diff options
author | Monique Dewanchand <mdewanchand> | 2022-09-14 22:30:20 +0300 |
---|---|---|
committer | Monique <mdewanchand@atmind.nl> | 2022-09-14 22:30:56 +0300 |
commit | 23276bcc37acc54f1e1814abdf482a432523c3a6 (patch) | |
tree | 8677bacc96fb953fb27625a6ae563aa1ae5e1769 /source/blender/editors/armature/armature_naming.c | |
parent | 1a4854898000661dd7cf57492a7a75cb60ea63ef (diff) |
Adding `const Scene*` parameter in many areas.
Related to {D15885} that requires scene parameter
to be added in many places. To speed up the review process
the adding of the scene parameter was added in a separate
patch.
Reviewed By: mont29
Maniphest Tasks: T73411
Differential Revision: https://developer.blender.org/D15930
Diffstat (limited to 'source/blender/editors/armature/armature_naming.c')
-rw-r--r-- | source/blender/editors/armature/armature_naming.c | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/editors/armature/armature_naming.c b/source/blender/editors/armature/armature_naming.c index 4f329dbe449..26ec05cc503 100644 --- a/source/blender/editors/armature/armature_naming.c +++ b/source/blender/editors/armature/armature_naming.c @@ -429,6 +429,7 @@ void ED_armature_bones_flip_names(Main *bmain, static int armature_flip_names_exec(bContext *C, wmOperator *op) { Main *bmain = CTX_data_main(C); + const Scene *scene = CTX_data_scene(C); ViewLayer *view_layer = CTX_data_view_layer(C); Object *ob_active = CTX_data_edit_object(C); @@ -436,7 +437,7 @@ static int armature_flip_names_exec(bContext *C, wmOperator *op) uint objects_len = 0; Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data( - view_layer, CTX_wm_view3d(C), &objects_len); + scene, view_layer, CTX_wm_view3d(C), &objects_len); for (uint ob_index = 0; ob_index < objects_len; ob_index++) { Object *ob = objects[ob_index]; bArmature *arm = ob->data; @@ -516,6 +517,7 @@ void ARMATURE_OT_flip_names(wmOperatorType *ot) static int armature_autoside_names_exec(bContext *C, wmOperator *op) { + const Scene *scene = CTX_data_scene(C); ViewLayer *view_layer = CTX_data_view_layer(C); Main *bmain = CTX_data_main(C); char newname[MAXBONENAME]; @@ -524,7 +526,7 @@ static int armature_autoside_names_exec(bContext *C, wmOperator *op) uint objects_len = 0; Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data( - view_layer, CTX_wm_view3d(C), &objects_len); + scene, view_layer, CTX_wm_view3d(C), &objects_len); for (uint ob_index = 0; ob_index < objects_len; ob_index++) { Object *ob = objects[ob_index]; bArmature *arm = ob->data; |