming.c')
-rw-r--r-- | source/blender/editors/armature/armature_naming.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/armature/armature_naming.c b/source/blender/editors/armature/armature_naming.c index c5cef632ffe..8d949fb8c3d 100644 --- a/source/blender/editors/armature/armature_naming.c +++ b/source/blender/editors/armature/armature_naming.c @@ -328,7 +328,7 @@ void ED_armature_bones_flip_names(bArmature *arm, ListBase *bones_names) /* Do not strip numbers, otherwise we'll end up with completely mismatched names in cases like * Bone.R, Bone.R.001, Bone.R.002, etc. */ - BKE_deform_flip_side_name(name_flip, name, false); + BKE_deform_flip_side_name(name_flip, name, false, sizeof(name_flip)); ED_armature_bone_rename(arm, name, name_flip); |