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authorMonique Dewanchand <mdewanchand>2022-09-14 22:30:20 +0300
committerMonique <mdewanchand@atmind.nl>2022-09-14 22:30:56 +0300
commit23276bcc37acc54f1e1814abdf482a432523c3a6 (patch)
tree8677bacc96fb953fb27625a6ae563aa1ae5e1769 /source/blender/editors/armature/armature_naming.c
parent1a4854898000661dd7cf57492a7a75cb60ea63ef (diff)
Adding `const Scene*` parameter in many areas.
Related to {D15885} that requires scene parameter to be added in many places. To speed up the review process the adding of the scene parameter was added in a separate patch. Reviewed By: mont29 Maniphest Tasks: T73411 Differential Revision: https://developer.blender.org/D15930
Diffstat (limited to 'source/blender/editors/armature/armature_naming.c')
-rw-r--r--source/blender/editors/armature/armature_naming.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/editors/armature/armature_naming.c b/source/blender/editors/armature/armature_naming.c
index 4f329dbe449..26ec05cc503 100644
--- a/source/blender/editors/armature/armature_naming.c
+++ b/source/blender/editors/armature/armature_naming.c
@@ -429,6 +429,7 @@ void ED_armature_bones_flip_names(Main *bmain,
static int armature_flip_names_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
+ const Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
Object *ob_active = CTX_data_edit_object(C);
@@ -436,7 +437,7 @@ static int armature_flip_names_exec(bContext *C, wmOperator *op)
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(
- view_layer, CTX_wm_view3d(C), &objects_len);
+ scene, view_layer, CTX_wm_view3d(C), &objects_len);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *ob = objects[ob_index];
bArmature *arm = ob->data;
@@ -516,6 +517,7 @@ void ARMATURE_OT_flip_names(wmOperatorType *ot)
static int armature_autoside_names_exec(bContext *C, wmOperator *op)
{
+ const Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
Main *bmain = CTX_data_main(C);
char newname[MAXBONENAME];
@@ -524,7 +526,7 @@ static int armature_autoside_names_exec(bContext *C, wmOperator *op)
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(
- view_layer, CTX_wm_view3d(C), &objects_len);
+ scene, view_layer, CTX_wm_view3d(C), &objects_len);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *ob = objects[ob_index];
bArmature *arm = ob->data;